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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v0.2] - 2024-07-09

Changes

  • Improved autoprod:
  • Multiple brothels should be assigned to different genders.
  • Improved unpacking (if path was blocked).
  • mproved handling of harvesting when the path was blocked.
  • Lower priority of hospital if no one is injured.
  • Implemented border stone function: Carry nearby material home.
  • Fixed and improved detection of multiple different dig-sites.
  • Improved priority of mushroom harvesting.
  • Fixed handling of failure to pick up material.
  • Fixed locking of assigned material.
  • Improved searching for brothel: Check gender.
  • Show additional icons to indicate current plan for spare-time.
  • Gnomes now prefer living rooms ("homes") with higher quality.
  • Gnomes won't go to the hospital if they are dying of old age.
  • Added a newsticker for when a gnome can't find a path multiple times.

Removed

  • removed multiple bugfixes, because they were ported to BugFix mod:
  • Fixed a bug where the barkeeper would get stuck when four orders are pending at the same time.
  • Fixed a bug where the first position of bowlers would become unusable in certain situations.
  • Fixed that other bowling guests can cheer or boo at the current bowler.
  • Fixed a bug where gnomes could no longer use the disco and would leave immediately after arriving.
  • Workaround for when the bowling alley is stuck because the gnome registered as current bowler has left somehow.
  • Fixed a bug in the lava world where Fenris isn't found in his lair.

[v0.1] - 2022-04-22

Added

  • Due to technical limitations, the new scheduler for work is a completely new implementation, independent of the original one. Therefore I can't give a list of changes - it is just different.
  • Increased search range for a hospital from 40 units to 160 units.
  • Reduced the late-game needs for quality and variety of spare-time activities: At high "civilization states" the gnome's requirements were impossible to satisfy, resulting in significant mood losses.
  • Young gnomes should not become unsatisfied with the quality of baths/kitchens/beds/etc just because they had not yet the chance to visit those places.
  • Completely changed the way gnomes judge the food variety (because the old method sucks).
  • Changed the priorities for searching for spare-time activities (because the old method sucks).
  • The barkeeper now starts their first task immediately after arriving, instead of idling around for ten seconds first.
  • F9 now drops only material items if the gnome has at least one such item in inventory. Otherwise, everything is dropped (like before).
  • Increased the range at which food items are considered to be in the kitchen from 7 to 10 (all three kitchens, but not the fire place).
  • Fixed a bug where the barkeeper would get stuck when four orders are pending at the same time.
  • Fixed a bug where the first position of bowlers would become unusable in certain situations.
  • Fixed that other bowling guests can cheer or boo at the current bowler.
  • Fixed that if many items are already on the ground, a gnome might fail to put down another item.
  • Fixed what looks like a typo and should affect how gnomes decide they are done with their current spare-time activity.
  • Reduced the mood loss from bad sleep quality (insufficient beds) by half. The same code was in here twice, so it seems this was not intentional (and thus I consider it a bug).
  • Fixed a bug where gnomes could no longer use the disco and would leave immediately after arriving.
  • Fixed a bug where the hospital would no longer work after a patient died.
  • Workaround for when the bowling alley is stuck because the gnome registered as current bowler has left somehow.
  • Partially fixed the animation at the hospital where the patient should lay in bed: Now they are laying, but hovering a bit above the bed ...
  • Fixed a bug in the lava world where Fenris isn't found in his lair.