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Settings.lua
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Settings.lua
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--[[
Quest Map
by CaptainBlagbird
https://github.com/CaptainBlagbird
--]]
local LMP = LibMapPins
local normalIconTexture
local storyIconTexture
local skillPointIconTexture
local cadwellIconTexture
local companionIconTexture
local normalIconSets = {}
local storyIconSets = {}
local skillPointIconSets = {}
local cadwellIconSets = {}
local companionIconSets = {}
for k, v in pairs(QuestMap.icon_sets) do
table.insert(normalIconSets, k)
end
for k, v in pairs(QuestMap.icon_sets) do
table.insert(storyIconSets, k)
end
for k, v in pairs(QuestMap.icon_sets) do
table.insert(skillPointIconSets, k)
end
for k, v in pairs(QuestMap.cadwell_icon_sets) do
table.insert(cadwellIconSets, k)
end
for k, v in pairs(QuestMap.companion_icon_sets) do
table.insert(companionIconSets, k)
end
local panelData = {
type = "panel",
name = QuestMap.displayName,
displayName = "|c70C0DE" .. QuestMap.displayName .. "|r",
author = "|c70C0DECaptainBlagbird|r, |cff9b15Sharlikran|r",
version = "3.18",
slashCommand = "/questmap", --(optional) will register a keybind to open to this panel
registerForRefresh = true, --boolean (optional) (will refresh all options controls when a setting is changed and when the panel is shown)
registerForDefaults = true, --boolean (optional) (will set all options controls back to default values)
resetFunc = function()
-- Also reset pin filters. The only thing in the saved variables will be the hidden quests (QuestMap.settings.hiddenQuests)
QuestMap.settings.pinFilters = QuestMap.settings_default.pinFilters
QuestMap:RefreshPinFilters()
end, --function (optional) if registerForDefaults is true, this custom function will run after settings are reset to defaults
}
local NORMAL_ICON_SET_MENU = 2
local STORY_ICON_SET_MENU = 3
local SKILLPOINT_ICON_SET_MENU = 4
local CADWELL_ICON_SET_MENU = 5
local COMPANION_ICON_SET_MENU = 6
local optionsTable = {}
optionsTable[#optionsTable + 1] = {
type = "header",
name = GetString(QUESTMAP_ICON_SETS_HEADER),
width = "full",
}
optionsTable[NORMAL_ICON_SET_MENU] = {
type = "dropdown",
name = GetString(QUESTMAP_NORMAL_ICON_SET),
choices = normalIconSets,
getFunc = function() return QuestMap.settings.normalIconSet end,
setFunc = function(value)
QuestMap.settings.normalIconSet = value
normalIconTexture:SetTexture(QuestMap.icon_sets[QuestMap.settings.normalIconSet])
QuestMap:RefreshPinLayout()
end,
default = QuestMap.settings_default.normalIconSet,
width = "full",
}
optionsTable[STORY_ICON_SET_MENU] = {
type = "dropdown",
name = GetString(QUESTMAP_STORY_ICON_SET),
choices = storyIconSets,
getFunc = function() return QuestMap.settings.storyIconSet end,
setFunc = function(value)
QuestMap.settings.storyIconSet = value
storyIconTexture:SetTexture(QuestMap.icon_sets[QuestMap.settings.storyIconSet])
QuestMap:RefreshPinLayout()
end,
default = QuestMap.settings_default.storyIconSet,
width = "full",
}
optionsTable[SKILLPOINT_ICON_SET_MENU] = {
type = "dropdown",
name = GetString(QUESTMAP_SKILLPOINT_ICON_SET),
choices = skillPointIconSets,
getFunc = function() return QuestMap.settings.skillPointIconSet end,
setFunc = function(value)
QuestMap.settings.skillPointIconSet = value
skillPointIconTexture:SetTexture(QuestMap.icon_sets[QuestMap.settings.skillPointIconSet])
QuestMap:RefreshPinLayout()
end,
default = QuestMap.settings_default.skillPointIconSet,
width = "full",
}
optionsTable[CADWELL_ICON_SET_MENU] = {
type = "dropdown",
name = GetString(QUESTMAP_CADWELL_ICON_SET),
choices = cadwellIconSets,
getFunc = function() return QuestMap.settings.cadwellIconSet end,
setFunc = function(value)
QuestMap.settings.cadwellIconSet = value
cadwellIconTexture:SetTexture(QuestMap.cadwell_icon_sets[QuestMap.settings.cadwellIconSet])
QuestMap:RefreshPinLayout()
end,
default = QuestMap.settings_default.cadwellIconSet,
width = "full",
}
optionsTable[COMPANION_ICON_SET_MENU] = {
type = "dropdown",
name = GetString(QUESTMAP_COMPANION_ICON_SET),
choices = companionIconSets,
getFunc = function() return QuestMap.settings.companionIconSet end,
setFunc = function(value)
QuestMap.settings.companionIconSet = value
companionIconTexture:SetTexture(QuestMap.companion_icon_sets[QuestMap.settings.companionIconSet])
QuestMap:RefreshPinLayout()
end,
default = QuestMap.settings_default.companionIconSet,
width = "full",
}
optionsTable[#optionsTable + 1] = {
type = "header",
name = GetString(QUESTMAP_SETTINGS_HEADER),
width = "full",
}
optionsTable[#optionsTable + 1] = {
type = "slider",
name = GetString(QUESTMAP_MENU_PIN_SIZE),
tooltip = GetString(QUESTMAP_MENU_PIN_SIZE_TT),
min = 5,
max = 70,
step = 1,
getFunc = function() return QuestMap.settings.pinSize end,
setFunc = function(value)
QuestMap.settings.pinSize = value
QuestMap:RefreshPinLayout()
end,
width = "full",
default = QuestMap.settings_default.pinSize,
}
optionsTable[#optionsTable + 1] = {
type = "slider",
name = GetString(QUESTMAP_MENU_PIN_LVL),
tooltip = GetString(QUESTMAP_MENU_PIN_LVL_TT),
min = 10,
max = 200,
step = 1,
getFunc = function() return QuestMap.settings.pinLevel end,
setFunc = function(value)
QuestMap.settings.pinLevel = value
QuestMap:RefreshPinLayout()
end,
width = "full",
default = QuestMap.settings_default.pinLevel,
}
-- shows message in chat
optionsTable[#optionsTable + 1] = {
type = "checkbox",
name = GetString(QUESTMAP_MENU_DISP_MSG),
tooltip = GetString(QUESTMAP_MENU_DISP_MSG_TT),
getFunc = function() return QuestMap.settings.displayClickMsg end,
setFunc = function(value) QuestMap.settings.displayClickMsg = value end,
default = QuestMap.settings_default.displayClickMsg,
width = "full",
}
-- toggle option to show suffix
optionsTable[#optionsTable + 1] = {
type = "checkbox",
name = GetString(QUESTMAP_MENU_SHOW_SUFFIX),
tooltip = GetString(QUESTMAP_MENU_SHOW_SUFFIX_TT),
getFunc = function() return QuestMap.settings.displaySuffix end,
setFunc = function(value)
QuestMap.settings.displaySuffix = value
QuestMap:RefreshPins()
end,
default = QuestMap.settings_default.displaySuffix,
width = "full",
}
-- toggle option to hide pins
optionsTable[#optionsTable + 1] = {
type = "checkbox",
name = GetString(QUESTMAP_MENU_TOGGLE_HIDDEN_MSG),
tooltip = GetString(QUESTMAP_MENU_TOGGLE_HIDDEN_MSG_TT),
getFunc = function() return QuestMap.settings.displayHideQuest end,
setFunc = function(value) QuestMap.settings.displayHideQuest = value end,
default = QuestMap.settings_default.displayHideQuest,
width = "full",
}
-- toggle option to show quest list when pins are stacked
--[[
optionsTable[#optionsTable + 1] = {
type = "checkbox",
name = GetString(QUESTMAP_MENU_TOGGLE_COMPLETED_MSG),
tooltip = GetString(QUESTMAP_MENU_TOGGLE_COMPLETED_MSG_TT),
getFunc = function() return QuestMap.settings.displayQuestList end,
setFunc = function(value) QuestMap.settings.displayQuestList = value end,
default = QuestMap.settings_default.displayQuestList,
width = "full",
}
]]--
optionsTable[#optionsTable + 1] = {
type = "header",
name = GetString(QUESTMAP_PIN_COLOR_HEADER),
width = "full",
}
-- Completed pins
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_COMPLETED_PIN_COLOR),
tooltip = GetString(QUESTMAP_COMPLETED_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_COMPLETED]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_COMPLETED] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_COMPLETED]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_COMPLETED]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_COMPLETED)
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_COMPLETED]),
}
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_COMPLETED_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_COMPLETED_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_COMPLETED]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_COMPLETED] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_COMPLETED]),
}
-- Uncompleted pins
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_UNCOMPLETED_PIN_COLOR),
tooltip = GetString(QUESTMAP_UNCOMPLETED_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_UNCOMPLETED]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_UNCOMPLETED] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_UNCOMPLETED]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_UNCOMPLETED]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_UNCOMPLETED)
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_UNCOMPLETED]),
}
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_UNCOMPLETED_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_UNCOMPLETED_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_UNCOMPLETED]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_UNCOMPLETED] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_UNCOMPLETED]),
}
-- Hidden pins
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_HIDDEN_PIN_COLOR),
