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notes.txt
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notes.txt
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--local success, value = pcall(function()
-- return unit:IsBeingBuilt()
--end)
--if success then
-- local bp = unit:GetBlueprint()
-- LOG('IsBeingBuilt ' .. getNameFromBp(bp) .. ' = ' .. tostring(value))
-- success = value
--else
-- success = true
--end
--table.insert(Sync.Voice, {Bank='XGG', Cue='Computer_Computer_MapExpansion_01380'} )
--PlaySound(Sound({Bank = 'Interface', Cue = 'UI_Announcement_Open'}))
--PlaySound(Sound({Bank = 'COMPUTER_UEF_VO', Cue = 'UEFComputer_Completed_01398'}))
--PlaySound(Sound({Bank = 'Interface', Cue = 'UI_END_Game_Victory'}))
--PlayVoice(Sound{ Bank='COMPUTER_UEF_VO', Cue='UEFComputer_Completed_01398' }, true)
--TODO 'Satellite Launch Detected.', bank = 'XGG_VO', cue = 'XGG_Computer_CV01_05115'
--PlayVoice(Sound{ Bank='XGG', Cue='Computer_Computer_UnitRevalation_01370' }, true)
--PlayVoice(Sound{ Bank='COMPUTER_UEF_VO', Cue='UEFComputer_Expiremental_01363' }, true)
--PlaySound(Sound{ Bank='COMPUTER_UEF_VO', Cue='UEFComputer_Expiremental_01363' }, true)
--PlayVoice(Sound{ Bank='COMPUTER_UEF_VO', Cue='UEFComputer_Expiremental_01363' })
--PlayVoice(Sound{ Bank='Experimental_VO', Cue='Experimental_Ops_Cybran_01235' })
--PlayVoice(Sound{ Bank='Computer_Computer', Cue='UEFComputer_Expiremental_01363' }, true)
--PlayVoice(Sound{ Bank='XGG_VO', Cue='XGG_HQ_GD1_04146' }, true)
--PlayVoice(Sound({ Bank='XGG', Cue='XGG_HQ_GD1_04182' }))
--PlayVoice(Sound{ Bank='COMPUTER_UEF_VO', Cue='UEFComputer_Expiremental_01363' }, true)
INFO: scoreData {
INFO: scoreData type = "Human"
INFO: scoreData general {
INFO: scoreData general score = 33
INFO: scoreData general currentcap {
INFO: scoreData general currentcap count = 750
INFO: scoreData general currentcap }
INFO: scoreData general lastReclaimedMass = 0
INFO: scoreData general mass = 811.20434570313
INFO: scoreData general built {
INFO: scoreData general built mass = 0
INFO: scoreData general built count = 14
INFO: scoreData general built energy = 0
INFO: scoreData general built }
INFO: scoreData general kills {
INFO: scoreData general kills mass = 0
INFO: scoreData general kills count = 0
INFO: scoreData general kills energy = 0
INFO: scoreData general kills }
INFO: scoreData general lost {
INFO: scoreData general lost mass = 0
INFO: scoreData general lost count = 0
INFO: scoreData general lost energy = 0
INFO: scoreData general lost }
INFO: scoreData general currentunits {
INFO: scoreData general currentunits count = 14
INFO: scoreData general currentunits }
INFO: scoreData general energy = 5914.8056640625
INFO: scoreData general lastReclaimedEnergy = 0
INFO: scoreData general }
INFO: scoreData faction = 3
INFO: scoreData resources {
INFO: scoreData resources massin {
INFO: scoreData resources massin total = 811.20434570313
INFO: scoreData resources massin rate = 0.89999997615814
INFO: scoreData resources massin }
INFO: scoreData resources energyout {
INFO: scoreData resources energyout total = 1344.0003662109
INFO: scoreData resources energyout rate = 40.799999237061
INFO: scoreData resources energyout }
INFO: scoreData resources energyin {
INFO: scoreData resources energyin total = 5914.8056640625
INFO: scoreData resources energyin rate = 19.2001953125
INFO: scoreData resources energyin }
INFO: scoreData resources energyover = 1361.62890625
