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Change Survival Weights #1048
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Im fine with increasing the ninja spawns but if we're doing that we shouldnt increase the dragon spawns, as more ninjas means more dragons. And until we fix the whole "Dragons can round-remove dozens of people for free" issue, I wouldnt want even more dragons as all they do now is cause frustration. Everything else seems fine, except maybe leave the mass paracusia just make it extra rare |
I would personally like to see some stuff become a separate timer when it comes to when they happen. |
fair enough, but i believe upstream has noticed the bug thanks to the recent lilten video and theres a pr open to fix it. ive certainly never minded the dragon butchering issue, because i always play a carp as soon as i get eaten.
there is already a separate thing that randomly spawns mice on a timer. i could just modify that to include cockroaches occasionally |
These are to dilute the pool, and without them you'd make the round significantly worse. RampingStationEventScheduler will attempt to run an event 4 to 12 minutes after the round starts, and every 4-12 minutes after that. The time between events decreases with every run. Removing all "boring" events will just result in a constant barage of antags and gas leaks |
that is the plan! :) survival, as a gamemode, really shines when shit hits the fan and the crew works together to overcome conflict and has something to actually talk about. this can't happen when survival is toothless like it is now in the majority of rounds. |
Survival, as a gamemode, is a half assed implementation(also said by the person that wrote it) that wasn't production ready. With the upcoming feature freeze and push for release it'll likely see some big improvements in how events get picked |
thats fair, but i could make it a bit better right now! |
Can we like, just increase the chance of other gamemodes like traitor because survival is shitterfest and boring. |
survival rn is not enought survival and just selfantag gamemode, either reducing survival rate or increase weight of events that actually do feel like survival will work. also a lot of events in survival are removed because "lol lrp" which wasent even consulted with the community as we now have to do |
survival is unusable imo sometimes a 2h round is extended and nothing happens other times theres 5 minor antags and 20 slime events |
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> This PR updates the Gax map, fixing some important things. --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![Example Media Embed](https://example.com/thisimageisntreal.png) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - fix: Gax station: fixed arrivals being unable to dock due to meteor shielding and translated security camera names to English.
Description
See #1047.
Its called 'Survival', not 'Extended' or 'Sandbox', yet there are frequently extremely boring rounds where nothing challenges the station for the full 2 hours and then we all just go home and hope the next round is a different mode. There ARE, sometimes, fun survival rounds... when the dice rolls in favor of conflict. What it should really be called is 'The Self-Antag Honeypot', because I'm sure the admins always have fun.
I can, and have, already made a PR to fix these things and will do so again as soon as we can come to any kind of consensus.
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