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misc.h
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misc.h
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#pragma once
#include <stdint.h>
inline float
MaxFloat(float A, float B)
{
if(A > B)
{
return A;
}
return B;
}
inline float
MinFloat(float A, float B)
{
if(A < B)
{
return A;
}
return B;
}
inline float
ClampFloat(float Min, float T, float Max)
{
if(T < Min)
{
return Min;
}
if(T > Max)
{
return Max;
}
return T;
}
inline int32_t
MinInt32(int32_t A, int32_t B)
{
if(A < B)
{
return A;
}
return B;
}
inline int32_t
ArgMin(float a, float b, float c)
{
if(a < b)
{
return (a < c) ? 0 : 2;
}
else
{
return (b < c) ? 1 : 2;
}
}
inline int32_t
MaxInt32(int32_t A, int32_t B)
{
if(A > B)
{
return A;
}
return B;
}
inline int32_t
ClampInt32InIn(int32_t Min, int32_t T, int32_t Max)
{
if(T < Min)
{
return Min;
}
if(T > Max)
{
return Max;
}
return T;
}
inline int32_t
ClampMinInt32(int32_t Min, int32_t T)
{
if(T < Min)
{
return Min;
}
return T;
}
/*inline float
CeilFloat(float F)
{
if((F - (float)((int64_t)F)) > 0.0f)
{
++F;
}
return F;
}*/
inline float
AbsFloat(float F)
{
return (F < 0) ? -F : F;
}
inline float
SignFloat(float F)
{
return (F < 0) ? -1.0f : 1.0f;
}
inline int32_t
AbsInt32(int32_t T)
{
return (T < 0) ? -T : T;
}
inline bool
FloatsEqualByThreshold(float A, float B, float Threshold)
{
if(AbsFloat(A - B) <= Threshold)
{
return true;
}
return false;
}
inline bool
FloatGreaterByThreshold(float A, float B, float Threshold)
{
if((A - Threshold) > B)
{
return true;
}
return false;
}
#define ARRAY_SIZE(Array) sizeof(Array) / sizeof((Array)[0])