INFO: scoreData resources massover = 17.100463867188
INFO: scoreData resources massout {
INFO: scoreData resources massout total = 0
INFO: scoreData resources massout rate = 0
INFO: scoreData resources massout }
INFO: scoreData resources }
INFO: scoreData name = "H-USA-R"
INFO: scoreData units {
INFO: scoreData units urb0101 {
INFO: scoreData units urb0101 built = 1
INFO: scoreData units urb0101 }
INFO: scoreData units tech3 {
INFO: scoreData units tech3 lost = 0
INFO: scoreData units tech3 kills = 0
INFO: scoreData units tech3 built = 0
INFO: scoreData units tech3 }
INFO: scoreData units url0402 {
INFO: scoreData units url0402 built = 1
INFO: scoreData units url0402 }
INFO: scoreData units ual0105 {
INFO: scoreData units ual0105 built = 3
INFO: scoreData units ual0105 }
INFO: scoreData units xrl0403 {
INFO: scoreData units xrl0403 built = 1
INFO: scoreData units xrl0403 }
INFO: scoreData units ueb0101 {
INFO: scoreData units ueb0101 built = 1
INFO: scoreData units ueb0101 }
INFO: scoreData units uab0101 {
INFO: scoreData units uab0101 built = 3
INFO: scoreData units uab0101 }
INFO: scoreData units ual0001 {
INFO: scoreData units ual0001 built = 3
INFO: scoreData units ual0001 lowest_health = 11000
INFO: scoreData units ual0001 }
INFO: scoreData units land {
INFO: scoreData units land lost = 0
INFO: scoreData units land kills = 0
INFO: scoreData units land built = 5
INFO: scoreData units land }
INFO: scoreData units url0001 {
INFO: scoreData units url0001 built = 1
INFO: scoreData units url0001 lowest_health = 10000
INFO: scoreData units url0001 }
INFO: scoreData units structures {
INFO: scoreData units structures lost = 0
INFO: scoreData units structures kills = 0
INFO: scoreData units structures built = 9
INFO: scoreData units structures }
INFO: scoreData units cdr {
INFO: scoreData units cdr lost = 0
INFO: scoreData units cdr kills = 0
INFO: scoreData units cdr built = 1
INFO: scoreData units cdr }
INFO: scoreData units uel0001 {
INFO: scoreData units uel0001 built = 1
INFO: scoreData units uel0001 lowest_health = 12000
INFO: scoreData units uel0001 }
INFO: scoreData units uel0105 {
INFO: scoreData units uel0105 built = 1
INFO: scoreData units uel0105 }
INFO: scoreData units air {
INFO: scoreData units air lost = 0
INFO: scoreData units air kills = 0
INFO: scoreData units air built = 1
INFO: scoreData units air }
INFO: scoreData units urb1101 {
INFO: scoreData units urb1101 built = 4
INFO: scoreData units urb1101 }
INFO: scoreData units ura0401 {
INFO: scoreData units ura0401 built = 1
INFO: scoreData units ura0401 }
INFO: scoreData units tech1 {
INFO: scoreData units tech1 lost = 0
INFO: scoreData units tech1 kills = 0
INFO: scoreData units tech1 built = 9
INFO: scoreData units tech1 }
INFO: scoreData units uab1101 {
INFO: scoreData units uab1101 built = 15
INFO: scoreData units uab1101 }
INFO: scoreData units tech2 {
INFO: scoreData units tech2 lost = 0
INFO: scoreData units tech2 kills = 0
INFO: scoreData units tech2 built = 0
INFO: scoreData units tech2 }
INFO: scoreData units engineer {
INFO: scoreData units engineer lost = 0
INFO: scoreData units engineer kills = 0
INFO: scoreData units engineer built = 1
INFO: scoreData units engineer }
INFO: scoreData units urb1103 {
INFO: scoreData units urb1103 built = 4
INFO: scoreData units urb1103 }
INFO: scoreData units transportation {
INFO: scoreData units transportation lost = 0
INFO: scoreData units transportation kills = 0
INFO: scoreData units transportation built = 0
