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pausing the game on movie end #291
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I could do a temporary hacky fix for this |
I just did it myself, all i had to do was add "Time.timeScale = 0;" in MovieRunner.cs right after "movie end" and it works fine |
Sounds good! |
do you have like an ETA on when frame advancing will be released? |
So the code for frame advancing exists but it needs to be tested for more games, and I'm planning to combine that with in-game TASing which hasn't been done yet |
is it possible to pause the game once the movie is finished, so I could like analyze the current state of the game and stuff
this isn't a feature request cuz I'm not sure if it's already a feature or not
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