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Clubwho CSGO Layouts

Full HUD Custom CSGO HUD/Layouts that I designed.

Before using

This bundle is not intended to be used verbatim. I am open-sourcing this bundle in hopes that people will use it as a learning tool and base to build from, rather than just taking and using it wholesale in their own productions.

To reiterate, please don't just download and use this bundle as-is. Build something new from it.

You can build a HUD using any framework and any paradigm you want. I just use this because I was learning it and not everything in it is perfect.

Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.

Prerequisites

For killfeed and player firing indicators on the mini map:

  • HLAE I recommed understanding what this program does if you haven't used it before

Installing

A GitHub action is planned to be made. Currently you have to manually build

  1. Clone the repo into the NodeCG bundles folder

    cd nodecg/bundles
    git clone https://github.com/EwanLyon/clubwho-csgo-graphics.git
  2. Install NPM packages

    npm install
  3. Run build

    npm run build
  4. Start NodeCG

    npm run start

    or

    cd ../..
    node .
  5. (Optional) If running HLAE type into the CSGO console

    mirv_pgl events whitelist add "player_death"
    mirv_pgl events whitelist add "other_death"
    mirv_pgl events whitelist add "weapon_fire"
    mirv_pgl url "ws://localhost:31337/mirv"
    mirv_pgl start

Roadmap

Currently a lot of code cleanup needs to occur. Expect changes to occur rapidly and break bundles using this.

See the open issues for a list of proposed features (and known issues).

Built With

Contributing

Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are greatly appreciated.

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

License

This project is licensed under the MIT License - see the LICENSE file for details