You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Long enough to trigger sounds or close out cameras, unsure of how to reproduce and occurs in singleplayer. Have yet to test in multiplayer
Affects both seat_occupied and seat_occupied_client (as well as numerically referenced variants, I've found through cameras on vehicles automatically switching themselves)
The text was updated successfully, but these errors were encountered:
I'm due to work on rider seat code next, but I wanted to push out this update first to fix the major lag. I suspect this issue is related to riders being removed from seats. Probably 1.12.2 when you're going fast I think?
Happens at lower speeds though, unless "fast" is considered slow enough to keep up with on foot. (Sprinting, at least)
Have even had it happen while the vehicle is standing still, which is obviously when it isn't moving.
But on 1.12.2 correct, forgot I might need to test bugs on two versions at once now. Grahh...
Strange. Will check this with the seat code. I'm inverting things in the current brach-betas, so it should never be 0 unless I tell it to be such. Mojank can go suck an egg.
Long enough to trigger sounds or close out cameras, unsure of how to reproduce and occurs in singleplayer. Have yet to test in multiplayer
Affects both seat_occupied and seat_occupied_client (as well as numerically referenced variants, I've found through cameras on vehicles automatically switching themselves)
The text was updated successfully, but these errors were encountered: