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Waiting.tres
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Waiting.tres
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[gd_resource type="Animation" format=2]
[resource]
resource_name = "Waiting"
length = 8.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1, 1.7, 1.9, 2.2, 2.7, 2.9, 3, 3.1, 3.2, 3.3, 4.7, 5, 5.3, 5.6, 5.8, 6.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 512, 256 ), Vector2( 488, 256 ), Vector2( 488, 256 ), Vector2( 505, 246 ), Vector2( 536, 256 ), Vector2( 536, 256 ), Vector2( 531, 256 ), Vector2( 536, 256 ), Vector2( 531, 256 ), Vector2( 536, 256 ), Vector2( 536, 256 ), Vector2( 536, 256 ), Vector2( 536, 243 ), Vector2( 536, 256 ), Vector2( 536, 238 ), Vector2( 536, 256 ), Vector2( 536, 256 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1, 1.7, 1.9, 2.2, 2.7, 2.8, 4.7, 5, 5.3, 5.6, 5.8, 6.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 12.2299, 0.0, -11.6304, 0.0, 0.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:flip_h")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 1.5, 4, 5.1, 5.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ false, true, false, true, false ]
}