diff --git a/CHANGELOG.md b/CHANGELOG.md index 9398df9..4682d19 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,21 @@ # Changelog +## [1.1.0](https://github.com/ExtendRealityLtd/Tilia.Interactions.Controllables.Unity/compare/v1.0.2...v1.1.0) (2020-03-15) + +#### Features + +* **Drive:** provide initial target value for drive to start at ([fd6ef0d](https://github.com/ExtendRealityLtd/Tilia.Interactions.Controllables.Unity/commit/fd6ef0df8b73459c7e1ef9d9708f550400554bd4)) + > The Initial Target Value allows a drive to be given an initial normalized value to drive the control to when it is first enabled without any events being triggered. + > + > This is useful for starting controls at a certain point as by default they all start in their central position due to the way Unity works out drive extends for joints. + +#### Miscellaneous Chores + +* **deps:** bump io.extendreality.tilia.interactions.interactables.unity ([5ed470b](https://github.com/ExtendRealityLtd/Tilia.Interactions.Controllables.Unity/commit/5ed470b062c8f6e3ab5b60e6a4e6fdf2f1d5477e)) + > Bumps [io.extendreality.tilia.interactions.interactables.unity](https://github.com/ExtendRealityLtd/Tilia.Interactions.Interactables.Unity) from 1.4.4 to 1.5.0. - [Release notes](https://github.com/ExtendRealityLtd/Tilia.Interactions.Interactables.Unity/releases) - [Changelog](https://github.com/ExtendRealityLtd/Tilia.Interactions.Interactables.Unity/blob/master/CHANGELOG.md) - [Commits](https://github.com/ExtendRealityLtd/Tilia.Interactions.Interactables.Unity/compare/v1.4.4...v1.5.0) + > + > Signed-off-by: dependabot-preview[bot] + ### [1.0.2](https://github.com/ExtendRealityLtd/Tilia.Interactions.Controllables.Unity/compare/v1.0.1...v1.0.2) (2020-03-05) #### Miscellaneous Chores diff --git a/package.json b/package.json index 36c9ccd..e0fd4bb 100644 --- a/package.json +++ b/package.json @@ -2,7 +2,7 @@ "name": "io.extendreality.tilia.interactions.controllables.unity", "displayName": "Tilia Interactions Controllables Unity", "description": "Mechanisms that provide physics based and non-physics based linear and angular interactable controls for the Unity software.", - "version": "1.0.2", + "version": "1.1.0", "unity": "2018.3", "unityRelease": "10f1", "keywords": [