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index.html
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<html>
<head>
<style>
#canvas{
border:1px solid black;
}
</style>
</head>
<body>
<canvas id="canvas" width="1000" height="450"> </canvas>
<button id="start"onclick="start()">start gravado</button>
<button id="save" onclick="save()">save</button>
<script src="https://unpkg.com/[email protected]/build/CCapture.all.min.js"></script>
<script>
let canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
let PosX = 10;
let PosY = 10;
let SpeedX = 15;
let SpeedY = 15;
let fps = 60;
<!-- https://github.com/spite/ccapture.js -->
var capturer = new CCapture(
{
format: 'gif',
framerate:fps,
<!-- verbose:true, -->
workersPath:'js/'
}
<!-- { -->
<!-- format: 'webm', -->
<!-- framerate:fps, -->
<!-- verbose:true -->
<!-- } -->
<!-- { -->
<!-- format: 'png', -->
<!-- framerate: fps -->
<!-- } -->
);
let counter=0;
let contador=true;
function start(){
capturer.start();
}
function Pain(){
<!-- if(contador==true){ -->
<!-- counter++; -->
<!-- } -->
<!-- console.log(counter); -->
<!-- if(counter===10){ -->
<!-- capturer.start(); -->
<!-- counter=0; -->
<!-- contador=false; -->
<!-- } -->
ctx.save();
ctx.fillStyle = "green";
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.restore();
<!-- ctx.save(); -->
<!-- ctx.fillStyle = "#FF0000"; -->
<!-- ctx.fillRect(PosX+20, PosY+20, 40, 40); -->
<!-- ctx.restore(); -->
ctx.save();
var img = new Image();
img.src = "asset/IMG.jpg";
ctx.drawImage(img, PosX, PosY, 100, 100);
ctx.restore();
PosX+=SpeedX;
PosY+=SpeedY;
if(PosX<=0 || PosX+40>=canvas.width){
SpeedX*=-1;
}
if(PosY<=0 || PosY+40>=canvas.height){
SpeedY*=-1;
}
}
var requestId;
function render(){
requestAnimationFrame(render);
// rendering stuff ...
Pain();
capturer.capture(document.getElementById("canvas")); //esta funciona
}
render()
function save(){
window.cancelAnimationFrame(requestId);
console.log('finished recording.');
capturer.stop();
capturer.save();
return;
}
</script>
</body>