Skip to content

Latest commit

 

History

History
55 lines (32 loc) · 1.65 KB

File metadata and controls

55 lines (32 loc) · 1.65 KB

Adding A Component To A GameObject

Text Example

Select the `<GameObject>` GameObject from the Unity Hierarchy window and click the `Add Component` button, then select the `<Component>` component.

This newly created `<Component>` will be _insert reason for adding component_.

Markdown output example

Select the <GameObject> GameObject from the Unity Hierarchy window and click the Add Component button, then select the <Component> component.

This newly created <Component> will be insert reason for adding component.

Image Example

![Example Of How To Add A Component To A GameObject](assets/images/ExampleOfHowToAddAComponentToAGameObject.png)

Example Of How To Add A Component To A GameObject

Final Output

### Step X

Select the `MyAction` GameObject from the Unity Hierarchy window and click the `Add Component` button, then select the `Boolean Action` component.

This newly created `Boolean Action` will be the action that defines the toggle state of our GameObject.

![Add Boolean Action To My Action](assets/images/AddBooleanActionToMyAction.png)

Markdown output

Step X

Select the MyAction GameObject from the Unity Hierarchy window and click the Add Component button, then select the Boolean Action component.

This newly created Boolean Action will be the action that defines the toggle state of our GameObject.

Add Boolean Action To My Action

Resources