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Golf Cart Model #2
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Starting on one golf cart model using blender. My skill is low so others are welcome for variety! |
I'll try to improve upon my crude demo cart, perhaps I get that rig suggestion working |
Btw if you guys need a simplified cart (without the top from what I've seen in chat) sketch I can totally whip one up within the hour. |
@Taekon yes please = ] |
Funtastic! :D |
Looking good! :D |
I don't know that we need to aim for a lot of realism here. I wouldn't bother making the steering link realistic, and so forth - with our player models being caricatures, it makes sense for our carts to be a bit caricatured also :) |
This looks great! If you're able, the Patrick model from the repo and see how well he fits (I'd suggest shortening the footwell if he can't reach the wheel). |
@lowmankind Good work. I notice in one shot you have the model smoothed/subdivided, it won't be smoothed in-game, so if you want to add a few extra polygons to the base model, feel free. To anyone making a cart model: I know doing UVs is annoying and sometimes difficult. Hit me up on this 'issue' if you finish a cart model and want someone else to do UVs |
@lowmankind Looks awesome! I tried to keep the measurements consistent! Hope that helped. |
@lowmankind Any idea when this might be ready? I'd love to get it into the next test release build. |
I have the first version ready to go. It's still a bit rough in some places, but should work fine for the prototype. Erm, forgive my noobness, but where do I upload my model? Also, what format do you require? I was planning to export an .obj and .fbx to cover all bases |
@lowmankind if you can hack git, then fork the assets repo, add it there and then do a pull request... if you cant hack git, then put your .obj and .fbx anywhere you can share it with an url, a website, a file sharing site, google drive, dropbox and give us the url |
s/hack/grok/ :D @lowmankind Source files are also welcome. We can pop them up in our asset sources repo so that they'll be versioned. |
Heh, I understood "if you can" and then was lost after that! So here's a link to download it: This version is kinda rough. I Unwrapped the UVs on the model, but you may wish to do more work on it, or go with a different layout. Meanwhile, not all mesh items are attached, which will likely require more UV work. Also, haven't done the smoothing groups yet. Includes: (I also unwrapped the tyre objects, although there's no image file for that) The .max file contains a hi-poly version of the chassis (hidden when you open it), in case you need Hope it's what you want. |
Sweet! I've pushed this up into the assets repo, so anybody should be able to grab it and look at getting it into the game. |
@ErikBehar says he's having a go at getting this into the game. I can't wait to see it in there with some nice beige golfcartesque textures :D |
Very cool. Loving the exhausts on that bad boy! |
Great work! Repo stuff is pretty much sorted now, but you'll need to follow the instructions listed here. If the detailed stuff gets too tricky, your best bet is to delete your GitHub fork, make a new one, and re-copy back in/re-create your changes which didn't make it upstream. |
Pull request submitted: #128 |
Awesome! Hot Rod cart is looking good! We should try to make a Druid Plow cart :D So it's safe to assume we'll eventually have multiple carts to choose from? Seems the way to go once the core game and assets are in place. |
Great stuff! I'm going to close this issue soon as I think we have the carts we need to get off the ground. Once we have cart creation guidelines in place (with dimensions and instructions for implementing cart meshes in to the cart prefab, etc.), we can look at having an "Additional carts" issue to track newer contributions :) Feel free to continue working though! |
As mentioned earlier, I'm closing this issue now to tidy things up. Once we've got a standard way for getting additional carts into the game ( #207 ), I'll open up another issue for additional. In the meantime, everybody can continue commenting and working here. |
We need a textured golf cart model capable of accommodating a player model (#1).
Ideas that have been floated so far:
Placeholders are welcome.
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