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Spikes that protrude/retract on a timer #42

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GreyMario opened this issue Jan 13, 2020 · 3 comments
Open

Spikes that protrude/retract on a timer #42

GreyMario opened this issue Jan 13, 2020 · 3 comments
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Core Gameplay This request is core to puzzle design TODO

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@GreyMario
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Trigger spikes but they activate on time instead of movement (Ex: standing on them will kill you if you don't jump right away) also they deactivate after a couple of seconds

A similar idea to Trigger Spikes, except on a timed cycle.

Personal notes: I like the idea of being able to define "active" and "inactive" durations, as well as a time offset, so that they can be used to create a sequence of safe and unsafe spots. Additionally helpful would be a short period of time when they look like trigger spikes to warn the player that they're about to pop out.

Requested by Rue#6664

@GreyMario GreyMario added the TODO label Jan 13, 2020
@GreyMario GreyMario added the Core Gameplay This request is core to puzzle design label Jan 19, 2020
@Cruor
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Cruor commented Jan 22, 2020

The person requesting this doesn't need it anymore.

@GreyMario
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GreyMario commented Jan 23, 2020

Another user expressed interest in this idea. Let's keep it around and bang it out, it might still see use.

Specifically, that's Oppen_heimer#9999

@GreyMario GreyMario removed the TODO label Jan 27, 2020
@Vexatos Vexatos added the TODO label Jan 27, 2020
@PenguinOwl
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I'll see if I can make something like hollow knight's timer spikes, with an active time, inactive time, and an offset so you can alternate them.

@PenguinOwl PenguinOwl self-assigned this Feb 3, 2020
@PenguinOwl PenguinOwl removed their assignment May 19, 2020
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Labels
Core Gameplay This request is core to puzzle design TODO
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