INFO: scoreData units transportation }
INFO: scoreData units ueb1103 {
INFO: scoreData units ueb1103 built = 4
INFO: scoreData units ueb1103 }
INFO: scoreData units sacu {
INFO: scoreData units sacu lost = 0
INFO: scoreData units sacu kills = 0
INFO: scoreData units sacu built = 0
INFO: scoreData units sacu }
INFO: scoreData units uab1103 {
INFO: scoreData units uab1103 built = 12
INFO: scoreData units uab1103 }
INFO: scoreData units ueb1101 {
INFO: scoreData units ueb1101 built = 5
INFO: scoreData units ueb1101 }
INFO: scoreData units experimental {
INFO: scoreData units experimental lost = 0
INFO: scoreData units experimental kills = 0
INFO: scoreData units experimental built = 4
INFO: scoreData units experimental }
INFO: scoreData units naval {
INFO: scoreData units naval lost = 0
INFO: scoreData units naval kills = 0
INFO: scoreData units naval built = 0
INFO: scoreData units naval }
INFO: scoreData units url0401 {
INFO: scoreData units url0401 built = 1
INFO: scoreData units url0401 }
INFO: scoreData units }
INFO: HUSSAR >>> TRACE scoreData ----------- Jagels (AI: Sorian AI Adaptive)
INFO: HUSSAR >>> TABLE scoreData.units = {}
INFO: HUSSAR >>> TABLE scoreData.units.air = {}
INFO: HUSSAR >>> TABLE scoreData.units.air.built = 0
INFO: HUSSAR >>> TABLE scoreData.units.air.kills = 0
INFO: HUSSAR >>> TABLE scoreData.units.air.lost = 0
INFO: HUSSAR >>> TABLE scoreData.units.cdr = {}
INFO: HUSSAR >>> TABLE scoreData.units.cdr.built = 1
INFO: HUSSAR >>> TABLE scoreData.units.cdr.kills = 0
INFO: HUSSAR >>> TABLE scoreData.units.cdr.lost = 0
INFO: HUSSAR >>> TABLE scoreData.units.engineer = {}
INFO: HUSSAR >>> TABLE scoreData.units.engineer.built = 1
INFO: HUSSAR >>> TABLE scoreData.units.engineer.kills = 0
INFO: HUSSAR >>> TABLE scoreData.units.engineer.lost = 0
INFO: HUSSAR >>> TABLE scoreData.units.experimental = {}
INFO: HUSSAR >>> TABLE scoreData.units.experimental.built = 1
INFO: HUSSAR >>> TABLE scoreData.units.experimental.kills = 0
INFO: HUSSAR >>> TABLE scoreData.units.experimental.lost = 0
INFO: HUSSAR >>> TABLE scoreData.units.land = {}
INFO: HUSSAR >>> TABLE scoreData.units.land.built = 1
INFO: HUSSAR >>> TABLE scoreData.units.land.kills = 0
INFO: HUSSAR >>> TABLE scoreData.units.land.lost = 0
INFO: HUSSAR >>> TABLE scoreData.units.naval = {}
INFO: HUSSAR >>> TABLE scoreData.units.naval.built = 0
INFO: HUSSAR >>> TABLE scoreData.units.naval.kills = 0
INFO: HUSSAR >>> TABLE scoreData.units.naval.lost = 0
INFO: HUSSAR >>> TABLE scoreData.units.sacu = {}
INFO: HUSSAR >>> TABLE scoreData.units.sacu.built = 0
INFO: HUSSAR >>> TABLE scoreData.units.sacu.kills = 0
INFO: HUSSAR >>> TABLE scoreData.units.sacu.lost = 0
INFO: HUSSAR >>> TABLE scoreData.units.structures = {}
INFO: HUSSAR >>> TABLE scoreData.units.structures.built = 1
INFO: HUSSAR >>> TABLE scoreData.units.structures.kills = 0
INFO: HUSSAR >>> TABLE scoreData.units.structures.lost = 0
INFO: HUSSAR >>> TABLE scoreData.units.tech1 = {}
INFO: HUSSAR >>> TABLE scoreData.units.tech1.built = 0
INFO: HUSSAR >>> TABLE scoreData.units.tech1.kills = 0
INFO: HUSSAR >>> TABLE scoreData.units.tech1.lost = 0
INFO: HUSSAR >>> TABLE scoreData.units.tech2 = {}
INFO: HUSSAR >>> TABLE scoreData.units.tech2.built = 0
INFO: HUSSAR >>> TABLE scoreData.units.tech2.kills = 0
INFO: HUSSAR >>> TABLE scoreData.units.tech2.lost = 0
INFO: HUSSAR >>> TABLE scoreData.units.tech3 = {}
INFO: HUSSAR >>> TABLE scoreData.units.tech3.built = 0
