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Trigger spikes but they activate on time instead of movement (Ex: standing on them will kill you if you don't jump right away) also they deactivate after a couple of seconds
A similar idea to Trigger Spikes, except on a timed cycle.
Personal notes: I like the idea of being able to define "active" and "inactive" durations, as well as a time offset, so that they can be used to create a sequence of safe and unsafe spots. Additionally helpful would be a short period of time when they look like trigger spikes to warn the player that they're about to pop out.
Requested by Rue#6664
The text was updated successfully, but these errors were encountered:
A similar idea to Trigger Spikes, except on a timed cycle.
Personal notes: I like the idea of being able to define "active" and "inactive" durations, as well as a time offset, so that they can be used to create a sequence of safe and unsafe spots. Additionally helpful would be a short period of time when they look like trigger spikes to warn the player that they're about to pop out.
Requested by Rue#6664
The text was updated successfully, but these errors were encountered: