-
Notifications
You must be signed in to change notification settings - Fork 0
/
dllmain.cpp
1249 lines (1117 loc) · 52.5 KB
/
dllmain.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
// dllmain.cpp : 定义 DLL 应用程序的入口点。
#define PRIVATE 0
#include "pch.h"
#include <string>
#include <cstdio>
#include <cstring>
#include <array>
#include <stdio.h>
#include <stdlib.h>
#include <sstream>
#include <locale>
#include <codecvt>
#include <iomanip>
#include <iostream>
#include <fstream>
#include <functional>
#include <vector>
#include <map>
#include<any>
#include<windows.h>
#include <fstream>
#include <ctime>
#include <list>
#include<thread>
#include<mutex>
#include <locale>
#include <codecvt>
#include <winternl.h>
#include <comdef.h>
#include "PolyHook/PolyHook.hpp"
#include "StarLib.h"
#include "StarLua.h"
#include "json11.hpp"
static uintptr_t base = (uintptr_t)GetModuleHandle(0);
void* worldClientPointer, * mainPlayerPointer, * playerEntityPointer, * teamClientPointer, * clientContextPointer;
void* entityMapPointer, * inventoryPanePointer, * chatPointer, * assetsPointer, * clientWeatherPointer;
void* universeClientPointer, * clientApplicationPointer;
bool teleportedByOtherPlayers = false;//玩家能否被队伍成员传送
bool showChatAnimation = false, showMenuAnimation = false;//是否显示聊天...和菜单图标
bool alwaysMaster = false;
bool chatFocused = false;//是否正在聊天栏输入信息
bool inventoryNetworked = false;//是否将背包物品上传服务器
bool ignorePickUpItems = false;//忽略物品拾取
bool ignorePhysicsObjectCollisions = false;//TODO: 忽略OBJ实体碰撞 不确定是否有用
bool ignoreProjectileCollisions = false;
bool ignoreVehicleCollisions = false;
bool reachEntities = false;//是否能穿过墙壁和实体交互/远程交互
std::string customPortrait = "";//自定义队伍头像
std::string spoofUuid = ""; //伪造UUID
std::string customChatMessage = "";//自定义聊天信息
std::string playerTechDirectives = "";
std::string playerStatusDirectives = "";
std::string teamName = "";
//部分函数
void JsonToTable(lua_State* L, json11::Json val) {
switch (val.type()) {
case json11::Json::NUL: {
Star::Lua::pushNil(base + Star::Lua::PUSHNIL)(L);
break;
}
case json11::Json::BOOL: {
Star::Lua::pushBoolean(base + Star::Lua::PUSHBOOLEAN)(L, val.bool_value());
break;
}
case json11::Json::NUMBER: {
double intv = val.int_value(), dbv = val.number_value();
if (intv == dbv) Star::Lua::pushInteger(base + Star::Lua::PUSHINTEGER)(L, intv);
else Star::Lua::pushNumber(base + Star::Lua::PUSHNUMBER)(L, dbv);
break;
}
case json11::Json::ARRAY: {
Star::Lua::createTable(base + Star::Lua::CREATETABLE)(L, 0, 0);
auto vt = val.array_items();
for (int i = 0; i < vt.size(); i++) {
JsonToTable(L, vt[i]);
Star::Lua::rawSeti(base + Star::Lua::RAWSETI)(L, -2, i + 1);
}
break;
}
case json11::Json::STRING: {
Star::Lua::pushString(base + Star::Lua::PUSHSTRING)(L, (val.string_value()).c_str());
break;
}
case json11::Json::OBJECT: {
Star::Lua::createTable(base + Star::Lua::CREATETABLE)(L, 0, 0);
for (auto& ve : val.object_items()) {
Star::Lua::pushString(base + Star::Lua::PUSHSTRING)(L, (ve.first).c_str());
JsonToTable(L, ve.second);
Star::Lua::rawSet(base + Star::Lua::RAWSET)(L, -3);
}
break;
}
}
}
int JsonForTable(lua_State* L, std::string& s) {
std::string err;
json11::Json j = json11::Json::parse(s, err);
JsonToTable(L, j);
return 1;
}
void dummyResponse(void* const&) { // invokeRemote 回调函数
}
//已证明hook可行性
Star::WorldClient::worldClient world_client_hookTramp;
std::shared_ptr<PLH::Detour> World_Client_Hook(new PLH::Detour);
void __fastcall WORLD_CLIENT_HOOK(void* wc, std::shared_ptr<void> mainPlayer) {
world_client_hookTramp(wc, mainPlayer);
worldClientPointer = wc;
mainPlayerPointer = mainPlayer.get();
int playerEntityOffset = 0x1450;
playerEntityPointer = reinterpret_cast<void*>(reinterpret_cast<char*>(mainPlayerPointer) + playerEntityOffset);
return;
}
Star::TeamClient::teamClient team_client_hookTramp;
std::shared_ptr<PLH::Detour> Team_Client_Hook(new PLH::Detour);
void __fastcall TEAM_CLIENT_HOOK(void* tc, std::shared_ptr<void> mainPlayer, std::shared_ptr<void> clientContext) {
teamClientPointer = tc;
clientContextPointer = clientContext.get();
team_client_hookTramp(tc, mainPlayer, clientContext);
return;
}
Star::TeamClient::invokeRemote team_invoke_Remote_hookTramp;
std::shared_ptr<PLH::Detour> Team_Invoke_Remote_Hook(new PLH::Detour);
void __fastcall TEAM_INVOKE_REMOTE_HOOK(void* tc, std::string* method, void* args, std::function<void __cdecl(void* const&)> responseFunction) {
std::string methodStr = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(method);
if (methodStr == "team.updateStatus") {
if (!teleportedByOtherPlayers) {
void* warpModeJson = malloc(128);
std::string warpMode = "None";
Star::Json::JsonFromString(base + Star::Json::JSONFROMSTRING)(warpModeJson, &warpMode);
std::string keyStr = "warpMode";
Star::Json::setKey(base + Star::Json::SETKEY)(args, args, &keyStr, warpModeJson);
free(warpModeJson);
}
if (teamName != "") {
void* nameJson = malloc(128);
std::string teamNameStr = teamName;
Star::Json::JsonFromString(base + Star::Json::JSONFROMSTRING)(nameJson, &teamNameStr);
std::string keyStr = "name";
Star::Json::setKey(base + Star::Json::SETKEY)(args, args, &keyStr, nameJson);
free(nameJson);
}
