From b7495e3f38b334ac295939b210e9ca7f8f9221d6 Mon Sep 17 00:00:00 2001 From: Dudejoe870 Date: Thu, 4 Apr 2024 07:58:39 -0500 Subject: [PATCH] Fix wording in README fixes #2, as godot-cpp builds static libraries, not DLLs or SOs, --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 7a73601..c51ce53 100644 --- a/README.md +++ b/README.md @@ -36,7 +36,7 @@ Now create a configuration for `x64-Release` and build it in that too (you may h Now in the `out/build` folder you should have two directories for each config. -Go into the `bin` folder of each and copy the DLLs to a new `bin` folder at the root of the `godot-cpp` subdirectory. +Go into the `bin` folder of each and copy the libraries to a new `bin` folder at the root of the `godot-cpp` subdirectory. Also copy the `gen` folder from one of the folders into the root of the `godot-cpp` subdirectory. @@ -61,7 +61,7 @@ Open the `godot-cpp` subdirectory in a terminal, run `cmake . -B build`. If you `cd build`, then run your build system. In this case, `ninja`. -Copy the `.so` file(s) from the `bin` directory of the `build` subdirectory to a new `bin` directory at the root of the `godot-cpp` directory. +Copy the `.a` file(s) from the `bin` directory of the `build` subdirectory to a new `bin` directory at the root of the `godot-cpp` directory. Also copy the `gen` directory to the root of the `godot-cpp` directory.