From 3ef3378a184335aeb60443186b411c43d5daa8f1 Mon Sep 17 00:00:00 2001 From: Laszlo Paillat Date: Sun, 25 Nov 2018 13:18:20 +0100 Subject: [PATCH] doc & version update --- README.md | 5 ++--- source/DefaultEcs/DefaultEcs.csproj | 2 +- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index ca2961cd..bb44bb47 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ ![DefaultEcs](https://github.com/Doraku/DefaultEcs/blob/master/DefaultEcsLogo.png) DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development. -[![NuGet](https://img.shields.io/badge/nuget-v0.6.3-brightgreen.svg)](https://www.nuget.org/packages/DefaultEcs) +[![NuGet](https://img.shields.io/badge/nuget-v0.7.0-brightgreen.svg)](https://www.nuget.org/packages/DefaultEcs) - [Requirement](#Requirement) - [Overview](#Overview) @@ -35,8 +35,7 @@ Multiple World objects can be used in parallel, each instance being thread-safe Worlds are created as such ```C# -int maxEntityCount = 42; -World world = new World(maxEntityCount); +World world = new World(); ``` It should be noted that the World class also implement the IDisposable interface. diff --git a/source/DefaultEcs/DefaultEcs.csproj b/source/DefaultEcs/DefaultEcs.csproj index 3197dbad..e79fd2ae 100644 --- a/source/DefaultEcs/DefaultEcs.csproj +++ b/source/DefaultEcs/DefaultEcs.csproj @@ -38,7 +38,7 @@ git gamedev game-development game-engine ecs entity-component-system - 0.6.3 + 0.7.0 added IPublisher abstraction on World fixed IEnumerable<Entity> serialization/deserialization