diff --git a/MSBuild/Robust.Engine.Version.props b/MSBuild/Robust.Engine.Version.props index 81cb0f6fabe..8893015f20a 100644 --- a/MSBuild/Robust.Engine.Version.props +++ b/MSBuild/Robust.Engine.Version.props @@ -1,4 +1,4 @@ - 174.0.0 + 175.0.0 diff --git a/RELEASE-NOTES.md b/RELEASE-NOTES.md index a39fd9c9d67..48c725c110f 100644 --- a/RELEASE-NOTES.md +++ b/RELEASE-NOTES.md @@ -54,6 +54,32 @@ END TEMPLATE--> *None yet* +## 175.0.0 + +### Breaking changes + +* Removed static SoundSystem.Play methods. +* Moved IPlayingAudioStream onto AudioComponent and entities instead of an abstract stream. +* IResourceCache is in shared and IClientResourceCache is the client version to use for textures. +* Default audio attenuation changed from InverseDistanceClamped to LinearDistanceClamped. +* Removed per-source audio attenuation. + +### New features + +* Add preliminary support for EFX Reverb presets + auxiliary slots; these are also entities. +* Audio on grid entities is now attached to the grid. + +### Bugfixes + +* If an audio entity comes into PVS range its track will start at the relevant offset and not the beginning. +* Z-Axis offset is considered for ReferenceDistance / MaxDistance for audio. +* Audio will now pause if the attached entity is paused. + +### Other + +* Changed audio Z-Axis offset from -5m to -1m. + + ## 174.0.0 ### Breaking changes