From 41664d272b888b060c5ccc6d8bc499c16f42d2f9 Mon Sep 17 00:00:00 2001 From: Digitalroot Date: Mon, 4 Nov 2024 22:46:29 -0800 Subject: [PATCH] Updated for VH 0.219.14 --- .../Vanilla/CraftingStationNames.cs | 3 ++ .../Vanilla/ItemDropNames.cs | 52 +++++++++++++++++++ .../Vanilla/LocationNames.cs | 5 ++ .../Vanilla/NpcNames.cs | 13 +++++ 4 files changed, 73 insertions(+) create mode 100644 src/Digitalroot.Valheim.Common.Names/Vanilla/NpcNames.cs diff --git a/src/Digitalroot.Valheim.Common.Names/Vanilla/CraftingStationNames.cs b/src/Digitalroot.Valheim.Common.Names/Vanilla/CraftingStationNames.cs index 8dddb8f..af516e2 100644 --- a/src/Digitalroot.Valheim.Common.Names/Vanilla/CraftingStationNames.cs +++ b/src/Digitalroot.Valheim.Common.Names/Vanilla/CraftingStationNames.cs @@ -9,7 +9,10 @@ public static partial class CraftingStationNames public static readonly string Blackforge = PrefabNames.Blackforge; public static readonly string Cauldron = PrefabNames.PieceCauldron; public static readonly string Forge = PrefabNames.Forge; + public static string Ketill => MeadCauldron; + public static readonly string MeadCauldron = PrefabNames.PieceMeadCauldron; public static readonly string MageTable = PrefabNames.PieceMagetable; + public static readonly string Preptable = PrefabNames.PiecePreptable; public static readonly string Stonecutter = PrefabNames.PieceStonecutter; public static readonly string Workbench = PrefabNames.PieceWorkbench; } diff --git a/src/Digitalroot.Valheim.Common.Names/Vanilla/ItemDropNames.cs b/src/Digitalroot.Valheim.Common.Names/Vanilla/ItemDropNames.cs index 6685719..4f511d1 100644 --- a/src/Digitalroot.Valheim.Common.Names/Vanilla/ItemDropNames.cs +++ b/src/Digitalroot.Valheim.Common.Names/Vanilla/ItemDropNames.cs @@ -1,4 +1,5 @@ using System.Collections.Generic; + // ReSharper disable IdentifierTypo namespace Digitalroot.Valheim.Common.Names.Vanilla @@ -28,6 +29,8 @@ public static partial class ItemDropNames public static string ArmorFenringLegs = PrefabNames.ArmorFenringLegs; public static string ArmorFlametalChest = PrefabNames.ArmorFlametalChest; public static string ArmorFlametalLegs = PrefabNames.ArmorFlametalLegs; + public static string ArmorHarvester1 = PrefabNames.ArmorHarvester1; + public static string ArmorHarvester2 = PrefabNames.ArmorHarvester2; public static string ArmorAshlandsMediumChest = PrefabNames.ArmorAshlandsMediumChest; public static string ArmorAshlandsMediumlegs = PrefabNames.ArmorAshlandsMediumlegs; public static string ArmorBronzeChest = PrefabNames.ArmorBronzeChest; @@ -86,6 +89,7 @@ public static partial class ItemDropNames public static string BarleyFlour = PrefabNames.BarleyFlour; public static string BarleyWine = PrefabNames.BarleyWine; public static string BarleyWineBase = PrefabNames.BarleyWineBase; + public static string BarrelRings = PrefabNames.BarrelRings; public static string Battleaxe = PrefabNames.Battleaxe; public static string BattleaxeCrystal = PrefabNames.BattleaxeCrystal; public static string BeechSeeds = PrefabNames.BeechSeeds; @@ -132,6 +136,7 @@ public static partial class ItemDropNames public static string BronzeNails = PrefabNames.BronzeNails; public static string BronzeScrap = PrefabNames.BronzeScrap; public static string BugMeat = PrefabNames.BugMeat; + public static string CandleWick = PrefabNames.CandleWick; public static string CapeAsh = PrefabNames.CapeAsh; public static string CapeAsksvin = PrefabNames.CapeAsksvin; public static string CapeDeerHide = PrefabNames.CapeDeerHide; @@ -186,6 +191,7 @@ public static partial class ItemDropNames public static string CryptKey = PrefabNames.CryptKey; public static string Crystal = PrefabNames.Crystal; public static string Cultivator = PrefabNames.Cultivator; + public static string CuredSquirrelHamstring = PrefabNames.CuredSquirrelHamstring; public static string Dandelion = PrefabNames.Dandelion; public static string DeerHide = PrefabNames.DeerHide; public static string DeerMeat = PrefabNames.DeerMeat; @@ -214,6 +220,15 @@ public static partial class ItemDropNames public static string Entrails = PrefabNames.Entrails; public static string Eyescream = PrefabNames.Eyescream; public static string FaderDrop = PrefabNames.FaderDrop; + public static string FeastAshlandsMaterial = PrefabNames.FeastAshlandsMaterial; + public static string FeastBlackforestMaterial = PrefabNames.FeastBlackforestMaterial; + public static string Feaster = PrefabNames.Feaster; + public static string FeastMeadowsMaterial = PrefabNames.FeastMeadowsMaterial; + public static string FeastMistlandsMaterial = PrefabNames.FeastMistlandsMaterial; + public static string FeastMountainsMaterial = PrefabNames.FeastMountainsMaterial; + public static string FeastOceansMaterial = PrefabNames.FeastOceansMaterial; + public static string FeastPlainsMaterial = PrefabNames.FeastPlainsMaterial; + public static string FeastSwampsMaterial = PrefabNames.FeastSwampsMaterial; public static string Feathers = PrefabNames.Feathers; public static string FineWood = PrefabNames.FineWood; public static string FirCone = PrefabNames.FirCone; @@ -240,7 +255,9 @@ public static partial class ItemDropNames public static string FlametalOreNew = PrefabNames.FlametalOreNew; public static string Flax = PrefabNames.Flax; public static string Flint = PrefabNames.Flint; + public static string FragrantBundle = PrefabNames.FragrantBundle; public static string FreezeGland = PrefabNames.FreezeGland; + public static string FreshSeaweed = PrefabNames.FreshSeaweed; public static string GemstoneBlue = PrefabNames.GemstoneBlue; public static string GemstoneGreen = PrefabNames.GemstoneGreen; public static string GemstoneRed = PrefabNames.GemstoneRed; @@ -323,30 +340,53 @@ public static partial class ItemDropNames public static string Mandible = PrefabNames.Mandible; public static string MarinatedGreens = PrefabNames.MarinatedGreens; public static string MashedMeat = PrefabNames.MashedMeat; + + #region MeadBase + + public static string MeadBaseBugRepellent = PrefabNames.MeadBaseBugRepellent; + public static string MeadBaseBzerker = PrefabNames.MeadBaseBzerker; public static string MeadBaseEitrLingering = PrefabNames.MeadBaseEitrLingering; public static string MeadBaseEitrMinor = PrefabNames.MeadBaseEitrMinor; public static string MeadBaseFrostResist = PrefabNames.MeadBaseFrostResist; + public static string MeadBaseHasty = PrefabNames.MeadBaseHasty; public static string MeadBaseHealthLingering = PrefabNames.MeadBaseHealthLingering; public static string MeadBaseHealthMajor = PrefabNames.MeadBaseHealthMajor; public static string MeadBaseHealthMedium = PrefabNames.MeadBaseHealthMedium; public static string MeadBaseHealthMinor = PrefabNames.MeadBaseHealthMinor; + public static string MeadBaseLightFoot = PrefabNames.MeadBaseLightFoot; public static string MeadBasePoisonResist = PrefabNames.MeadBasePoisonResist; public static string MeadBaseStaminaLingering = PrefabNames.MeadBaseStaminaLingering; public static string MeadBaseStaminaMedium = PrefabNames.MeadBaseStaminaMedium; public static string MeadBaseStaminaMinor = PrefabNames.MeadBaseStaminaMinor; + public static string MeadBaseStrength = PrefabNames.MeadBaseStrength; + public static string MeadBaseSwimmer = PrefabNames.MeadBaseSwimmer; + public static string MeadBaseTamer = PrefabNames.MeadBaseTamer; public