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pausing the game on movie end #291

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Luna5829 opened this issue Jan 23, 2024 · 5 comments
Open

pausing the game on movie end #291

Luna5829 opened this issue Jan 23, 2024 · 5 comments
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enhancement New feature or request

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@Luna5829
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is it possible to pause the game once the movie is finished, so I could like analyze the current state of the game and stuff
this isn't a feature request cuz I'm not sure if it's already a feature or not

@Eddio0141
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I could do a temporary hacky fix for this
Frame advancing isn't quite fully implemented, but I could set the unity time scale to 0 for you at the end

@Eddio0141 Eddio0141 added the enhancement New feature or request label Jan 23, 2024
@Luna5829
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Luna5829 commented Jan 25, 2024

I just did it myself, all i had to do was add "Time.timeScale = 0;" in MovieRunner.cs right after "movie end" and it works fine

@Eddio0141
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Sounds good!
Normally, because some games use timeScale I don't use it in my tool, but for this case it'll be fine for now
I'll visit this when frame advancing is fully complete

@Luna5829
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do you have like an ETA on when frame advancing will be released?

@Eddio0141
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So the code for frame advancing exists but it needs to be tested for more games, and I'm planning to combine that with in-game TASing which hasn't been done yet
It would maybe take a month to get it working at least

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