INFO: HUSSAR >>> TABLE scoreData.units.tech3.kills = 0
INFO: HUSSAR >>> TABLE scoreData.units.tech3.lost = 0
INFO: HUSSAR >>> TABLE scoreData.units.transportation = {}
INFO: HUSSAR >>> TABLE scoreData.units.transportation.built = 0
INFO: HUSSAR >>> TABLE scoreData.units.transportation.kills = 0
INFO: HUSSAR >>> TABLE scoreData.units.transportation.lost = 0
INFO: HUSSAR >>> TABLE scoreData.units.ual0001.built = 1
INFO: HUSSAR >>> TABLE scoreData.units.ual0001.lowest_health = 11000
INFO: HUSSAR >>> TABLE scoreData.units.url0001.built = 1
INFO: HUSSAR >>> TABLE scoreData.units.url0001.lowest_health = 10000
INFO: HUSSAR >>> TABLE scoreData.units.uel0111.built = 2 MML
INFO: HUSSAR >>> TABLE scoreData.units.url0111.built = 2 MML
INFO: HUSSAR >>> TABLE scoreData.units.uel0201.built = 5 medium tank
INFO: HUSSAR >>> TABLE scoreData.units.uel0202.built = 3 heavy tank
INFO: HUSSAR >>> TABLE scoreData.units.uel0303.built = 2 heavy bot
INFO: HUSSAR >>> TABLE scoreData.units.url0107.built = 5 bot
INFO: HUSSAR >>> TABLE scoreData.units.url0202.built = 3 heavy tank
INFO: HUSSAR >>> TABLE scoreData.units.url0303.built = 2 bot
INFO: HUSSAR >>> TABLE scoreData.units.xel0305.built = 1 bot
INFO: HUSSAR >>> TABLE scoreData.units.xrl0305.built = 1 bot
INFO: HUSSAR >>> TABLE scoreData.units.xab1401 = {}
INFO: HUSSAR >>> TABLE scoreData.units.xab1401.built = 1 Paragon
cats.engineersT1 = categories.TECH1
cats.engineersT2 = categories.TECH2 - categories.FIELDENGINEER
cats.engineersT3 = categories.TECH3 - categories.SUBCOMMANDER
cats.engineersSCU = categories.SUBCOMMANDER
cats.engineersT2F = categories.TECH2 * categories.FIELDENGINEER
INFO: currentScores {
INFO: currentScores 1 {
INFO: currentScores 1 type = "Human"
INFO: currentScores 1 general {
INFO: currentScores 1 general score = 34
INFO: currentScores 1 general currentcap {
INFO: currentScores 1 general currentcap count = 750
INFO: currentScores 1 general currentcap }
INFO: currentScores 1 general lastReclaimedMass = 0
INFO: currentScores 1 general mass = 1202.7034912109
INFO: currentScores 1 general built {
INFO: currentScores 1 general built mass = 0
INFO: currentScores 1 general built count = 22
INFO: currentScores 1 general built energy = 0
INFO: currentScores 1 general built }
INFO: currentScores 1 general kills {
INFO: currentScores 1 general kills mass = 0
INFO: currentScores 1 general kills count = 0
INFO: currentScores 1 general kills energy = 0
INFO: currentScores 1 general kills }
INFO: currentScores 1 general lost {
INFO: currentScores 1 general lost mass = 0
INFO: currentScores 1 general lost count = 0
INFO: currentScores 1 general lost energy = 0
INFO: currentScores 1 general lost }
INFO: currentScores 1 general currentunits {
INFO: currentScores 1 general currentunits count = 22
INFO: currentScores 1 general currentunits }
INFO: currentScores 1 general energy = 26500
INFO: currentScores 1 general lastReclaimedEnergy = 0
INFO: currentScores 1 general }
INFO: currentScores 1 faction = 3
INFO: currentScores 1 resources {
INFO: currentScores 1 resources massin {
INFO: currentScores 1 resources massin total = 1202.7034912109
INFO: currentScores 1 resources massin rate = 20.699998855591
INFO: currentScores 1 resources massin }
INFO: currentScores 1 resources energyout {
INFO: currentScores 1 resources energyout total = 1387.4000244141
INFO: currentScores 1 resources energyout rate = 60.200008392334
INFO: currentScores 1 resources energyout }
INFO: currentScores 1 resources energyin {
