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bacBAFE.tmp
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bacBAFE.tmp
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[gd_scene load_steps=7 format=3 uid="uid://checsqe14agle"]
[ext_resource type="PackedScene" uid="uid://h0fryho40mr0" path="res://player.tscn" id="1_bfbfr"]
[ext_resource type="Script" path="res://background.gd" id="1_ulvn5"]
[ext_resource type="Texture2D" uid="uid://crnyy3aybyxy5" path="res://images/snowTiger_backgroundClouds.png" id="3_bsfhd"]
[ext_resource type="Texture2D" uid="uid://1io33wnpboh8" path="res://images/snowTiger_foregroundLarge.png" id="4_t411p"]
[ext_resource type="PackedScene" uid="uid://w0n47un36qmy" path="res://spike.tscn" id="5_wo8yf"]
[sub_resource type="Curve2D" id="Curve2D_gqxnl"]
_data = {
"points": PackedVector2Array(0, 0, 0, 0, 711, 460, 0, 0, 0, 0, 711, 357)
}
point_count = 2
[node name="Background" type="Node2D"]
script = ExtResource("1_ulvn5")
spike_scene = ExtResource("5_wo8yf")
[node name="Player" parent="." instance=ExtResource("1_bfbfr")]
[node name="StartPosition" type="Marker2D" parent="."]
position = Vector2(75, 400)
[node name="SpikeTimer" type="Timer" parent="."]
wait_time = 5.0
[node name="StartTimer" type="Timer" parent="."]
wait_time = 2.0
one_shot = true
[node name="Parallax_Background" type="ParallaxBackground" parent="."]
[node name="parallax_lay_one" type="ParallaxLayer" parent="Parallax_Background"]
motion_scale = Vector2(4, 4)
motion_mirroring = Vector2(1500, 0)
[node name="layone_sprite" type="Sprite2D" parent="Parallax_Background/parallax_lay_one"]
texture = ExtResource("3_bsfhd")
[node name="parallax_lay_two" type="ParallaxLayer" parent="Parallax_Background"]
motion_scale = Vector2(60, 60)
motion_mirroring = Vector2(1200, 0)
[node name="laytwo_sprite" type="Sprite2D" parent="Parallax_Background/parallax_lay_two"]
texture = ExtResource("4_t411p")
[node name="SpikeSpawn" type="Path2D" parent="."]
curve = SubResource("Curve2D_gqxnl")
[node name="SpikeSpawnLocation" type="PathFollow2D" parent="SpikeSpawn"]
position = Vector2(711, 460)
rotation = -1.5708
[connection signal="body_entered" from="Player" to="." method="_on_player_body_entered"]
[connection signal="hit" from="Player" to="." method="_on_player_hit"]
[connection signal="timeout" from="SpikeTimer" to="." method="_on_spike_timer_timeout"]
[connection signal="timeout" from="StartTimer" to="." method="_on_start_timer_timeout"]