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game-configs.json
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game-configs.json
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{
"debug":{
"printMapString":false,
"printTStrings":false,
"printActStrings":false,
"printHitStrings":false,
"printPlayerInputStrings":true,
"printBotErrors":true,
"printPlayerGetHitStrings":false
},
"unitInformation":[
{
"damage":0.0,
"cost":1.0,
"getHitRadius":0.51,
"display":"Filter",
"range":0.0,
"shorthand":"FF",
"stability":60.0
},
{
"damage":0.0,
"cost":4.0,
"getHitRadius":0.51,
"shieldAmount":10.0,
"display":"Encryptor",
"range":3.0,
"shorthand":"EF",
"stability":30.0
},
{
"damage":4.0,
"cost":3.0,
"getHitRadius":0.51,
"display":"Destructor",
"range":3.0,
"shorthand":"DF",
"stability":75.0
},
{
"damageI":1.0,
"damageToPlayer":1.0,
"cost":1.0,
"getHitRadius":0.51,
"damageF":1.0,
"display":"Ping",
"range":3.0,
"shorthand":"PI",
"stability":15.0,
"speed":0.5
},
{
"damageI":3.0,
"damageToPlayer":1.0,
"cost":3.0,
"getHitRadius":0.51,
"damageF":3.0,
"display":"EMP",
"range":5.0,
"shorthand":"EI",
"stability":5.0,
"speed":0.25
},
{
"damageI":10.0,
"damageToPlayer":1.0,
"cost":1.0,
"getHitRadius":0.51,
"damageF":0.0,
"display":"Scrambler",
"range":3.0,
"shorthand":"SI",
"stability":40.0,
"speed":0.25
},
{
"display":"Remove",
"shorthand":"RM"
}
],
"timingAndReplay":{
"waitTimeBotMax":50000,
"playWaitTimeBotMax":70000,
"waitTimeManual":1820000,
"waitForever":false,
"waitTimeBotSoft":20000,
"playWaitTimeBotSoft":40000,
"replaySave":1,
"playReplaySave":0,
"storeBotTimes":true
},
"resources":{
"turnIntervalForBitCapSchedule":10,
"turnIntervalForBitSchedule":10,
"bitRampBitCapGrowthRate":5.0,
"roundStartBitRamp":10,
"bitGrowthRate":1.0,
"startingHP":30.0,
"maxBits":999999.0,
"bitsPerRound":5.0,
"coresPerRound":4.0,
"coresForPlayerDamage":1.0,
"startingBits":5.0,
"bitDecayPerRound":0.33333,
"startingCores":25.0
},
"mechanics":{
"basePlayerHealthDamage":1.0,
"damageGrowthBasedOnY":0.0,
"bitsCanStackOnDeployment":true,
"destroyOwnUnitRefund":0.5,
"destroyOwnUnitsEnabled":true,
"stepsRequiredSelfDestruct":5,
"selfDestructRadius":1.5,
"shieldDecayPerFrame":0.15,
"meleeMultiplier":0,
"destroyOwnUnitDelay":1,
"rerouteMidRound":true,
"firewallBuildTime":0
}
}