- fix game levels
- show a unique string above every savegame and give it a unique background color
- add distributionSha256Sum to build options
- remove unnecessary INTERNET permission
- cycle through different solutions if more than one solution is found
- disable lock screen
- add links to imprint and privacy
- upgrade to SdkVersion 34
- Show number of different solutions found by the AI
- cycle through different solutions if more than one solution is found
- The solver in this version is buggy! Use at your own risk! ;)
- shrink green robot, so it doesn't cover walls anymore
- remove white circles in the background of robots
- Add Impossible Mode with at least 17 moves
- Beginner Levels may only take max one second to compute
- fix: Level setting was not saved, if "Beginner" was selected
- fix: LevelGame selection are not re-generated anymore, so they can be solved now
- Default Level is now "Beginner"
- Popup messages moved to the bottom area
- New Launcher icon
- fixed puzzles with target in direct line of robot
- show number of squares moved next to number of moves
- direction intention arrows half transparent
- New Launcher Icon
- Adapted resolution to Android 4.1.1 with 480px width
- added Sound on/off in Game settings (icons from freeiconspng 1, 2)
- Add roboyard in the middle of the play field
- show solution as the 2nd to 5th hint
- persistently store Settings
- remove (slower) BFS Solver algorithm
- fix bug, that was extra autosaving when starting a new level
- added more tolerance to touch a robot
- Add ambient background sound
- green walls are now more like garden hedges
- walls on the right screen are now visible
- In beginner level generate a new map each time
- rename to Roboyard
- Walls are green and a bit thicker
- increase initial movement speed of robots with linear slow-down
- carré always in the middle again (fixes wrong robot positions due to keeping the initial playingfield)
- keep initial playingfield when starting the next game
- keep playingfield when loading a saved game
- added more complexity to Advanced and Insane Level
New in Advanced:
- The square must not be in the middle
- three lines allowed in the same row/column
- no multi-color target
New in Insane:
- solutions with 10 moves are enough
- 50% chance that the target is set anywhere on the map instead of in a corner
- adapt to different screen resolutions
- Spheres are now Robots
- change next game button
- New design
- 35 savegames and levels per page
- Autosave the current game after 40s in save slot 0
- fix bug: no save button when playing a saved game (was crashing the game)
- Settings: set user level to show only puzzles with at least
- Beginner: 4-6 moves
- Advanced: 6-8 moves
- Insane: 14 moves (10 moves since v4.0)
- Warning if set to slow BFS and insane level
- Show 3 to 5 Hints before showing the optimal solution
- last french version
- Add Impossible Mode with at least 17 moves
- fixed puzzles with target in direct line of robot
- show number of squares moved next to number of moves
- New Launcher Icon
- Adapted resolution to Android 4.1.1 with 480px width
- added Sound on/off in Game settings
- show solution as the 2nd to 5th hint
- persistently store Settings
- remove (slower) BFS Solver algorithm
- added more tolerance to touch a robot
- Add ambient background sound
- Walls are green hedges (better visible)
- increase the initial movement speed of robots with linear slow-down
- Beginner, Advanced, Insane and Impossible Mode with minimum solutions allowed
- Spheres are now Robots
- 35 savegames and levels per page
- Autosave the current game after 40s in save slot 0
- fix bug: no save button when playing a saved game (was crashing the game)