if (customPortrait != "") {
std::string keyStr = "portrait";
std::string portraitJsonStr = customPortrait;
void* portraitJson = malloc(200 * 1024);//200KB大抵是够了
Star::Json::parseJson(base + Star::Json::PARSEJSON)(portraitJson, &customPortrait);
Star::Json::setKey(base + Star::Json::SETKEY)(args, args, &keyStr, portraitJson);
free(portraitJson);
}
}
team_invoke_Remote_hookTramp(tc, method, args, responseFunction);
return;
}
Star::EntityMap::entityQuery entity_Map_Entity_Query_hookTramp;
std::shared_ptr<PLH::Detour> Entity_Map_Entity_Query_Hook(new PLH::Detour);
void* __fastcall ENTITY_MAP_ENTITY_QUERY_HOOK(void* em, void* result, void* boundBox, void* filter) {
entityMapPointer = em;
return entity_Map_Entity_Query_hookTramp(em, result, boundBox, filter);
}
Star::Entity::isMaster entity_Is_Master_hookTramp;
std::shared_ptr<PLH::Detour> Entity_Is_Master_Hook(new PLH::Detour);
bool __fastcall ENTITY_IS_MASTER_HOOK(void* e) {
bool res = entity_Is_Master_hookTramp(e);
if (alwaysMaster) res = true;
return res;
}
Star::Player::setBusyState player_Set_Busy_State_hookTramp;
std::shared_ptr<PLH::Detour> Player_Set_Busy_State_Hook(new PLH::Detour);
void PLAYER_SET_BUSY_STATE_HOOK(void* pi, int index) {
if (pi == mainPlayerPointer) {
//define 0: chat 1: meun 2
if (index == 1 && !showChatAnimation) return;
else if (index == 2 && !showMenuAnimation) return;
}
player_Set_Busy_State_hookTramp(pi, index);
return;
}
Star::InventoryPane::update inventory_Pane_Update_hookTramp;
std::shared_ptr<PLH::Detour> Inventory_Pane_Update_Hook(new PLH::Detour);
void INVENTORY_PANE_UPDATE_HOOK(void* pi) {
inventoryPanePointer = pi;
inventory_Pane_Update_hookTramp(pi);
return;
}
Star::Player::netStore player_Net_Store_hookTramp;
std::shared_ptr<PLH::Detour> Player_Net_Store_Hook(new PLH::Detour);
void* PLAYER_NET_STORE_HOOK(void* p, void* res) {
void* maybeStr = malloc(1024 * 20);
void* maybeStrTemp = malloc(1024 * 20);
if (spoofUuid != "") {
std::string temp = spoofUuid;
Star::Entity::uniqueId(base + Star::Entity::UNIQUEID)(playerEntityPointer, maybeStrTemp);
Star::Maybe::String::maybe(base + Star::Maybe::String::MAYBE)(maybeStr, &temp);
Star::Entity::setUniqueId(base + Star::Entity::SETUNIQUEID)(playerEntityPointer, maybeStr);
}
void* tmp = player_Net_Store_hookTramp(p, res);
if (spoofUuid != "") {
Star::Entity::setUniqueId(base + Star::Entity::SETUNIQUEID)(playerEntityPointer, maybeStrTemp);
}
free(maybeStr);
free(maybeStrTemp);
return tmp;
}
Star::Uuid::opequal uuid_Opequal_hookTramp;
std::shared_ptr<PLH::Detour> Uuid_Opequal_Hook(new PLH::Detour);
bool UUID_OPEQUAL_HOOK(void* u, void* ut) {
return true;
}
Star::Chat::chat chat_Chat_hookTramp = NULL;
std::shared_ptr<PLH::Detour> Chat_Chat_Hook(new PLH::Detour);
void CHAT_CHAT_HOOK(void* c, std::shared_ptr<void> client) {
chatPointer = c;
chat_Chat_hookTramp(c, client);
return;
}
Star::TechController::parentDirectives tech_Controller_Parent_Directives_hookTramp;
std::shared_ptr<PLH::Detour> Tech_Controller_Parent_Directives_Hook(new PLH::Detour);
void* TECH_CONTROLLER_PARENT_DIRECTIVES_HOOK(void* tc, void* result) {
void* dirStar = tech_Controller_Parent_Directives_hookTramp(tc, result);
playerTechDirectives = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(dirStar);
return dirStar;
}
Star::StatusController::parentDirectives status_Controller_Parent_Directives_hookTramp;
std::shared_ptr<PLH::Detour> Status_Controller_Parent_Directives_Hook(new PLH::Detour);
void* STATUS_CONTROLLER_PARENT_DIRECTIVES_HOOK(void* sc, void* result) {
void* dirStar = status_Controller_Parent_Directives_hookTramp(sc, result);
playerStatusDirectives = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(dirStar);
return dirStar;
}
Star::Assets::assets assets_Assets_hookTramp;
std::shared_ptr<PLH::Detour> Assets_Assets_Hook(new PLH::Detour);
void ASSETS_ASSETS_HOOK(void* as, void* settings, void* assetSources) {
assetsPointer = as;
assets_Assets_hookTramp(as, settings, assetSources);
return;
}
Star::ClientWeather::clientWeather client_Weather_Client_Weather_hookTramp;
std::shared_ptr<PLH::Detour> Client_Weather_Client_Weathe_Hook(new PLH::Detour);
void CLIENT_WEATHER_CLIENT_WEATHER_HOOK(void* cw) {
clientWeatherPointer = cw;
client_Weather_Client_Weather_hookTramp(cw);
return;
}
Star::UniverseClient::sendChat universe_Client_Send_Chat_hookTramp;
std::shared_ptr<PLH::Detour> Universe_Client_Send_Chat_Hook(new PLH::Detour);
void UNIVERSE_CLIENT_SEND_CHAT_HOOK(void* uc, void* text, Star_ChatSendMode sendMode) {
if (customChatMessage == "") {
universe_Client_Send_Chat_hookTramp(uc, text, sendMode);
}
else {
universe_Client_Send_Chat_hookTramp(uc, &customChatMessage, sendMode);
customChatMessage = "";
}
return;
}
Star::UniverseClient::universeClient universe_Client_Universe_Client_hookTramp;
std::shared_ptr<PLH::Detour> Universe_Client_Universe_Client_Hook(new PLH::Detour);
void UNIVERSE_CLIENT_UNIVERSE_CLIENT_HOOK(void* uc, std::shared_ptr<void> playerStorage, std::shared_ptr<void> statistics) {
universeClientPointer = uc;
universe_Client_Universe_Client_hookTramp(uc, playerStorage, statistics);
return;
}
