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MasterMerchant_Namespace_Init.lua
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MasterMerchant_Namespace_Init.lua
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-- MasterMerchant Namespace Setup
-- Written July 2014 by Dan Stone (@khaibit) - [email protected]
-- Extended Feb 2015 - May 2020 by (@Philgo68) - [email protected]
-- Released under terms in license accompanying this file.
-- Distribution without license is prohibited!
-- |H1:item:126485:5:0:0:0:0:0:0:0:0:0:0:0:0:0:0:1:0:0:0:0|h|h -- no craft cost
-- |H1:item:126485:5:1:0:0:0:0:0:0:0:0:0:0:0:0:0:1:0:0:0:0|h|h -- craft cost
-- |H0:item:126485:5:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h -- database item
-- |H0:item:57159:3:40:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h
--[[ from globalapi.lua
zo_strlower = LocaleAwareToLower
zo_strupper = LocaleAwareToUpper
string.lowerbybyte = string.lower
string.upperbybyte = string.upper
string.lower = zo_strlower
string.upper = zo_strupper
zo_strsub = string.sub
zo_strgsub = string.gsub
zo_strlen = string.len
zo_strmatch = string.match
zo_strgmatch = string.gmatch
zo_strfind = string.find
zo_plainstrfind = PlainStringFind
zo_strsplit = SplitString
zo_loadstring = LoadString
zo_floor = math.floor
zo_ceil = math.ceil
zo_mod = math.fmod
zo_decimalsplit = math.modf
zo_abs = math.abs
zo_max = math.max
zo_min = math.min
zo_sqrt = math.sqrt
zo_pow = math.pow
zo_cos = math.cos
zo_sin = math.sin
zo_tan = math.tan
zo_atan2 = math.atan2
zo_randomseed = math.randomseed
zo_random = math.random
zo_insecureNext = InsecureNext
]]--
MMScrollList = ZO_SortFilterList:Subclass()
MMScrollList.defaults = { }
-- Sort keys for the scroll lists
MMScrollList.SORT_KEYS = {
['price'] = { isNumeric = true },
['time'] = { isNumeric = true },
['rank'] = { isNumeric = true },
['sales'] = { isNumeric = true },
['tax'] = { isNumeric = true },
['count'] = { isNumeric = true },
['name'] = { isNumeric = false },
['itemGuildName'] = { isNumeric = false },
['guildName'] = { isNumeric = false }
}
MasterMerchant = { }
MasterMerchant.name = 'MasterMerchant'
MasterMerchant.version = '3.8.10'
MM_STRING_EMPTY = ""
MM_STRING_SEPARATOR_SPACE = " "
MM_STRING_SEPARATOR_DASHES = " -- "
local mmUtils = {}
local itemCache = {}
local bonanzaCache = {}
_G["MasterMerchant_Internal"] = mmUtils
_G["MasterMerchant_ItemCache"] = itemCache
_G["MasterMerchant_BonanzaCache"] = bonanzaCache
-------------------------------------------------
----- MasterMerchant Constants -----
-------------------------------------------------
MM_COIN_ICON_NO_SPACE = "|t16:16:EsoUI/Art/currency/currency_gold.dds|t"
MM_COIN_ICON_LEADING_SPACE = " |t16:16:EsoUI/Art/currency/currency_gold.dds|t"
MM_GETPRICE_TYPE_DEALCALC = 1
MM_GETPRICE_TYPE_INV_REPLACEMENT = 2
-- Date Time Ranges for API
MM_DATERANGE_TODAY = 1
MM_DATERANGE_YESTERDAY = 2
MM_DATERANGE_THISWEEK = 3
MM_DATERANGE_LASTWEEK = 4
MM_DATERANGE_PRIORWEEK = 5
MM_DATERANGE_7DAY = 6
MM_DATERANGE_10DAY = 7
MM_DATERANGE_30DAY = 8
MM_DATERANGE_CUSTOM = 9
-- Date Time String Format
MM_MONTH_DAY_FORMAT = 1
MM_DAY_MONTH_FORMAT = 2
MM_MONTH_DAY_YEAR_FORMAT = 3
MM_YEAR_MONTH_DAY_FORMAT = 4
MM_DAY_MONTH_YEAR_FORMAT = 5
-- Window Time Ranges
MM_WINDOW_TIME_RANGE_DEFAULT = 1
MM_WINDOW_TIME_RANGE_THIRTY = 2
MM_WINDOW_TIME_RANGE_SIXTY = 3
MM_WINDOW_TIME_RANGE_NINETY = 4
MM_WINDOW_TIME_RANGE_CUSTOM = 5
-- Deal Value Ranges
MM_DEAL_VALUE_DONT_SHOW = -1
MM_DEAL_VALUE_OVERPRICED = 0
MM_DEAL_VALUE_OKAY = 1
MM_DEAL_VALUE_REASONABLE = 2
