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Vehicle Damage Progress #2
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Hi, @rukusgaming! Thank for open this issues. I will try to check and test it. |
Okay, I think the problem should be solved. |
Ok thank you
…On Thu, Mar 4, 2021, 12:22 PM l3lackMegas ***@***.***> wrote:
Okay, I think the problem should be solved.
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Please explain "car dead" means vehicle health or engine health? |
When the car is dead and vehicle health =0 the pink bar is still up at 90%+ |
well engine health |
@rukusgaming are you try new release version? |
Yep downloaded and installed before I opened the new log.
…On Sun, Mar 7, 2021 at 9:22 AM FlukRocker ***@***.***> wrote:
@rukusgaming <https://github.com/rukusgaming> are you try new release
version?
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I had the same issue with the damage. I managed to fix by commenting out line 26: and changing line to 48 carHealth = (GetVehicleEngineHealth(currVeh)/ GetEntityMaxHealth(currVeh)) * 100, probably a better way of fixing it but this works for me. Great Script! |
I tried to fix it as suggested by #issuecomment-797556881ใ
I tried commenting out line 26 as suggested by @cyborgassassin, Thank! I have a some question. Have you use the RealisticVehicleFailure in your server? Anyway, Please report me if It's work or not. |
I used RealisticVehicleFailure and with my changes it works prefect. |
Great! Thank you for contributing to this repo. |
Any update on this? |
@l3lackMegas Does this tie into my issue in #10 |
The vehicle damage pink bar does not go down to 0 when the car is dead
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