Star::PlayerInventory::netElementsNeedStore player_Inventory_Net_Elements_Need_Store_hookTramp;
std::shared_ptr<PLH::Detour> Player_Inventory_Net_Elements_Need_Store_Hook(new PLH::Detour);
void PLAYER_INVENTORY_NET_ELEMENTS_NEED_STORE_HOOK(void* pi) {
if (inventoryNetworked) {
player_Inventory_Net_Elements_Need_Store_hookTramp(pi);
}
return;
}
Star::PlayerInventory::itemsCanFit player_Inventory_Items_Can_Fit_hookTramp;
std::shared_ptr<PLH::Detour> Player_Inventory_Items_Can_Fit_Hook(new PLH::Detour);
unsigned __int64 PLAYER_INVENTORY_ITEMS_CAN_FIT_HOOK(void* pi, std::shared_ptr<void>* items) {
if (!ignorePickUpItems) return player_Inventory_Items_Can_Fit_hookTramp(pi, items);
else return 0;
}
Star::WorldClient::canReachEntity world_Client_Can_Reach_Entity_hookTramp;
std::shared_ptr<PLH::Detour> World_Client_Can_Reach_Entity_Hook(new PLH::Detour);
bool WORLD_CLIENT_CAN_REACH_ENTITY_HOOK(void* wc, std::array<float, 2>* position, float radius, int targetEntity, bool preferInteractive) {
if (reachEntities)return 1;
int inWorldOffset = 0x6F9, geometryOffset = 0x178, tileArrayOffset = 0x148, entityMapOffset = 0x138;
bool inWorld = reinterpret_cast<bool>(reinterpret_cast<char*>(wc) + inWorldOffset);
void* geometry = reinterpret_cast<void*>(reinterpret_cast<char*>(wc) + geometryOffset);
void* tileArray = reinterpret_cast<void*>(reinterpret_cast<char*>(wc) + tileArrayOffset);
void* entityMap = reinterpret_cast<void*>(reinterpret_cast<char*>(wc) + entityMapOffset);
bool impl = Star::WorldImpl::canReachEntity(base + Star::WorldImpl::CANREACHENTITY)(geometry, tileArray, entityMap, position, radius, targetEntity, preferInteractive);
return inWorld && impl;
}
Star::PhysicsObject::movingCollisionCount physics_Object_Moving_Collision_Count_hookTramp;
std::shared_ptr<PLH::Detour> Physics_Object_Moving_Collision_Count_Hook(new PLH::Detour);
unsigned __int64 PHYSICS_OBJECT_MOVING_COLLISION_COUNT_HOOK(void* po) {
if (ignorePhysicsObjectCollisions) return 0;
return physics_Object_Moving_Collision_Count_hookTramp(po);
}
Star::Projectile::movingCollisionCount projectile_Moving_Collision_Count_hookTramp;
std::shared_ptr<PLH::Detour> Projectile_Moving_Collision_Count_Hook(new PLH::Detour);
void* PROJECTILE_MOVING_COLLISION_COUNT_HOOK(void* po) {
if (ignoreProjectileCollisions) return nullptr;
return projectile_Moving_Collision_Count_hookTramp(po);
}
Star::Projectile::movingCollisionCount vehicle_Moving_Collision_Count_hookTramp;
std::shared_ptr<PLH::Detour> Vehicle_Moving_Collision_Count_Hook(new PLH::Detour);
void* VEHICLE_MOVING_COLLISION_COUNT_HOOK(void* po) {
if (ignoreVehicleCollisions) return nullptr;
return vehicle_Moving_Collision_Count_hookTramp(po);
}
EXTERN_C int setName(lua_State* L) {
std::string s = lua_tostring(L, 1);
Star::Player::setName(base + Star::Player::SETNAME)(mainPlayerPointer, &s);
return 0;
}
EXTERN_C int setGender(lua_State* L) {
bool gender = lua_toboolean(L, 1);
Star::Player::setGender(base + Star::Player::SETGENDER)(mainPlayerPointer, &gender);
return 0;
}
EXTERN_C int setSpecies(lua_State* L) {
std::string s = lua_tostring(L, 1);
if (s != "apex" && s != "avian" && s != "floran" && s != "glitch" && s != "human" && s != "hylotl" && s != "penguin") {
Star::Logger::log(base + Star::Logger::LOG)(Star::LogLevel::Error, "Oracle setSpecies ERROR: The value of species is not a correct species");
return 0;
}
Star::Player::setSpecies(base + Star::Player::SETSPECIES)(mainPlayerPointer, &s);
return 0;
}
EXTERN_C int setPersonality(lua_State* L) {
int idleOffset = 0x6F8 + 0x1A8, armIdleOffset = 0x6F8 + 0x1A8 + 0x20;
int headOffset = 0x6F8 + 0x1A8 + 0x40, armOffset = 0x6F8 + 0x1A8 + 0x48;
void* idlePtr = reinterpret_cast<void*>(reinterpret_cast<char*>(mainPlayerPointer) + idleOffset);
void* armIdlePtr = reinterpret_cast<void*>(reinterpret_cast<char*>(mainPlayerPointer) + armIdleOffset);
std::string idletStr = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(idlePtr);
std::string armIdleStr = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(armIdlePtr);
std::array<float, 2>* headOffsetArr = reinterpret_cast<std::array<float, 2>*>(reinterpret_cast<char*>(mainPlayerPointer) + headOffset);
std::array<float, 2>* armOffsetArr = reinterpret_cast<std::array<float, 2>*>(reinterpret_cast<char*>(mainPlayerPointer) + armOffset);
std::pair<std::string, bool> idleState = lua_gettablestring(L, "idle");
std::pair<std::string, bool> armIdleState = lua_gettablestring(L, "armIdle");
std::pair<std::array<float, 2>, bool> headOffsetState = lua_gettablearray(L, "headOffset");
std::pair<std::array<float, 2>, bool> armOffsetState = lua_gettablearray(L, "armOffset");
if (idleState.second) idletStr = idleState.first;
if (armIdleState.second) armIdleStr = armIdleState.first;
if (headOffsetState.second) headOffsetArr = &headOffsetState.first;
if (armOffsetState.second) armOffsetArr = &armOffsetState.first;
std::string personalityJsonStr = "[\"" + idletStr + "\",\"" + armIdleStr + "\",[" + std::to_string((*headOffsetArr)[0]) + "," + std::to_string((*headOffsetArr)[1]) + "],[" + std::to_string((*armOffsetArr)[0]) + "," + std::to_string((*armOffsetArr)[1]) + "]]";
void* personalityJson = malloc(2 * 1024);
