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Game Flow #23
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So I had a couple of ideas on how the game flow could work, and wanted to throw them out here... First, these ideas are dependent on the players being able to run outside of their carts... Start each hole with the players on the tee box and a collision box keeping them from leaving that area . This same box can block carts from running onto the tee box. There would be a similar box around the green. once the last player to tee off hits there ball, players are allowed off the tee box. They run to their cart and drive over / through people to get to their ball... Where they will need jump out to hit their next shot. I think players would be quite a bit more vulnerable while not in their cart. Other ideas... add a range around the ball when you get close to it, pressing a button will move the character to the side for a proper swing animation. I've been working on a swing that would work by holding the mouse button, pulling back and pushing forward. It can be done pretty quickly compared to the traditional 3 click swing. add a spot at the back of the cart to switch the players club... even with 3 clubs, driver, iron and putter, it'd make it interesting if you had to get out and switch your club. Give other players a chance to ram you into next week... Lastly, regarding scoring... Along with regular stroke rules of golf, add a par time and x number of seconds under or over that time counts as a stroke on the players score... so when someone gets hit it may knock them a ways away and that time it takes them to recover and get back to hit their ball will end up costing them a stroke or two... |
I think this might be something to pop into the Longer Term Ideas page so that we can come back to it after we've met our initial goals and come back to address whether on-foot gameplay is in the best interests of the game. Some interesting ideas, though! |
Some breakdown suggestion: Turn based tee off (suggested by Patrick)
Real time game
Display score/leaderboard on course win and return to lobby
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Yup, this is about where I was planning to take us. Nicely summarised :D This breakdown includes things that we already have issues and work in progress for (UI elements (#17, #25) , golf mechanics/controls/ball physics (#22), transitioning between driving and golf modes, ball/cart collision, etc.). For now, things like taunting and reactions are stuff to address more solidly when we're ready to do a polish pass, but there's already been some work done on that front in #59 and #15. The stuff we haven't yet covered is the transitioning and gating between the phases (tee off mode to real time to end of hole waiting to course win/lose). I'll make issues this afternoon for the following items, but I'd still like to use this issue to track general integration progress beyond #70
Edit: Whoops! Ran out of time. We can get these up tomorrow :) |
This is a brain dump issue to give a sense of direction rather than a proper todo.
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