### Step X1
Select the `<GameObject>` GameObject from the Unity Hierarchy window then increase the `<Property Name> -> Elements -> Size` property value by `<number to increase by>` on the `<Component>` component.
> The size property will be `0` by default, so change it to `<number to change to>`.
### Step X2
Drag and drop the `<GameObject>` GameObject into the newly created `Element 0` property value within `<Parameter Field>` property on the `<Component>` component.
> Do this for all other <List items>.
Markdown output example
Select the <GameObject>
GameObject from the Unity Hierarchy window then increase the <Property Name> -> Elements -> Size
property value by <number to increase by>
on the <Component>
component.
The size property will be
0
by default, so change it to<number to change to>
.
Drag and drop the <GameObject>
GameObject into the newly created Element 0
property value within <Parameter Field>
property on the <Component>
component.
Do this for all other
<List items>
.
### Step X1
Select the `OpacityChangingInteractable -> Interactions.ActionReceiver` GameObject from the Unity Hierarchy window then increase the `Source Publishers -> Elements -> Size` property value by `2` on the `Interactable Action Receiver Facade` component.
> The size property will be `0` by default, so change it to `2`.
![Update Source Publishers Size To 2](assets/images/UpdateSourcePublishersSizeTo2.png)
### Step X2
Drag and drop the `CameraRigs.TrackedAlias -> Aliases -> LeftControllerAlias -> Interactions.ActionPublisher` GameObject into the newly created `Element 0` property value within `Source Publishers` property on the `Interactable Action Receiver Facade` component.
> Make sure to do the same for the `RightControllerAlias`.
![Drag And Drop Action Publishers](assets/images/DragAndDropActionPublishers.png)
Markdown output
Select the OpacityChangingInteractable -> Interactions.ActionReceiver
GameObject from the Unity Hierarchy window then increase the Source Publishers -> Elements -> Size
property value by 2
on the Interactable Action Receiver Facade
component.
The size property will be
0
by default, so change it to2
.
Drag and drop the CameraRigs.TrackedAlias -> Aliases -> LeftControllerAlias -> Interactions.ActionPublisher
GameObject into the newly created Element 0
property value within Source Publishers
property on the Interactable Action Receiver Facade
component.
Make sure to do the same for the
RightControllerAlias
.