void* personalityPtr = malloc(2 * 1024);
Star::Json::parseJson(base + Star::Json::PARSEJSON)(personalityJson, &personalityJsonStr);
Star::parsePersonality(base + Star::PARSEPERSONALITY)(personalityPtr, personalityJson);
Star::Player::setPersonality(base + Star::Player::SETPERSONALITY)(mainPlayerPointer, personalityPtr);
free(personalityJson);
free(personalityPtr);
return 0;
}
EXTERN_C int setTeamPortrait(lua_State* L) {
lua_pushnil(L);
std::string str = "";
str += "[";
while (lua_next(L, 1)) {
str += "{";
int cnt = lua_gettop(L);
lua_pushnil(L);
while (lua_next(L, cnt)) {
std::string key = lua_tostring(L, -2);
int val = lua_type(L, -1);
if (lua_type(L, -1) == LUA_TBOOLEAN && key == "fullbright") {
str += "\"fullbright\":";
if (lua_toboolean(L, -1) == 0) str += "false,";
else str += "true,";
}
else if (val == LUA_TSTRING && key == "image") {
str += "\"image\":";
str += "\"" + (std::string)lua_tostring(L, -1) + "\",";
}
else if (val == LUA_TTABLE && key == "position") {
str += "\"position\":";
str += "[";
int count = 0;
int cntPos = lua_gettop(L);
lua_pushnil(L);
while (lua_next(L, cntPos)) {
if (count < 2) str += std::to_string(lua_tonumber(L, -1)) + ",";
count++;
lua_pop(L, 1);
}
str.pop_back();
str += "],";
}
else if (val == LUA_TNUMBER && key == "scale") {
str += "\"scale\" : ";
str += std::to_string(lua_tonumber(L, -1)) + ",";
}
lua_pop(L, 1);
}
str.pop_back();
lua_pop(L, 1);
str += "},";
}
str.pop_back();
str += "]";
customPortrait = str;
return 0;
}
EXTERN_C int joinParty(lua_State* L) {
std::string s = lua_tostring(L, 1);
void* uuidPtr = malloc(s.size() * 4 * sizeof(wchar_t));
if (teamClientPointer != nullptr) {
Star::Uuid::uuid(base + Star::Uuid::UUID)(uuidPtr, &s);
Star::TeamClient::acceptInvitation(base + Star::TeamClient::ACCEPTINVITATION)(teamClientPointer, uuidPtr);
}
free(uuidPtr);
return 0;
}
Star::Json::parseJson test_Tramp = NULL;
std::shared_ptr<PLH::Detour> Test_Hook(new PLH::Detour);
void TEST_HOOK(void* res, void* json) {
std::string tmp = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(json);
Star::Logger::log(base + Star::Logger::LOG)(Star::Info, tmp.c_str());
return;
}
EXTERN_C int invitePlayer(lua_State* L) {
int cnum = lua_gettop(L);
int nameOffset = 0x6F8, uuidOffset = 0x18;
std::string inviteeName = lua_tostring(L, 1);
void* inviterNamePtr = reinterpret_cast<void*>(reinterpret_cast<char*>(mainPlayerPointer) + nameOffset);
std::string inviterName = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(inviterNamePtr);
if (cnum >= 2) inviterName = lua_tostring(L, 2);
void* inviterUuidPtr = reinterpret_cast<Star::MaybeDS<Star::StringDS>*>(reinterpret_cast<char*>(playerEntityPointer) + uuidOffset);
std::string inviterUuid = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(inviterUuidPtr);
if (cnum >= 3) inviterUuid = lua_tostring(L, 3);
std::string methodName = "team.invite";
std::string argsJsonStr = "{\"inviteeName\":\"" + inviteeName + "\",\"inviterName\":\"" + inviterName + "\",\"inviterUuid\":\"" + inviterUuid + "\"}";
void* argsJson = malloc(1024 * 1024 * 512); //512 TO SPAM
Test_Hook->SetupHook((BYTE*)(base + Star::Json::PARSEJSON), (BYTE*)&TEST_HOOK);
Star::Json::parseJson(base + Star::Json::PARSEJSON)(argsJson, &argsJsonStr);
std::function<void __cdecl(void* const&)> responseFunction = dummyResponse;
Star::TeamClient::invokeRemote(base + Star::TeamClient::INVOKEREMOTE)(teamClientPointer, &methodName, argsJson, responseFunction);
free(argsJson);
return 0;
}
EXTERN_C int removeEntity(lua_State* L) {
int entityID = static_cast<int>(lua_tonumber(L, 1));
alwaysMaster = true;
std::shared_ptr<void> resultPtr;
Star::EntityMap::removeEntity(base + Star::EntityMap::REMOVEENTITY)(entityMapPointer, &resultPtr, entityID);
Star::WorldClient::removeEntity(base + Star::WorldClient::REMOVEENTITY)(worldClientPointer, entityID, true);
alwaysMaster = false;
return 0;
}
EXTERN_C int suicide(lua_State* L) {
Star::Player::kill(base + Star::Player::KILL)(mainPlayerPointer);
return 0;
}
EXTERN_C int setBodyDirectives(lua_State* L) {
std::string newDirectives = lua_tostring(L, 1);
Star::Player::setBodyDirectives(base + Star::Player::SETBODYDIRECTIVES)(mainPlayerPointer, &newDirectives);
return 0;
}
EXTERN_C int setEmoteDirectives(lua_State* L) {
std::string newDirectives = lua_tostring(L, 1);
Star::Player::setEmoteDirectives(base + Star::Player::SETEMOTEDIRECTIVES)(mainPlayerPointer, &newDirectives);
return 0;
}
EXTERN_C int setHairDirectives(lua_State* L) {
std::string newDirectives = lua_tostring(L, 1);
Star::Player::setHairDirectives(base + Star::Player::SETHAIRDIRECTIVES)(mainPlayerPointer, &newDirectives);
return 0;
}
EXTERN_C int setHairType(lua_State* L) {
std::string group = lua_tostring(L, 1);
std::string type = lua_tostring(L, 2);
Star::Player::setHairType(base + Star::Player::SETHAIRTYPE)(mainPlayerPointer, &group, &type);
return 0;
}
EXTERN_C int setFacialHair(lua_State* L) {
int groupOffset = 0x6F8 + 0xE8, typeOffset = 0x6F8 + 0x108, directivesOffset = 0x6F8 + 0x128;
void* groupOffsetStrPtr = reinterpret_cast<void*>(reinterpret_cast<char*>(mainPlayerPointer) + groupOffset);