MM_DEAL_VALUE_GOOD = 3
MM_DEAL_VALUE_GREAT = 4
MM_DEAL_VALUE_BUYIT = 5
-- LibExecutionQueue wait times
MM_WAIT_TIME_IN_MILLISECONDS_DEFAULT = 20
MM_WAIT_TIME_IN_MILLISECONDS_SHORT = 50 -- longer then 50 seems to increase load times
MM_WAIT_TIME_IN_MILLISECONDS_MEDIUM = 60
MM_WAIT_TIME_IN_MILLISECONDS_LONG = 120
MM_WAIT_TIME_IN_MILLISECONDS_LIBHISTOIRE = 1000
MM_WAIT_TIME_IN_MILLISECONDS_LIBHISTOIRE_SETUP = 500
MM_PRICE_TTC_SUGGESTED = 1
MM_PRICE_TTC_AVERAGE = 2
MM_PRICE_MM_AVERAGE = 3
MM_PRICE_BONANZA = 4
MM_PRICE_TTC_SALES = 5
MM_AGS_SORT_PERCENT_ASCENDING = 1
MM_AGS_SORT_PERCENT_DESCENDING = 2
MM_RANGE_VALUE_NONE = 1
MM_RANGE_VALUE_ALL = 2
MM_RANGE_VALUE_FOCUS1 = 3
MM_RANGE_VALUE_FOCUS2 = 4
MM_RANGE_VALUE_FOCUS3 = 5
MM_DAYS_RANGE_NONE = -1
MM_DAYS_RANGE_ALL = 10000
MM_DATA_ITEMID = 1
MM_DATA_VERSIONID = 2
MM_DATA_SALEID = 3
MM_DATA_TIMESTAMP = 4
MM_DATA_PRICE = 5
MM_DATA_QTY = 6
MM_GDATA_GUILD = 1
MM_GDATA_SELLER = 2
MM_GDATA_SALES = 3
MM_GDATA_RANK = 4
MM_GDATA_COUNT = 5
MM_GDATA_STACK = 6
MM_GDATA_PERCENT = 7
MM_GDATA_TAX = 8
MM_GDATA_WASKIOSK = 9
-------------------------------------------------
----- MasterMerchant Assignments -----
-------------------------------------------------
MasterMerchant.personalSalesViewMode = 'self_vm'
MasterMerchant.guildSalesViewMode = 'guild_vm'
MasterMerchant.reportsPostedViewMode = 'posted_vm'
MasterMerchant.reportsCanceledViewMode = 'canceled_vm'
-- TODO currently unused?
MasterMerchant.listingsViewMode = 'listings_vm'
MasterMerchant.purchasesViewMode = 'purchases_vm'
MasterMerchant.itemsViewSize = 'items_vs'
MasterMerchant.guildsViewSize = 'guild_vs'
MasterMerchant.listingsViewSize = 'listings_vs'
MasterMerchant.purchasesViewSize = 'purchases_vs'
MasterMerchant.reportsViewSize = 'reports_vs'
-- default is self
MasterMerchant.gamepadVendorSceneRefreshed = false
MasterMerchant.tradingHouseBrowseMarkerHooked = false
MasterMerchant.inventoryMarkersHooked = false
MasterMerchant.tradingHouseOpened = false
MasterMerchant.wwDetected = false
MasterMerchant.mwimDetected = false
MasterMerchant.salesViewMode = MasterMerchant.personalSalesViewMode
MasterMerchant.reportsViewMode = MasterMerchant.reportsPostedViewMode
MasterMerchant.isInitialized = false -- added 8-25 used
MasterMerchant.guildMemberInfo = { } -- added 10-17 used as lookup
MasterMerchant.customTimeframeText = MM_STRING_EMPTY -- added 11-21 used as lookup for tooltips
MasterMerchant.systemDefault = {} -- added 11-26 placeholder for init routine
MasterMerchant.fontListChoices = {} -- added 12-16 but always there
MasterMerchant.isFirstScan = false -- added again 5-14-2021 but used previously
MasterMerchant.removedItemIdTable = {} -- added 11-21-2022
MasterMerchant.blacklistTable = {}
MasterMerchant.filterDateRanges = nil
MasterMerchant.dateRanges = nil
MasterMerchant.daysRangeChoices = {}
MasterMerchant.daysRangeValues = {}
MasterMerchant.daysRangeLookup = {}
MasterMerchant.duplicateAccountNames = {}
MasterMerchant.duplicateGuildNames = {}
MasterMerchant.duplicateItemLinks = {}
MasterMerchant.a1_test = {}
MasterMerchant.a2_test = {}
MasterMerchant.a3_test = {}
MasterMerchant.a4_test = {}
MasterMerchant.a5_test = {}
MasterMerchant.a6_test = {}
MasterMerchant.a7_test = {}
if AwesomeGuildStore then
MasterMerchant.AwesomeGuildStoreDetected = true -- added 12-2
else
MasterMerchant.AwesomeGuildStoreDetected = false -- added 12-2
end
-- We do 'lazy' updates on the scroll lists, this is used to
-- mark whether we need to RefreshData() before showing
-- ITEMS, GUILDS, LISTINGS, PURCHASES, REPORTS
MasterMerchant.listIsDirty = {
[MasterMerchant.itemsViewSize] = false,
[MasterMerchant.guildsViewSize] = false,
[MasterMerchant.listingsViewSize] = false,
[MasterMerchant.purchasesViewSize] = false,
[MasterMerchant.reportsViewSize] = false,
}
MasterMerchant.scrollList = nil
MasterMerchant.guildScrollList = nil
MasterMerchant.listingsScrollList = nil
MasterMerchant.purchasesScrollList = nil
MasterMerchant.reportsScrollList = nil
MasterMerchant.calcInput = nil
MasterMerchant.nameFilterScrollList = nil
MasterMerchant.guildSales = nil
MasterMerchant.guildPurchases = nil
MasterMerchant.dealValueColorDefs = { }
MasterMerchant.guildColorDefs = { }
MasterMerchant.curSort = { 'time', 'desc' }
MasterMerchant.curGuildSort = { 'rank', 'asc' }
MasterMerchant.curFilterSort = { 'name', 'asc' }
MasterMerchant.salesUiFragment = { }
MasterMerchant.guildUiFragment = { }
MasterMerchant.listingUiFragment = { }
MasterMerchant.purchaseUiFragment = { }
MasterMerchant.reportsUiFragment = { }
MasterMerchant.statsFragment = { }
MasterMerchant.activeTip = nil
MasterMerchant.tippingControl = nil
MasterMerchant.isShiftPressed = nil
MasterMerchant.isCtrlPressed = nil
MasterMerchant.originalSetupCallback = nil
MasterMerchant.originalSellingSetupCallback = nil
MasterMerchant.originalRosterStatsCallback = nil
MasterMerchant.originalRosterBuildMasterList = nil
-- Price formatters
MasterMerchant.formatterNumSalesSingle = nil
MasterMerchant.formatterNumSalesPlural = nil
MasterMerchant.formatterNumItemsSingle = nil
MasterMerchant.formatterNumItemsPlural = nil
MasterMerchant.formatterNumListingsSingle = nil
MasterMerchant.formatterNumListingsPlural = nil
-------------------------------------------------
----- helpers -----
-------------------------------------------------
function MasterMerchant:is_in(search_value, search_table)
for k, v in pairs(search_table) do
if search_value == v then return true end
if type(search_value) == "string" then
if zo_strfind(zo_strlower(v), zo_strlower(search_value)) then return true end
end
end
return false
end
-------------------------------------------------
----- MasterMerchant Localization -----
-------------------------------------------------
MasterMerchant.client_lang = GetCVar("Language.2")
MasterMerchant.effective_lang = nil
local supported_languages = { "br", "de", "en", "fr", "it", "jp", "ru", "pl", "tr", }
if MasterMerchant:is_in(MasterMerchant.client_lang, supported_languages) then
MasterMerchant.effective_lang = MasterMerchant.client_lang
else
MasterMerchant.effective_lang = "en"
end
MasterMerchant.supported_lang = MasterMerchant.client_lang == MasterMerchant.effective_lang
if LibDebugLogger then
local logger = LibDebugLogger.Create(MasterMerchant.name)
MasterMerchant.logger = logger
end
local SDLV = DebugLogViewer
if SDLV then MasterMerchant.viewer = true else MasterMerchant.viewer = false end
local function create_log(log_type, log_content)
if not MasterMerchant.viewer and log_type == "Info" then
CHAT_ROUTER:AddSystemMessage(log_content)
return
end
if log_type == "Debug" then
MasterMerchant.logger:Debug(log_content)
end
if log_type == "Info" then
MasterMerchant.logger:Info(log_content)
end
if log_type == "Verbose" then
MasterMerchant.logger:Verbose(log_content)
end
if log_type == "Warn" then
MasterMerchant.logger:Warn(log_content)
end
end
local function emit_message(log_type, text)
if (text == MM_STRING_EMPTY) then
text = "[Empty String]"
end
create_log(log_type, text)
end
local function emit_table(log_type, t, indent, table_history)
indent = indent or "."
