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So the issue appears to be that it doesn't fire the pickup event when it should, and the other events it does fire would fire more than one would like for our specific use case.
So I'm going to wait and see what the verdict is on this, and if they fix it I'll let you know, if they do not, I will likely implement the DropItemEvent and release an update.
Admin: /give Player gold_ingot
Player - Recieves item soulbound to Player
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