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This feature aims to allow users to specify some mods (say mod A) as dependencies of other mods (say mod B), even if mod B's author doesn't say mod A is a dependency.
So in this way, whenever mod B is enabled, mod A is also enabled automatically.
I am planning on implementing this myself
No
Describe your request
This feature aims to allow users to specify some mods (say mod A) as dependencies of other mods (say mod B), even if mod B's author doesn't say mod A is a dependency.
So in this way, whenever mod B is enabled, mod A is also enabled automatically.
e.g.
users want to enable Collab Lobby UI whenever Collab Utils 2 is enabled
users want to enable Speedrun Tool, TAS Helper, TAS Recorder and GhostMod whenever CelesteTAS is enabled
The config should be easy to edit by hand or using a in-game UI
some details:
when mod A doesn't exist, maybe we should still load mod B anyway, but i'm not sure
note that mod B doesn't need to be a dependency of mod A (e.g. GhostMod and CelesteTAS)
Additional context
No response
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