Can I use the same texture for render target and shader resource at the same time? #174
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TheMostDiligent
FlightBlaze
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Can I use the same texture for render target and shader resource at the same time?
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Answered by
TheMostDiligent
Dec 2, 2021
Replies: 2 comments 5 replies
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This is prohibited in general case, but may be possible in certain specific scenarios. |
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This usage is invalid. You should define blend state in the pipeline state description. |
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TheMostDiligent
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This usage is invalid. You should define blend state in the pipeline state description.