Level: Beginner
Reading Time: 2 minutes
Checked with: Unity 2018.3.14f1
Interactor Haptics makes it easy to call haptic output on physical controllers based on the haptic processes and profiles linked through the Tracked Alias prefab.
You may skip this step if you already have a Unity project to import the package into.
- Create a new project in the Unity software version
2018.3.10f1
(or above) using3D Template
or open an existing project.
- Ensure the project
Scripting Runtime Version
is set to.NET 4.x Equivalent
:- In the Unity software select
Main Menu -> Edit -> Project Settings
to open theProject Settings
inspector. - Select
Player
from the left hand menu in theProject Settings
window. - In the
Player
settings panel expandOther Settings
. - Ensure the
Scripting Runtime Version
is set to.NET 4.x Equivalent
.
- In the Unity software select
-
Navigate to the
Packages
directory of your project. -
Adjust the project manifest file
manifest.json
in a text editor.- Ensure
https://registry.npmjs.org/
is part ofscopedRegistries
.- Ensure
io.extendreality
is part ofscopes
.
- Ensure
- Add
io.extendreality.tilia.output.interactorhaptics.unity
todependencies
, stating the latest version.
A minimal example ends up looking like this. Please note that the version
X.Y.Z
stated here is to be replaced with the latest released version which is currently .{ "scopedRegistries": [ { "name": "npmjs", "url": "https://registry.npmjs.org/", "scopes": [ "io.extendreality" ] } ], "dependencies": { "io.extendreality.tilia.output.interactorhaptics.unity": "X.Y.Z", ... } }
- Ensure
-
Switch back to the Unity software and wait for it to finish importing the added package.
The Tilia Output InteractorHaptics Unity
package will now be available in your Unity project Packages
directory ready for use in your project.
The package will now also show up in the Unity Package Manager UI. From then on the package can be updated by selecting the package in the Unity Package Manager and clicking on the Update
button or using the version selection UI.