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VRS tutorial crashes on iOS #89
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For some reason Metal can't open include files even though they are in the package when compiling shaders on iOS. |
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I'm getting the following run-time when trying to run VRS example (XCode 13.2.1):
Diligent Engine: ERROR in ShaderMtlImpl() (ShaderMtlImpl.mm, 423): Failed to compile MSL source:
program_source:9:10: fatal error: 'Structures.fxh' file not found
#include "Structures.fxh"
^~~~~~~~~~~~~~~~
Diligent Engine: ERROR in CreateDeviceObject() (RenderDeviceBase.hpp, 511): Failed to create Shader object 'Blit - VS'
Diligent Engine: ERROR in ShaderMtlImpl() (ShaderMtlImpl.mm, 423): Failed to compile MSL source:
program_source:9:10: fatal error: 'Structures.fxh' file not found
#include "Structures.fxh"
^~~~~~~~~~~~~~~~
Diligent Engine: ERROR in CreateDeviceObject() (RenderDeviceBase.hpp, 511): Failed to create Shader object 'Blit - PS'
Diligent Engine: ERROR in ValidateGraphicsPipelineCreateInfo() (PipelineStateBase.cpp, 554): Description of graphics PSO 'Blit to swapchain image' is invalid: Vertex shader must not be null.
Diligent Engine: ERROR in CreateDeviceObject() (RenderDeviceBase.hpp, 511): Failed to create Pipeline State object 'Blit to swapchain image'
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