INFO: currentScores 1 resources energyin total = 26500
INFO: currentScores 1 resources energyin rate = 260
INFO: currentScores 1 resources energyin }
INFO: currentScores 1 resources energyover = 21094.185546875
INFO: currentScores 1 resources massover = 407.00701904297
INFO: currentScores 1 resources massout {
INFO: currentScores 1 resources massout total = 0
INFO: currentScores 1 resources massout rate = 0
INFO: currentScores 1 resources massout }
INFO: currentScores 1 resources }
INFO: currentScores 1 name = "H-USA-R"
INFO: currentScores 1 units {
INFO: currentScores 1 units urb0101 {
INFO: currentScores 1 units urb0101 built = 1
INFO: currentScores 1 units urb0101 }
INFO: currentScores 1 units urb1101 {
INFO: currentScores 1 units urb1101 built = 4
INFO: currentScores 1 units urb1101 }
INFO: currentScores 1 units urb1302 {
INFO: currentScores 1 units urb1302 built = 11
INFO: currentScores 1 units urb1302 }
INFO: currentScores 1 units xsb0101 {
INFO: currentScores 1 units xsb0101 built = 3
INFO: currentScores 1 units xsb0101 }
INFO: currentScores 1 units xsb1101 {
INFO: currentScores 1 units xsb1101 built = 12
INFO: currentScores 1 units xsb1101 }
INFO: currentScores 1 units url0001 {
INFO: currentScores 1 units url0001 built = 1
INFO: currentScores 1 units url0001 lowest_health = 10000
INFO: currentScores 1 units url0001 }
INFO: currentScores 1 units land {
INFO: currentScores 1 units land lost = 0
INFO: currentScores 1 units land kills = 0
INFO: currentScores 1 units land built = 2
INFO: currentScores 1 units land }
INFO: currentScores 1 units urb1301 {
INFO: currentScores 1 units urb1301 built = 1
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INFO: currentScores 2 units }
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INFO: currentScores 3 units land }
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INFO: currentScores 3 units urb1301 }
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INFO: currentScores 3 units xsl0001 }
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INFO: currentScores 3 units }
INFO: currentScores 3 }
INFO: currentScores 4 {
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INFO: currentScores 4 resources }
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INFO: currentScores 4 units land }
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INFO: currentScores 4 units xsl0001 }
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INFO: currentScores 4 units engineer {
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INFO: currentScores 4 units }
INFO: currentScores 4 }
INFO: currentScores 5 {
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INFO: currentScores 5 units xsb1101 }
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INFO: currentScores 5 units url0001 }
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INFO: currentScores 5 units tech2 lost = 0
INFO: currentScores 5 units tech2 kills = 0
INFO: currentScores 5 units tech2 built = 0
INFO: currentScores 5 units tech2 }
INFO: currentScores 5 units tech3 {
INFO: currentScores 5 units tech3 lost = 0
INFO: currentScores 5 units tech3 kills = 0
INFO: currentScores 5 units tech3 built = 0
INFO: currentScores 5 units tech3 }
INFO: currentScores 5 units tech1 {
INFO: currentScores 5 units tech1 lost = 0
INFO: currentScores 5 units tech1 kills = 0
INFO: currentScores 5 units tech1 built = 0
INFO: currentScores 5 units tech1 }
INFO: currentScores 5 units transportation {