table_history = table_history or {}
for k, v in pairs(t) do
local vType = type(v)
emit_message(log_type, indent .. "(" .. vType .. "): " .. tostring(k) .. " = " .. tostring(v))
if (vType == "table") then
if (table_history[v]) then
emit_message(log_type, indent .. "Avoiding cycle on table...")
else
table_history[v] = true
emit_table(log_type, v, indent .. " ", table_history)
end
end
end
end
function MasterMerchant:dm(log_type, ...)
for i = 1, select("#", ...) do
local value = select(i, ...)
if (type(value) == "table") then
emit_table(log_type, value)
else
emit_message(log_type, tostring(value))
end
end
end
----------------------------------------
----- Gamepad -----
----------------------------------------
----------------------------------------
----- Setup -----
----------------------------------------
--[[TODO change color for deals with zo formatting
local currencyFormatDealOptions = {
[0] = { color = ZO_ColorDef:New(0.98, 0.01, 0.01) },
[ITEM_DISPLAY_QUALITY_NORMAL] = { color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, ITEM_DISPLAY_QUALITY_NORMAL)) },
--- the other qualities
}
]]--
-- Sound table for mapping readable names to sound names
MasterMerchant.alertSounds = {
[1] = { name = "None", sound = 'No_Sound' },
[2] = { name = "Add Guild Member", sound = 'GuildRoster_Added' },
[3] = { name = "Armor Glyph", sound = 'Enchanting_ArmorGlyph_Placed' },
[4] = { name = "Book Acquired", sound = 'Book_Acquired' },
[5] = { name = "Book Collection Completed", sound = 'Book_Collection_Completed' },
[6] = { name = "Boss Killed", sound = 'SkillXP_BossKilled' },
[7] = { name = "Charge Item", sound = 'InventoryItem_ApplyCharge' },
[8] = { name = "Completed Event", sound = 'ScriptedEvent_Completion' },
[9] = { name = "Dark Fissure Closed", sound = 'SkillXP_DarkFissureClosed' },
[10] = { name = "Emperor Coronated", sound = 'Emperor_Coronated_Ebonheart' },
[11] = { name = "Gate Closed", sound = 'AvA_Gate_Closed' },
[12] = { name = "Lockpicking Stress", sound = 'Lockpicking_chamber_stress' },
[13] = { name = "Mail Attachment", sound = 'Mail_ItemSelected' },
[14] = { name = "Mail Sent", sound = 'Mail_Sent' },
[15] = { name = "Money", sound = 'Money_Transact' },
[16] = { name = "Morph Ability", sound = 'Ability_MorphPurchased' },
[17] = { name = "Not Enough Gold", sound = 'PlayerAction_NotEnoughMoney' },
[18] = { name = "Not Junk", sound = 'InventoryItem_NotJunk' },
[19] = { name = "Not Ready", sound = 'Ability_NotReady' },
[20] = { name = "Objective Complete", sound = 'Objective_Complete' },
[21] = { name = "Open System Menu", sound = 'System_Open' },
[22] = { name = "Quest Abandoned", sound = 'Quest_Abandon' },
[23] = { name = "Quest Complete", sound = 'Quest_Complete' },
[24] = { name = "Quickslot Empty", sound = 'Quickslot_Use_Empty' },
[25] = { name = "Quickslot Open", sound = 'Quickslot_Open' },
[26] = { name = "Raid Life", sound = 'Raid_Life_Display_Shown' },
[27] = { name = "Remove Guild Member", sound = 'GuildRoster_Removed' },
[28] = { name = "Repair Item", sound = 'InventoryItem_Repair' },
[29] = { name = "Rune Removed", sound = 'Enchanting_PotencyRune_Removed' },
[30] = { name = "Skill Added", sound = 'SkillLine_Added' },
[31] = { name = "Skill Leveled", sound = 'SkillLine_Leveled' },
[32] = { name = "Stat Purchase", sound = 'Stats_Purchase' },
[33] = { name = "Synergy Ready", sound = 'Ability_Synergy_Ready_Sound' },
}