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Is your feature request related to a problem? Please describe.
I'm frustrated at how complicated it is for my non-redstone players to build rail networks that can effectively navigate between towns.
Describe the solution you'd like
Minecraft has introduced 'lodestones' as an end-game (uses netherite ore) 'location anchor' that compasses can track if attuned.
It'd be awesome if these could be named with a sign, and when attuned the compass gets the name of the lodestone it is currently tracking.
These could then be used to let Minecarts make 'smart' decisions at intersections, either pathfinding via rails, or dumbly turning towards the direction that is most directly pointing towards the lodestone.
A minecart chest could also navigate in this manner.
Describe alternatives you've considered
Additional context
The text was updated successfully, but these errors were encountered:
So this wouldn't really be feasible in terms of pathfinding, as these lodestones would presumably be fairly far away.
Best that'd be possible to do without killing performance would just be turning in that general direction, but I'd question how useful that actually is
Is your feature request related to a problem? Please describe.
I'm frustrated at how complicated it is for my non-redstone players to build rail networks that can effectively navigate between towns.
Describe the solution you'd like
Minecraft has introduced 'lodestones' as an end-game (uses netherite ore) 'location anchor' that compasses can track if attuned.
It'd be awesome if these could be named with a sign, and when attuned the compass gets the name of the lodestone it is currently tracking.
These could then be used to let Minecarts make 'smart' decisions at intersections, either pathfinding via rails, or dumbly turning towards the direction that is most directly pointing towards the lodestone.
A minecart chest could also navigate in this manner.
Describe alternatives you've considered
Additional context
The text was updated successfully, but these errors were encountered: