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gamestate_integration_nodecg.cfg
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gamestate_integration_nodecg.cfg
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"NodeCG"
{
"uri" "http://127.0.0.1:3000"
"timeout" "5.0"
"buffer" "0.0"
"throttle" "0.1"
"heartbeat" "30.0"
"data" {
"provider" "1"
"map" "1"
"round" "1"
"player_id" "1"
"allplayers_id" "1" // Same as 'player_id' but for all players. 'allplayers' versions are only valid for HLTV and observers
"player_state" "1"
"allplayers_state" "1"
"allplayers_match_stats" "1"
"allplayers_weapons" "1"
"allplayers_position" "1" // output the player world positions, only valid for GOTV or spectators.
"phase_countdowns" "1" // countdowns of each second remaining for game phases, eg round time left, time until bomb explode, freezetime. Only valid for GOTV or spectators.
"allgrenades" "1" // output information about all grenades and inferno flames in the world, only valid for GOTV or spectators.
"map_round_wins" "1" // history of round wins
"bomb" "1" // location of the bomb, whos carrying it, dropped or not
}
}