tooltip = GetString(QUESTMAP_HIDDEN_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_HIDDEN]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_HIDDEN] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_HIDDEN]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_HIDDEN]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_HIDDEN)
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_HIDDEN]),
}
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_HIDDEN_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_HIDDEN_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_HIDDEN]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_HIDDEN] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_HIDDEN]),
}
-- Started pins
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_STARTED_PIN_COLOR),
tooltip = GetString(QUESTMAP_STARTED_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_STARTED]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_STARTED] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_STARTED]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_STARTED]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_STARTED)
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_STARTED]),
}
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_STARTED_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_STARTED_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_STARTED]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_STARTED] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_STARTED]),
}
-- Guild pins
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_GUILD_PIN_COLOR),
tooltip = GetString(QUESTMAP_GUILD_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_GUILD]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_GUILD] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_GUILD]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_GUILD]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_GUILD)
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_GUILD]),
}
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_GUILD_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_GUILD_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_GUILD]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_GUILD] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_GUILD]),
}
-- Daily pins
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_DAILY_PIN_COLOR),
tooltip = GetString(QUESTMAP_DAILY_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_DAILY]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_DAILY] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_DAILY]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_DAILY]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_DAILY)
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_DAILY]),
}
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_DAILY_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_DAILY_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_DAILY]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_DAILY] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_DAILY]),
}
-- Skill pins
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_SKILL_PIN_COLOR),
tooltip = GetString(QUESTMAP_SKILL_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_SKILL]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_SKILL] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_SKILL]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_SKILL]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_SKILL)
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_SKILL]),
}
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_SKILL_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_SKILL_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_SKILL]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_SKILL] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_SKILL]),
}
-- Cadwell pins
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_CADWELL_PIN_COLOR),
tooltip = GetString(QUESTMAP_CADWELL_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_CADWELL]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_CADWELL] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_CADWELL]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_CADWELL]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_CADWELL)
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_CADWELL]),
}
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_CADWELL_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_CADWELL_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_CADWELL]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_CADWELL] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_CADWELL]),
}
-- Dungeon pins
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_DUNGEON_PIN_COLOR),
tooltip = GetString(QUESTMAP_DUNGEON_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_DUNGEON]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_DUNGEON] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_DUNGEON]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_DUNGEON]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_DUNGEON)
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_DUNGEON]),
}
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_DUNGEON_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_DUNGEON_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_DUNGEON]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_DUNGEON] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_DUNGEON]),
}
-- Holiday pins
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_HOLIDAY_PIN_COLOR),
tooltip = GetString(QUESTMAP_HOLIDAY_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_HOLIDAY]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_HOLIDAY] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_HOLIDAY]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_HOLIDAY]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_HOLIDAY)
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_HOLIDAY]),
}
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_HOLIDAY_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_HOLIDAY_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_HOLIDAY]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_HOLIDAY] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_HOLIDAY]),
}
-- Trial Pins
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_TRIAL_PIN_COLOR),
tooltip = GetString(QUESTMAP_TRIAL_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_TRIAL]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_TRIAL] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_TRIAL]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_TRIAL]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_TRIAL)
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_TRIAL]),
}
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_TRIAL_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_TRIAL_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_TRIAL]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_TRIAL] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_TRIAL]),
}
-- Zone Story pins
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_ZONESTORY_PIN_COLOR),
tooltip = GetString(QUESTMAP_ZONESTORY_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_ZONESTORY]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_ZONESTORY] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_ZONESTORY]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_ZONESTORY]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_ZONESTORY)
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_ZONESTORY]),
}
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_ZONESTORY_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_ZONESTORY_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_ZONESTORY]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_ZONESTORY] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_ZONESTORY]),
}
-- Prologue pins
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_PROLOGUE_PIN_COLOR),
tooltip = GetString(QUESTMAP_PROLOGUE_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_PROLOGUE]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_PROLOGUE] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_PROLOGUE]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_PROLOGUE]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_PROLOGUE)
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_PROLOGUE]),
}
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_PROLOGUE_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_PROLOGUE_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_PROLOGUE]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_PROLOGUE] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_PROLOGUE]),
}
-- Pledges pins
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_PLEDGES_PIN_COLOR),
tooltip = GetString(QUESTMAP_PLEDGES_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_PLEDGES]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_PLEDGES] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_PLEDGES]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_PLEDGES]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_PLEDGES)
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_PLEDGES]),
}
optionsTable[#optionsTable + 1] = {
type = "colorpicker",
name = GetString(QUESTMAP_PLEDGES_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_PLEDGES_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_PLEDGES]) end,
setFunc = function(r, g, b, a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_PLEDGES] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga(QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_PLEDGES]),
}
optionsTable[#optionsTable + 1] = {
type = "header",
name = GetString(QUESTMAP_RESET_HIDDEN_HEADER),
width = "full",
}
optionsTable[#optionsTable + 1] = {
type = "description",
title = GetString(QUESTMAP_MENU_HIDDEN_QUESTS_T),
text = GetString(QUESTMAP_MENU_HIDDEN_QUESTS_1),
width = "full",
}
optionsTable[#optionsTable + 1] = {
type = "description",
title = "",
text = GetString(QUESTMAP_MENU_HIDDEN_QUESTS_2),
width = "full",
}
optionsTable[#optionsTable + 1] = {
type = "description",
title = "",
text = GetString(QUESTMAP_MENU_HIDDEN_QUESTS_B),
width = "half",
}
optionsTable[#optionsTable + 1] = {
type = "button",
name = GetString(QUESTMAP_MENU_RESET_HIDDEN),
tooltip = GetString(QUESTMAP_MENU_RESET_HIDDEN_TT),
func = function()
QuestMap.settings.hiddenQuests = {}
QuestMap:RefreshPinLayout()
end,
width = "half",
warning = GetString(QUESTMAP_MENU_RESET_HIDDEN_W),
}
optionsTable[#optionsTable + 1] = {
type = "description",
title = "",
text = GetString(QUESTMAP_MENU_RESET_NOTE),
width = "full",
}
-- Create texture on first load of the Better Rally LAM panel
local function CreateTexture(panel)
if panel == WINDOW_MANAGER:GetControlByName(QuestMap.idName, "_Options") then
-- Create Normal Icon Texture control
normalIconTexture = WINDOW_MANAGER:CreateControl(QuestMap.idName .. "_Normal_Icon_Texture", panel.controlsToRefresh[NORMAL_ICON_SET_MENU], CT_TEXTURE)
normalIconTexture:SetAnchor(CENTER, panel.controlsToRefresh[NORMAL_ICON_SET_MENU].dropdown:GetControl(), LEFT, -32, 0)
normalIconTexture:SetTexture(QuestMap.icon_sets[QuestMap.settings.normalIconSet])
normalIconTexture:SetDimensions(32, 32)
storyIconTexture = WINDOW_MANAGER:CreateControl(QuestMap.idName .. "_Story_Icon_Texture", panel.controlsToRefresh[STORY_ICON_SET_MENU], CT_TEXTURE)
storyIconTexture:SetAnchor(CENTER, panel.controlsToRefresh[STORY_ICON_SET_MENU].dropdown:GetControl(), LEFT, -32, 0)
storyIconTexture:SetTexture(QuestMap.icon_sets[QuestMap.settings.storyIconSet])
storyIconTexture:SetDimensions(32, 32)
skillPointIconTexture = WINDOW_MANAGER:CreateControl(QuestMap.idName .. "_Skillpoint_Icon_Texture", panel.controlsToRefresh[SKILLPOINT_ICON_SET_MENU], CT_TEXTURE)
skillPointIconTexture:SetAnchor(CENTER, panel.controlsToRefresh[SKILLPOINT_ICON_SET_MENU].dropdown:GetControl(), LEFT, -32, 0)
skillPointIconTexture:SetTexture(QuestMap.icon_sets[QuestMap.settings.skillPointIconSet])
skillPointIconTexture:SetDimensions(32, 32)
cadwellIconTexture = WINDOW_MANAGER:CreateControl(QuestMap.idName .. "_Cadwell_Icon_Texture", panel.controlsToRefresh[CADWELL_ICON_SET_MENU], CT_TEXTURE)
cadwellIconTexture:SetAnchor(CENTER, panel.controlsToRefresh[CADWELL_ICON_SET_MENU].dropdown:GetControl(), LEFT, -32, 0)
cadwellIconTexture:SetTexture(QuestMap.cadwell_icon_sets[QuestMap.settings.cadwellIconSet])
cadwellIconTexture:SetDimensions(32, 32)
companionIconTexture = WINDOW_MANAGER:CreateControl(QuestMap.idName .. "_Companion_Icon_Texture", panel.controlsToRefresh[COMPANION_ICON_SET_MENU], CT_TEXTURE)
companionIconTexture:SetAnchor(CENTER, panel.controlsToRefresh[COMPANION_ICON_SET_MENU].dropdown:GetControl(), LEFT, -32, 0)
companionIconTexture:SetTexture(QuestMap.companion_icon_sets[QuestMap.settings.companionIconSet])
companionIconTexture:SetDimensions(32, 32)
CALLBACK_MANAGER:UnregisterCallback("LAM-PanelControlsCreated", CreateTexture)
end
end
CALLBACK_MANAGER:RegisterCallback("LAM-PanelControlsCreated", CreateTexture)
-- Wait until all addons are loaded
local function OnPlayerActivated(event)
local LAM = LibAddonMenu2
if LAM ~= nil then
LAM:RegisterAddonPanel(QuestMap.idName .. "_Options", panelData)
LAM:RegisterOptionControls(QuestMap.idName .. "_Options", optionsTable)
end
EVENT_MANAGER:UnregisterForEvent(QuestMap.idName .. "_Options", EVENT_PLAYER_ACTIVATED)
end
EVENT_MANAGER:RegisterForEvent(QuestMap.idName .. "_Options", EVENT_PLAYER_ACTIVATED, OnPlayerActivated)