static string MeadBaseTasty = PrefabNames.MeadBaseTasty; + + #endregion + + #region Meads + + public static string MeadBugRepellent = PrefabNames.MeadBugRepellent; + public static string MeadBzerker = PrefabNames.MeadBzerker; public static string MeadEitrLingering = PrefabNames.MeadEitrLingering; public static string MeadEitrMinor = PrefabNames.MeadEitrMinor; public static string MeadFrostResist = PrefabNames.MeadFrostResist; + public static string MeadHasty = PrefabNames.MeadHasty; public static string MeadHealthLingering = PrefabNames.MeadHealthLingering; public static string MeadHealthMajor = PrefabNames.MeadHealthMajor; public static string MeadHealthMedium = PrefabNames.MeadHealthMedium; public static string MeadHealthMinor = PrefabNames.MeadHealthMinor; + public static string MeadLightfoot = PrefabNames.MeadLightfoot; public static string MeadPoisonResist = PrefabNames.MeadPoisonResist; public static string MeadStaminaLingering = PrefabNames.MeadStaminaLingering; public static string MeadStaminaMedium = PrefabNames.MeadStaminaMedium; public static string MeadStaminaMinor = PrefabNames.MeadStaminaMinor; public static string MeadTasty = PrefabNames.MeadTasty; + public static string MeadTrollPheromones = PrefabNames.MeadTrollPheromones; + + #endregion + public static string MeatPlatter = PrefabNames.MeatPlatter; public static string MeatPlatterUncooked = PrefabNames.MeatPlatterUncooked; public static string MechanicalSpring = PrefabNames.MechanicalSpring; @@ -358,6 +398,7 @@ public static partial class ItemDropNames public static string MorgenHeart = PrefabNames.MorgenHeart; public static string Mushroom = PrefabNames.Mushroom; public static string MushroomBlue = PrefabNames.MushroomBlue; + public static string MushroomBzerker = PrefabNames.MushroomBzerker; public static string MushroomJotunPuffs = PrefabNames.MushroomJotunPuffs; public static string MushroomMagecap = PrefabNames.MushroomMagecap; public static string MushroomOmelette = PrefabNames.MushroomOmelette; @@ -384,8 +425,10 @@ public static partial class ItemDropNames public static string PlaceofMystery3 = PrefabNames.PlaceofMystery3; public static string PotShardGreen = PrefabNames.PotShardGreen; public static string PotShardRed = PrefabNames.PotShardRed; + public static string PowderedDragonEgg = PrefabNames.PowderedDragonEgg; public static string ProustitePowder = PrefabNames.ProustitePowder; public static string PukeBerries = PrefabNames.Pukeberries; + public static string PungentPebbles = PrefabNames.PungentPebbles; public static string QueenBee = PrefabNames.QueenBee; public static string QueenDrop = PrefabNames.QueenDrop; public static string QueensJam = PrefabNames.QueensJam; @@ -404,6 +447,8 @@ public static partial class ItemDropNames public static string Sausages = PrefabNames.Sausages; public static string ScaleHide = PrefabNames.ScaleHide; public static string ScorchingMedley = PrefabNames.ScorchingMedley; + public static string Scythe = PrefabNames.Scythe; + public static string ScytheHandle = PrefabNames.ScytheHandle; public static string SerpentMeat = PrefabNames.SerpentMeat; public static string SerpentMeatCooked = PrefabNames.SerpentMeatCooked; public static string SerpentScale = PrefabNames.SerpentScale; @@ -447,6 +492,12 @@ public static partial class ItemDropNames public static string SpearSplitnerLightning = PrefabNames.SpearSplitnerLightning; public static string SpearSplitnerNature = PrefabNames.SpearSplitnerNature; public static string SpearWolfFang = PrefabNames.SpearWolfFang; + public static string SpiceAshlands = PrefabNames.SpiceAshlands; + public static string SpiceForests = PrefabNames.SpiceForests; + public