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QtOpenGL.pro
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QtOpenGL.pro
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TARGET = QtOpenGLApp
TEMPLATE = app
QT += core gui
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
CONFIG += c++11
CONFIG -= app_bundle
SOURCES += \
src/main.cpp \
src/AbstractScene.cpp \
src/Scene.cpp \
src/Window.cpp \
src/transform.cpp \
src/inputManager.cpp \
src/camera.cpp \
src/sceneobject.cpp \
src/shape.cpp \
src/model.cpp \
src/hashgrid.cpp \
src/dynamics/dynamicObject.cpp \
src/dynamics/dynamicsWorld.cpp \
src/dynamics/particle.cpp \
src/dynamics/constraint.cpp \
src/dynamics/collisiondetection.cpp \
src/dynamics/abstractconstraint.cpp \
src/dynamics/dynamicsWorldController.cpp \
src/GLWidget.cpp \
src/ControlWidget.cpp \
src/MainWindow.cpp \
src/activeobject.cpp \
src/ui/DynamicsUiWidget.cpp \
src/manipulator.cpp \
src/Framebuffer.cpp \
src/dynamics/rigidBody.cpp \
src/dynamics/softBody.cpp
OBJECTS_DIR = build/obj
MOC_DIR = build/moc
INCLUDEPATH += include
# to include assimp. Not sure if that's the right way
# WIP make it portable
unix: LIBS += -L/usr/local/lib/ -lassimp.3.1.1
INCLUDEPATH += /usr/local/include
DEPENDPATH += /usr/local/include
HEADERS += \
include/*.h \
include/AbstractScene.h \
include/camera.h \
include/inputManager.h \
include/model.h \
include/Scene.h \
include/sceneobject.h \
include/shape.h \
include/transform.h \
include/utils.h \
include/Window.h \
include/hashgrid.h \
include/dynamics/dynamicsWorldController.h \
include/dynamics/dynamicObject.h \
include/dynamics/dynamicsWorld.h \
include/dynamics/particle.h \
include/dynamics/constraint.h \
include/dynamics/collisiondetection.h \
include/dynamics/abstractconstraint.h \
include/GLWidget.h \
include/ControlWidget.h \
include/MainWindow.h \
include/activeobject.h \
include/ui/DynamicsUiWidget.h \
include/manipulator.h \
include/Framebuffer.h \
include/dynamics/rigidBody.h \
include/dynamics/dynamicUtils.h \
include/dynamics/softBody.h
OTHER_FILES += \
.gitignore \
Doxyfile \
README.md
# add the glsl shader files
# shaders/*.glsl \
RESOURCES += \
resources.qrc
FORMS += \
resources/Forms/ControlWidget.ui