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[Suggestion] "Kill switch" to remove (mostly) all functionally from a vehicle. #1622
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I could've sworn this was poised as a feature before, and +1 on this ticket Perhaps vehicles that are parked/locked automatically enter this state until they're towed? (Which would obviously require the connection point code to continue running, but would probably still be a lot less to run through than connections + physics + etc) |
This poses a few comments and questions:
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Gliding vehicles are just syncing. They'll stop on their own eventually and they don't really do too much all considered. But I'll see what I can do to make vehicles go into an "idle" state when they're not moving. For sure there are TPS improvements to be made. |
Hey,
So the idea of this "kill switch" would be, that it would remove all the functionality from the vehicle affected, so it would make the vehicle act like a prop, stuck in one place. This could be useful for people that want to have for instance parking lots full of cars but can't because they cause too much lag and is heavy on server performance. I know that some packs offer "vehicle props", but this would allow players to use whatever vehicle they want with whatever parts they add to them, in any position they place it.
Use:
Place the vehicle of your choice, customize it, activate lights/blinkers, position it how you want and then click on it with the proposed "kill switch". The vehicle wouldn't change from the outside, but would change to a "static vehicle", which would allow players to interact with it but would be free of all the unnecessary code behind it (mostly talking about the movement,"gravitational" and hitbox calculations) - basically like the NoAI property in vanilla Minecraft for mobs.
There could be an option to make it a normal vehicle again, so "bring it back to life".
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