void* typeOffsetStrPtr = reinterpret_cast<void*>(reinterpret_cast<char*>(mainPlayerPointer) + typeOffset);
void* directivesStrPtr = reinterpret_cast<void*>(reinterpret_cast<char*>(mainPlayerPointer) + directivesOffset);
std::string groupStr = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(groupOffsetStrPtr);
std::string typeStr = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(typeOffsetStrPtr);
std::string directivesStr = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(directivesStrPtr);
std::pair<std::string, bool> groupState = lua_gettablestring(L, "group");
std::pair<std::string, bool> typeState = lua_gettablestring(L, "type");
std::pair<std::string, bool> directivesState = lua_gettablestring(L, "directives");
if (groupState.second) groupStr = groupState.first;
if (typeState.second) typeStr = typeState.first;
if (directivesState.second) directivesStr = directivesState.first;
Star::Player::setFacialHair(base + Star::Player::SETFACIALHAIR)(mainPlayerPointer, &groupStr, &typeStr, &directivesStr);
return 0;
}
EXTERN_C int setFacialMask(lua_State* L) {
int groupOffset = 0x6F8 + 0x148, typeOffset = 0x6F8 + 0x168, directivesOffset = 0x6F8 + 0x188;
void* groupOffsetStrPtr = reinterpret_cast<void*>(reinterpret_cast<char*>(mainPlayerPointer) + groupOffset);
void* typeOffsetStrPtr = reinterpret_cast<void*>(reinterpret_cast<char*>(mainPlayerPointer) + typeOffset);
void* directivesStrPtr = reinterpret_cast<void*>(reinterpret_cast<char*>(mainPlayerPointer) + directivesOffset);
std::string groupStr = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(groupOffsetStrPtr);
std::string typeStr = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(typeOffsetStrPtr);
std::string directivesStr = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(directivesStrPtr);
std::pair<std::string, bool> groupState = lua_gettablestring(L, "group");
std::pair<std::string, bool> typeState = lua_gettablestring(L, "type");
std::pair<std::string, bool> directivesState = lua_gettablestring(L, "directives");
if (groupState.second) groupStr = groupState.first;
if (typeState.second) typeStr = typeState.first;
if (directivesState.second) directivesStr = directivesState.first;
Star::Player::setFacialMask(base + Star::Player::SETFACIALMASK)(mainPlayerPointer, &groupStr, &typeStr, &directivesStr);
return 0;
}
EXTERN_C int forceNude(lua_State* L) {
Star::Player::forceNude(base + Star::Player::FORCENUDE)(mainPlayerPointer);
return 0;
}
EXTERN_C int lounge(lua_State* L) {
int entityid = static_cast<int>(lua_tonumber(L, 1));
unsigned __int64 anchorIndex = static_cast<unsigned __int64>(lua_tonumber(L, 2));
Star::Player::lounge(base + Star::Player::LOUNGE)(mainPlayerPointer, entityid, anchorIndex);
return 0;
}
EXTERN_C int setColor(lua_State* L) {
int count = lua_gettop(L);
char r = static_cast<char>(lua_tonumber(L, 1));
char g = static_cast<char>(lua_tonumber(L, 2));
char b = static_cast<char>(lua_tonumber(L, 3));
char a = (char)255;
if (count == 4) {
a = static_cast<char>(lua_tonumber(L, 4));
}
int colorOffset = 0x6F8 + 0x1F8;
std::array<char, 4>* colorPtr = reinterpret_cast<std::array<char, 4>*>(reinterpret_cast<char*>(mainPlayerPointer) + colorOffset);
*colorPtr = { r,g,b,a };
return 0;
}
EXTERN_C int setEmoteState(lua_State* L) {
int stateT = static_cast<int>(lua_tonumber(L, 1));
int humanoidPtrOffset = 0x138;
void* humanoidPtr = (reinterpret_cast<void*>(reinterpret_cast<char*>(mainPlayerPointer) + humanoidPtrOffset));
Star::Humanoid::setEmoteState(base + Star::Humanoid::SETEMOTESTATE)(humanoidPtr, (Star::HumanoidEmote)stateT);
return 0;
}
EXTERN_C int setChatAnimation(lua_State* L) {
showChatAnimation = lua_toboolean(L, 1);
return 0;
}
EXTERN_C int setMeunAnimation(lua_State* L) {
showMenuAnimation = lua_toboolean(L, 1);
return 0;
}
EXTERN_C int setCanTp(lua_State* L) {
teleportedByOtherPlayers = lua_toboolean(L, 1);
return 0;
}
EXTERN_C int setSpoofUniqueID(lua_State* L) {
spoofUuid = lua_tostring(L, 1);
return 0;
}
EXTERN_C int removeFromTeam(lua_State* L) {
std::string uuidString = lua_tostring(L, 1);
void* uuidPtr = malloc(uuidString.size() * 2 * sizeof(wchar_t));
Star::Uuid::uuid(base + Star::Uuid::UUID)(uuidPtr, &uuidString);
Uuid_Opequal_Hook->SetupHook((BYTE*)(base + Star::Uuid::OPEQUAL), (BYTE*)&UUID_OPEQUAL_HOOK);
Uuid_Opequal_Hook->Hook();
Star::TeamClient::removeFromTeam(base + Star::TeamClient::REMOVEFROMTEAM)(teamClientPointer, uuidPtr);
Uuid_Opequal_Hook->UnHook();
free(uuidPtr);
return 0;
}
EXTERN_C int playerAimPosition(lua_State* L) {
int inp = static_cast<int>(lua_tonumber(L, 1));
std::shared_ptr<void> resultPtr;
Star::EntityMap::getPlayer(base + Star::EntityMap::GETPLAYER)(entityMapPointer, &resultPtr, inp);
void* playerPtr = resultPtr.get();
std::array<float, 2> aposPtr;
//Star::Player::aimPosition(base + Star::Player::AIMPOSITION)(playerPtr, &aposPtr);
int aimPositionOffset = 0x664;
aposPtr = *(reinterpret_cast<std::array<float, 2>*>(reinterpret_cast<char*>(playerPtr) + aimPositionOffset));
Star::Lua::createTable(base + Star::Lua::CREATETABLE)(L, 0, 0);
Star::Lua::pushInteger(base + Star::Lua::PUSHINTEGER)(L, 1);
Star::Lua::pushNumber(base + Star::Lua::PUSHNUMBER)(L, aposPtr[0]);
Star::Lua::setTable(base + Star::Lua::SETTABLE)(L, -3);
Star::Lua::pushInteger(base + Star::Lua::PUSHINTEGER)(L, 2);
Star::Lua::pushNumber(base + Star::Lua::PUSHNUMBER)(L, aposPtr[1]);
Star::Lua::setTable(base + Star::Lua::SETTABLE)(L, -3);
return 1;
}
EXTERN_C int savePlayerFile(lua_State* L) {
int inp = static_cast<int>(lua_tonumber(L, 1));
std::shared_ptr<void> resultPtr;
Star::EntityMap::getPlayer(base + Star::EntityMap::GETPLAYER)(entityMapPointer, &resultPtr, inp);
void* playerPtr = resultPtr.get();
if (playerPtr == nullptr) {
Star::Lua::pushNil(base + Star::Lua::PUSHNIL)(L);
return 1;
}
void* playerJson = malloc(sizeof(unsigned char) * 1024 * 1024 * 20);
Star::Player::diskStore(base + Star::Player::DISKSTORE)(playerPtr, playerJson);
void* jsonStarString = malloc(sizeof(unsigned char) * 1024 * 1024 * 20);
Star::Json::printJson(base + Star::Json::PRINTJSON)(playerJson, jsonStarString, 1, false);
double playerSize = Star::String::length(base + Star::String::LENGTH)(jsonStarString);
std::string format = "B";
if (playerSize > 1024) {
playerSize /= 1024;
format = "KB";
}
if (playerSize > 1024) {
playerSize /= 1024;
format = "MB";
}
std::string jsonString = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(jsonStarString);
free(jsonStarString);
free(playerJson);
std::ofstream myfile;
myfile.open("playerDump.json"); myfile << jsonString; myfile.close();
Star::Lua::createTable(base + Star::Lua::CREATETABLE)(L, 0, 0);
Star::Lua::pushString(base + Star::Lua::PUSHSTRING)(L, "size");
Star::Lua::pushNumber(base + Star::Lua::PUSHNUMBER)(L, playerSize);
Star::Lua::setTable(base + Star::Lua::SETTABLE)(L, -3);
Star::Lua::pushString(base + Star::Lua::PUSHSTRING)(L, "format");
Star::Lua::pushString(base + Star::Lua::PUSHSTRING)(L, format.c_str());
Star::Lua::setTable(base + Star::Lua::SETTABLE)(L, -3);
return 1;
}
EXTERN_C int saveSongFile(lua_State* L) {
int inp = static_cast<int>(lua_tonumber(L, 1));
std::shared_ptr<void> resultPtr;
Star::EntityMap::getPlayer(base + Star::EntityMap::GETPLAYER)(entityMapPointer, &resultPtr, inp);
void* playerPtr = resultPtr.get();
std::shared_ptr<void> songSharedPtr;
Star::Player::songbook(playerPtr, &songSharedPtr);
void* songbookPtr = songSharedPtr.get();
int songJsonPtrOffset = 0xF0;
void* songJsonPtr = (reinterpret_cast<void*>(reinterpret_cast<char*>(songbookPtr) + songJsonPtrOffset));
void* jsonStarString = malloc(sizeof(unsigned char) * 1024 * 1024 * 2);
Star::Json::printJson(base + Star::Json::PRINTJSON)(songJsonPtr, jsonStarString, 1, false);
std::string jsonString = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(jsonStarString);
double songSize = Star::String::length(Star::String::LENGTH)(jsonStarString);
std::string format = "B";
if (songSize > 1024) {
songSize /= 1024;
format = "KB";
}
if (songSize > 1024) {
songSize /= 1024;
format = "MB";
}
void* abcJson = malloc(1024 * 1024);
Star::Json::parseJson(base + Star::Json::PARSEJSON)(abcJson, &jsonString);
std::string key_1 = "resource";
void* nameStr = malloc(1024 * 1024);
Star::Json::getString(base + Star::Json::GETSTRING)(abcJson, nameStr, &key_1);
std::string name = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(nameStr);
std::ofstream myfile;
myfile.open("songDump.json"); myfile << jsonString; myfile.close();
free(abcJson);
free(jsonStarString);
free(nameStr);
Star::Lua::createTable(base + Star::Lua::CREATETABLE)(L, 0, 0);
Star::Lua::pushString(base + Star::Lua::PUSHSTRING)(L, "size");
Star::Lua::pushNumber(base + Star::Lua::PUSHNUMBER)(L, songSize);
Star::Lua::setTable(base + Star::Lua::SETTABLE)(L, -3);
Star::Lua::pushString(base + Star::Lua::PUSHSTRING)(L, "format");
Star::Lua::pushString(base + Star::Lua::PUSHSTRING)(L, format.c_str());
Star::Lua::setTable(base + Star::Lua::SETTABLE)(L, -3);
return 1;
}
EXTERN_C int getChatFocused(lua_State* L) {
bool focused = Star::Chat::hasFocus(base + Star::Chat::HASFOCUS)(chatPointer);
Star::Lua::pushBoolean(base + Star::Lua::PUSHBOOLEAN)(L, focused);
return 1;
}
EXTERN_C int currentChat(lua_State* L) {
if (Star::Chat::hasFocus(base + Star::Chat::HASFOCUS)(chatPointer)) {
void* chatStr = malloc(1024 * 1024);
Star::Chat::currentChat(base + Star::Chat::CURRENTCHAT)(chatPointer, chatStr);
std::string res = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(chatStr);
free(chatStr);
Star::Lua::pushString(base + Star::Lua::PUSHSTRING)(L, res.c_str());
}
else Star::Lua::pushNil(base + Star::Lua::PUSHNIL)(L);
return 1;
}
EXTERN_C int getHexUniqueID(lua_State* L) {
int inp = static_cast<int>(lua_tonumber(L, 1));
std::shared_ptr<void> resultPtr;
Star::EntityMap::getPlayer(base + Star::EntityMap::GETPLAYER)(entityMapPointer, &resultPtr, inp);
void* playerPtr = resultPtr.get();
if (playerPtr == nullptr) {
Star::Lua::pushNil(base + Star::Lua::PUSHNIL)(L);
return 1;
}
void* uuidPtr = malloc(10 * 1024 * 1024);
Star::Player::uuid(playerPtr, uuidPtr);
void* uuidString = malloc(sizeof(unsigned char) * 1024 * 1024);
Star::Uuid::hex(base + Star::Uuid::HEX)(uuidPtr, uuidString);
std::string res = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(uuidString);
free(uuidPtr);
free(uuidString);
Star::Lua::pushString(base + Star::Lua::PUSHSTRING)(L, res.c_str());
return 1;
}
EXTERN_C int playerDirectives(lua_State* L) {
int inp = static_cast<int>(lua_tonumber(L, 1));
std::shared_ptr<void> resultPtr;
Star::EntityMap::getPlayer(base + Star::EntityMap::GETPLAYER)(entityMapPointer, &resultPtr, inp);
void* playerPtr = resultPtr.get();
if (playerPtr == nullptr) {
Star::Lua::pushNil(base + Star::Lua::PUSHNIL)(L);
return 1;
}
Tech_Controller_Parent_Directives_Hook->SetupHook((BYTE*)(base + Star::TechController::PARENTDIRECTIVES), (BYTE*)&TECH_CONTROLLER_PARENT_DIRECTIVES_HOOK);
Tech_Controller_Parent_Directives_Hook->Hook();
tech_Controller_Parent_Directives_hookTramp = Tech_Controller_Parent_Directives_Hook->GetOriginal<Star::TechController::parentDirectives>();
Status_Controller_Parent_Directives_Hook->SetupHook((BYTE*)(base + Star::StatusController::PARENTDIRECTIVES), (BYTE*)&STATUS_CONTROLLER_PARENT_DIRECTIVES_HOOK);
Status_Controller_Parent_Directives_Hook->Hook();
status_Controller_Parent_Directives_hookTramp = Status_Controller_Parent_Directives_Hook->GetOriginal<Star::StatusController::parentDirectives>();
Star::Lua::createTable(base + Star::Lua::CREATETABLE)(L, 0, 0);
Star::Lua::pushString(base + Star::Lua::PUSHSTRING)(L, "techDirectives");
Star::Lua::pushString(base + Star::Lua::PUSHSTRING)(L, playerTechDirectives.c_str());
Star::Lua::setTable(base + Star::Lua::SETTABLE)(L, -3);
Star::Lua::pushString(base + Star::Lua::PUSHSTRING)(L, "statusDirectives");
Star::Lua::pushString(base + Star::Lua::PUSHSTRING)(L, playerStatusDirectives.c_str());
Star::Lua::setTable(base + Star::Lua::SETTABLE)(L, -3);
Tech_Controller_Parent_Directives_Hook->UnHook();
Status_Controller_Parent_Directives_Hook->UnHook();
return 1;
}
EXTERN_C int getPixel(lua_State* L) {
std::string inpStr = lua_tostring(L, 1);
unsigned int x = static_cast<unsigned int>(lua_tonumber(L, 2));
unsigned int y = static_cast<unsigned int>(lua_tonumber(L, 3));
std::array<unsigned int, 2> pos = { x, y };
std::shared_ptr<void> imgShared;
Star::Assets::image(base + Star::Assets::IMAGE)(assetsPointer, &imgShared, &inpStr);
void* image = imgShared.get();
std::array<unsigned char, 4> color;
Star::Image::get(base + Star::Image::GET)(image, &color, &pos);
int r = (int)color[0];
int g = (int)color[1];
int b = (int)color[2];
int a = (int)color[3];
std::stringstream stream;
stream << std::setfill('0') << std::setw(2) << std::hex << r;
std::string rStr = stream.str();
stream.str("");
stream << std::setfill('0') << std::setw(2) << std::hex << g;
std::string gStr = stream.str();
stream.str("");
stream << std::setfill('0') << std::setw(2) << std::hex << b;
std::string bStr = stream.str();
stream.str("");
stream << std::setfill('0') << std::setw(2) << std::hex << a;
std::string aStr = stream.str();
std::string hexColor = rStr + gStr + bStr + aStr;
Star::Lua::pushString(base + Star::Lua::PUSHSTRING)(L, hexColor.c_str());
return 1;
}
EXTERN_C int material(lua_State* L) {
int x = static_cast<int>(lua_tonumber(L, 1));
int y = static_cast<int>(lua_tonumber(L, 2));
std::string layer = lua_tostring(L, 3);
Star::TileLayer layerNum;
if (layer == "foreground") {
layerNum = Star::TileLayer::Foreground;
}
else if (layer == "background") {
layerNum = Star::TileLayer::Background;
}
else {
Star::Logger::log(base + Star::Logger::LOG)(Star::LogLevel::Error, ("Error: " + layer + " is not a valid layer.").c_str());
return 0;
}
std::array<int, 2> position = { x, y };
unsigned __int64 materialId = Star::WorldClient::material(base + Star::WorldClient::MATERIAL)(worldClientPointer, &position, layerNum);
Star::Lua::pushInteger(base + Star::Lua::PUSHINTEGER)(L, materialId);
return 1;
}
EXTERN_C int getPlayerInventory(lua_State* L) {
int inp = static_cast<int>(lua_tonumber(L, 1));
void* argsJson = malloc(1024 * 1024 * 5);
void* argsJsonStr = malloc(1024 * 1024 * 5);
std::shared_ptr<void> resultPtr;
Star::EntityMap::getPlayer(base + Star::EntityMap::GETPLAYER)(entityMapPointer, &resultPtr, inp);
void* playerPtr = resultPtr.get();
Star::Player::inventory(base + Star::Player::INVENTORY)(playerPtr, &resultPtr);
void* inventoryPtr = resultPtr.get();
Star::PlayerInventory::store(base + Star::PlayerInventory::STORE)(inventoryPtr, argsJson);
Star::Json::printJson(base + Star::Json::PRINTJSON)(argsJson, argsJsonStr, 1, false);
std::string resultStr = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(argsJsonStr);
free(argsJson);
free(argsJsonStr);
return JsonForTable(L, resultStr);
}
EXTERN_C int getPlayerFileSize(lua_State* L) {
int inp = static_cast<int>(lua_tonumber(L, 1));
void* argsJson = malloc(1024 * 1024);
std::shared_ptr<void> resultPtr;
Star::EntityMap::getPlayer(base + Star::EntityMap::GETPLAYER)(entityMapPointer, &resultPtr, inp);
void* playerPtr = resultPtr.get();
void* playerJson = (void*)malloc(sizeof(unsigned char) * 1024 * 1024 * 20);
Star::Player::diskStore(base + Star::Player::DISKSTORE)(playerPtr, playerJson);
void* jsonStarString = (std::string*)malloc(sizeof(unsigned char) * 1024 * 1024 * 20);
Star::Json::printJson(base + Star::Json::PRINTJSON)(playerJson, jsonStarString, 1, false);
free(playerJson);
double playerSize = Star::String::length(base + Star::String::LENGTH)(jsonStarString);
std::string format = "B";
if (playerSize > 1024) {
playerSize /= 1024;
format = "KB";
}
if (playerSize > 1024) {
playerSize /= 1024;
format = "MB";
}
std::string resultStr = "{\"size\":" + std::to_string(playerSize) + ",\"format\":\"" + format + "\"}";
free(jsonStarString);
return JsonForTable(L, resultStr);
}
EXTERN_C int teamMembers(lua_State* L) {
std::vector<Star::TeamClient::Member> memberVec;
Star::TeamClient::members(base + Star::TeamClient::MEMBERS)(teamClientPointer, &memberVec);
Star::VMCCCUIDS vmc;
Star::ClientContext::playerWorldId(base + Star::ClientContext::PLAYERWORLDID)(clientContextPointer, &vmc);
if (memberVec.size() == 0) {
return 0;
}
std::string jsonStr = "{";
int nameOffset = 0, uuidOffset = 0x20, entityIdOffset = 0x30;
int healthOffset = 0x34, energyOffset = 0x38, worldOffset = 0x40;
int positionOffset = 0x88, warpModeOffset = 0x90, portraitOffset = 0x98;
for (int i = 0; i < memberVec.size(); i++) {
void* uuidStr = malloc(1024 * 2);
void* namePtr = reinterpret_cast<void*>(reinterpret_cast<char*>(&memberVec[i]) + nameOffset);
void* uuidPtr = reinterpret_cast<void*>(reinterpret_cast<char*>(&memberVec[i]) + uuidOffset);
void* worldPtr = reinterpret_cast<void*>(reinterpret_cast<char*>(&memberVec[i]) + worldOffset);
int entityID = *reinterpret_cast<int*>(reinterpret_cast<char*>(&memberVec[i]) + entityIdOffset);
int healthPercentage = *reinterpret_cast<int*>(reinterpret_cast<char*>(&memberVec[i]) + healthOffset);
int energyPercentage = *reinterpret_cast<int*>(reinterpret_cast<char*>(&memberVec[i]) + energyOffset);
std::array<float, 2>* postition = reinterpret_cast<std::array<float, 2>*>(reinterpret_cast<char*>(&memberVec[i]) + healthOffset);
Star::Uuid::hex(base + Star::Uuid::HEX)(uuidPtr, uuidStr);
std::string uuidString = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(uuidStr);
std::string nameString = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(namePtr);
jsonStr += "\"member" + std::to_string(i + 1) + "\" : {";
jsonStr += "\"name\" : \"" + nameString + "\",";
jsonStr += "\"entityID\" : " + std::to_string(entityID) + ",";
#if PRIVATE
jsonStr += "\"uuid\" : \"" + uuidString + "\",";
#endif // PRIVATE
jsonStr += "\"healthPercentage\" : " + std::to_string(healthPercentage) + ",";
jsonStr += "\"energyPercentage\" : " + std::to_string(energyPercentage) + ",";
jsonStr += "\"currentWorld\" : " + (std::string)(Star::VMCCCUI::vmccuiEquals(base + Star::VMCCCUI::VMCCCUIEQUALS)(&vmc, worldPtr) ? "true," : "false,");
jsonStr += "\"position\" : " + (std::string)" [" + std::to_string((*postition)[0]) + "," + std::to_string((*postition)[1]) + "]";
jsonStr += "}";
free(uuidStr);
if (i != memberVec.size() - 1)jsonStr += ",";
}
jsonStr += "}";
std::string err;
json11::Json json = json11::Json::parse(jsonStr, err);
return JsonForTable(L, jsonStr);
}
EXTERN_C int getWeather(lua_State* L) {
if (!clientWeatherPointer) {
Star::Lua::pushNil(base + Star::Lua::PUSHNIL)(L);
return 1;
}
int weartherNameOffset = 0x78 + 0 + 0;
void* typePtr = reinterpret_cast<void*>(reinterpret_cast<char*>(clientWeatherPointer) + weartherNameOffset);
std::string weatherType = Star::String::utf8Ptr(base + Star::String::UTF8PTR)(typePtr);
Star::Lua::pushString(base + Star::Lua::PUSHSTRING)(L, weatherType.c_str());
return 1;
}
EXTERN_C int setChatMessage(lua_State* L) {
std::string msg = lua_tostring(L, 1);
customChatMessage = msg;
return 0;
}
EXTERN_C int sendChat(lua_State* L) {
int count = lua_gettop(L);
std::string msg = lua_tostring(L, 1);
std::string channel = "World";
if (count >= 2) channel = lua_tostring(L, 2);
if (channel == "World")Star::UniverseClient::sendChat(base + Star::UniverseClient::SENDCHAT)(universeClientPointer, &msg, Star_ChatSendMode::World);
else if (channel == "Local")Star::UniverseClient::sendChat(base + Star::UniverseClient::SENDCHAT)(universeClientPointer, &msg, Star_ChatSendMode::Local);
else if (channel == "Party")Star::UniverseClient::sendChat(base + Star::UniverseClient::SENDCHAT)(universeClientPointer, &msg, Star_ChatSendMode::Party);
return 0;
}
EXTERN_C int setTeam(lua_State* L) {
std::string target = "friendly";
__int16 teamT = 0;
int count = lua_gettop(L);
if (count >= 1)target = lua_tostring(L, 1);
if (count >= 2)teamT = static_cast<__int16>(lua_tonumber(L, 2));
if (target != "friendly" && target != "enemy" && target != "passive" && target != "ghostly" && target != "assistant" && target != "environment" && target != "indiscriminate" && target != "pvp" && target != "null") return 0;
std::string playerDamageTeamStr = "{\"type\":\"" + target + "\",\"team\": " + std::to_string(teamT) + " }";
Star::DamageTeam dtPlayer;
void* dtJson = malloc(1024 * 20);
Star::Json::parseJson(base + Star::Json::PARSEJSON)(dtJson, &playerDamageTeamStr);
Star::EntityDamageTeam::entityDamageTeam(base + Star::EntityDamageTeam::ENTITYDAMAGETEAM)(&dtPlayer, dtJson);
Star::Entity::setTeam(base + Star::Entity::SETTEAM)(playerEntityPointer, dtPlayer);
free(dtJson);
return 0;
}
EXTERN_C int setInventoryNetworked(lua_State* L) {
inventoryNetworked = lua_toboolean(L, 1);
return 0;
}