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To thread the update loop separately from the draw loop, the draw and update loops need to not be tightly coupled to the monogame draw and update call scheduling.
Calling MonoGame update and draw on the Komodo side will allow for greater control and simple support for threading update separate from draw.
(This may not even be possible due to the monogame implementation)
The text was updated successfully, but these errors were encountered:
To thread the update loop separately from the draw loop, the draw and update loops need to not be tightly coupled to the monogame draw and update call scheduling.
Calling MonoGame update and draw on the Komodo side will allow for greater control and simple support for threading update separate from draw.
(This may not even be possible due to the monogame implementation)
The text was updated successfully, but these errors were encountered: