diff --git a/src/dashboard/setup/server/server.tsx b/src/dashboard/setup/server/server.tsx
index 0b86334..bb947aa 100644
--- a/src/dashboard/setup/server/server.tsx
+++ b/src/dashboard/setup/server/server.tsx
@@ -13,7 +13,6 @@ import { ThemeProvider } from '@material-ui/styles';
// Interfaces
import { bundleStatus as ExampleBundle } from '../../../extension/example-data';
import { BundleStatus } from '../../../types/bundle-status';
-import { Button } from '@material-ui/core';
const HlaeActive = styled.div`
width: 100%;
@@ -55,14 +54,6 @@ export const Server: React.FunctionComponent = () => {
}
}, [bundleStatus]);
- /*
- This button should only be used for dev
- Match kills should be cleared at the end of a match or when a new one is started
- */
- function resetMatchKills() {
- nodecg.sendMessage('resetMatchKills');
- }
-
return (
{
HLAE is currently {hlaeActiveRep ? 'active' : 'inactive'}
-
);
};
diff --git a/src/extension/matches.ts b/src/extension/matches.ts
index c5abb5c..7e9f7c8 100644
--- a/src/extension/matches.ts
+++ b/src/extension/matches.ts
@@ -5,12 +5,14 @@ import _ from 'lodash';
import { MapInfo, Match, Matches, NewMatch } from '../types/matches';
import { TeamsPreset } from '../types/team-preset';
import { CSGO } from '../types/csgo-gsi';
+import { PlayerDeath } from '../types/hlae';
const nodecg = nodecgApiContext.get();
const currentMatchRep = nodecg.Replicant('currentMatch');
const matchesRep = nodecg.Replicant('matches');
const teamsRep = nodecg.Replicant('teamPlayerPreset');
const round30Winner = nodecg.Replicant('round30Winner');
+const matchKills = nodecg.Replicant('matchKills');
// If no current match set then start at the very beginning, a very good place to start
if (!currentMatchRep.value) {
@@ -36,6 +38,7 @@ nodecg.listenFor('nextMatch', () => {
}
currentMatchRep.value = _.cloneDeep(matchesRep.value[currentMatchIndex + 1]);
+ matchKills.value = []; // Clear match kills since we are on a new one now
});
nodecg.listenFor('prevMatch', () => {