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Topographic Sand Map

A program that generates a real time topographic map using the Xbox Kinect sensor. Using shaders and an alignment script, this program reads data from the depth sensor and creates a map in real-time that can be projected onto the surface. The intent of this is to have a sandbox where people can create mountains, lakes, beaches, etc.

Features:

  • Alignment control system
  • Different color mappings (including textures)
  • Visual customizations
  • Contour lines

Example photo:

Description

This project interfaces with Microsofts Kinect API to read depth data from the Kinect Sensor. It then processes the frames through a blurring and TAA filter using a computer shader, and then passes it to a pixel shader which converts the processed depth data into the visual map result. The entire project is written in C# and HLSL and uses Unity. The project also features an alignment menu that can be used to assist in setup.

Usage

The installation guide can be read here: Unity Topo Sand Map Installation. If you would like to print out a usage guide, a template can be found here: Usage template.

Credits

This project was created by Benjamin Cates at the Friday Night Lab at College of the Sequoias during the Fall 2022 semester.