static string SpiceMistlands = PrefabNames.SpiceMistlands; + public static string SpiceMountains = PrefabNames.SpiceMountains; + public static string SpiceOceans = PrefabNames.SpiceOceans; + public static string SpicePlains = PrefabNames.SpicePlains; public static string SpicyMarmalade = PrefabNames.SpicyMarmalade; public static string StaffClusterbomb = PrefabNames.StaffClusterbomb; public static string StaffFireball = PrefabNames.StaffFireball; @@ -531,6 +582,7 @@ public static partial class ItemDropNames public static string TrophyGrowth = PrefabNames.TrophyGrowth; public static string TrophyHare = PrefabNames.TrophyHare; public static string TrophyHatchling = PrefabNames.TrophyHatchling; + public static string TrophyKvastur = PrefabNames.TrophyKvastur; public static string TrophyLeech = PrefabNames.TrophyLeech; public static string TrophyLox = PrefabNames.TrophyLox; public static string TrophyMorgen = PrefabNames.TrophyMorgen; diff --git a/src/Digitalroot.Valheim.Common.Names/Vanilla/LocationNames.cs b/src/Digitalroot.Valheim.Common.Names/Vanilla/LocationNames.cs index 91958cd..81f2ad7 100644 --- a/src/Digitalroot.Valheim.Common.Names/Vanilla/LocationNames.cs +++ b/src/Digitalroot.Valheim.Common.Names/Vanilla/LocationNames.cs @@ -11,6 +11,7 @@ public static partial class LocationNames public static readonly string AbandonedLogCabin03 = PrefabNames.AbandonedLogCabin03; public static readonly string AbandonedLogCabin04 = PrefabNames.AbandonedLogCabin04; public static readonly string AshlandRuins = PrefabNames.AshlandRuins; + public static readonly string BogWitchCamp = PrefabNames.BogWitchCamp; public static readonly string CharredFortress = PrefabNames.CharredFortress; public static readonly string CharredTowerRuins1 = PrefabNames.CharredTowerRuins1; public static readonly string CharredTowerRuins1Dvergr = PrefabNames.CharredTowerRuins1Dvergr; @@ -20,9 +21,13 @@ public static partial class LocationNames public static readonly string CharredRuins2 = PrefabNames.CharredRuins2; public static readonly string CharredRuins3 = PrefabNames.CharredRuins3; public static readonly string CharredRuins4 = PrefabNames.CharredRuins4; + public static readonly string DevDressingRoom = PrefabNames.DevDressingRoom; public static readonly string DevHouse1 = PrefabNames.DevHouse1; public static readonly string DevHouse2 = PrefabNames.DevHouse2; public static readonly string DevHouse3 = PrefabNames.DevHouse3; + public static readonly string DevHouse4 = PrefabNames.DevHouse4; + public static readonly string DevHouse5 = PrefabNames.DevHouse5; + public static readonly string DevKitchen = PrefabNames.DevKitchen; public static readonly string DgCave = PrefabNames.DgCave; public static readonly string DgDvergrBoss = PrefabNames.DgDvergrBoss; public static readonly string DgAshlandRuins = PrefabNames.DgAshlandRuins; diff --git a/src/Digitalroot.Valheim.Common.Names/Vanilla/NpcNames.cs b/src/Digitalroot.Valheim.Common.Names/Vanilla/NpcNames.cs new file mode 100644 index 0000000..b1c23ea --- /dev/null +++ b/src/Digitalroot.Valheim.Common.Names/Vanilla/NpcNames.cs @@ -0,0 +1,13 @@ +using System.Collections.Generic; + +namespace Digitalroot.Valheim.Common.Names.Vanilla; + +public static partial class NpcNames +{ + public static readonly IEnumerable AllNames = Utils.AllNames(typeof(NpcNames)); + public static readonly string Haldor = PrefabNames.Haldor; + public static readonly string Hildir = PrefabNames.Hildir; + public static readonly string BogWitch = PrefabNames.BogWitch; + public static readonly string Odin = PrefabNames.Odin; + public static readonly string BogWitchKvastur = PrefabNames.BogWitchKvastur; +}