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Implement archetype effect: Undead Conciousness - Random item #82

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1 of 4 tasks
Christian-Toney opened this issue Jul 6, 2024 · 0 comments · Fixed by #259
Closed
1 of 4 tasks

Implement archetype effect: Undead Conciousness - Random item #82

Christian-Toney opened this issue Jul 6, 2024 · 0 comments · Fixed by #259
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Christian-Toney commented Jul 6, 2024

Dependencies

Related design entries

Completion criteria

  • Give the player a random reusable item.
  • Take the random reusable item after the player gets disqualified.
@Christian-Toney Christian-Toney changed the title Give the player a random reusable item. Implement archetype effect: Undead Conciousness random item Jul 6, 2024
@Christian-Toney Christian-Toney added Blocked Tasks that cannot be started due to incomplete dependencies, inadequate criteria, or other blockers Implementation labels Jul 6, 2024
@Christian-Toney Christian-Toney added this to the Prototype milestone Jul 6, 2024
@Christian-Toney Christian-Toney changed the title Implement archetype effect: Undead Conciousness random item Implement archetype effect: Undead Conciousness - Random item Sep 5, 2024
@Christian-Toney Christian-Toney self-assigned this Sep 11, 2024
@Christian-Toney Christian-Toney moved this from ❌ Not Ready to ▶️ In Progress in Design Standards v1.0.0 Sep 11, 2024
@Christian-Toney Christian-Toney linked a pull request Sep 11, 2024 that will close this issue
@github-project-automation github-project-automation bot moved this from ▶️ In Progress to ☑️ Approved in Design Standards v1.0.0 Sep 12, 2024
@Christian-Toney Christian-Toney removed the Blocked Tasks that cannot be started due to incomplete dependencies, inadequate criteria, or other blockers label Jan 17, 2025
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