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Adding A Package To A Scene

Text Example

Add a `<NameOf.Prefab>` prefab to the Unity project hierarchy by selecting `GameObject -> Tilia -> Prefabs -> <Package Path> -> <NameOf.Prefab>` from the Unity main top menu.

or

Add a `<NameOf.Prefab>` prefab to the Unity project hierarchy by selecting `GameObject -> Tilia -> Prefabs -> <Package Path> -> <NameOf.Prefab>` from the Unity main top menu and drag it into being a child of the `<Parent GameObject>` GameObject.

Markdown output example

Add a <NameOf.Prefab> prefab to the Unity project hierarchy by selecting GameObject -> Tilia -> Prefabs -> <Package Path> -> <NameOf.Prefab> from the Unity main top menu.

or

Add a <NameOf.Prefab> prefab to the Unity project hierarchy by selecting GameObject -> Tilia -> Prefabs -> <Package Path> -> <NameOf.Prefab> from the Unity main top menu and drag it into being a child of the <Parent GameObject> GameObject.

Final Output

### Step X

Add a `CameraRigs.SpatialSimulator` prefab to the Unity project hierarchy by selecting `GameObject -> Tilia -> Prefabs -> CameraRigs -> CameraRigs.SpatialSimulator` from the Unity main top menu.

or

### Step X

Add a `Interactions.SpatialButton.OptionButton` prefab to the Unity project hierarchy by selecting `GameObject -> Tilia -> Prefabs -> Interactions -> SpatialButtons -> Interactions.SpatialButton.OptionButton` from the Unity main top menu and drag it into being a child of the `OptionGroup1 -> Buttons` GameObject.


Markdown output

Step X

Add a CameraRigs.SpatialSimulator prefab to the Unity project hierarchy by selecting GameObject -> Tilia -> Prefabs -> CameraRigs -> CameraRigs.SpatialSimulator from the Unity main top menu.

or

Step X

Add a Interactions.SpatialButton.OptionButton prefab to the Unity project hierarchy by selecting GameObject -> Tilia -> Prefabs -> Interactions -> SpatialButtons -> Interactions.SpatialButton.OptionButton from the Unity main top menu and drag it into being a child of the OptionGroup1 -> Buttons GameObject.