From ca2d6cdd44e2c38d72f63dbcd9f44b4593aedd09 Mon Sep 17 00:00:00 2001 From: TadJohnson00 Date: Fri, 13 Oct 2023 14:00:10 +1000 Subject: [PATCH] Reworked riot suit, resprited helmets Riot suit now fits palette and theme, and should be more balanced as compared to plate carrier and duravest Also helmets now resprited --- .../Catalog/Cargo/cargo_security.yml | 6 ++-- .../Catalog/Fills/Crates/security.yml | 2 +- .../Entities/Clothing/OuterClothing/armor.yml | 26 +++++++++++++- .../Entities/Clothing/Head/helmets.yml | 8 ++--- .../Prototypes/Procedural/salvage_rewards.yml | 2 +- .../light_riot.rsi/equipped-HELMET.png | Bin 0 -> 1159 bytes .../Head/Helmets/light_riot.rsi/icon.png | Bin 0 -> 749 bytes .../Helmets/light_riot.rsi/inhand-left.png | Bin 0 -> 1047 bytes .../Helmets/light_riot.rsi/inhand-right.png | Bin 0 -> 965 bytes .../Head/Helmets/light_riot.rsi/meta.json | 26 ++++++++++++++ .../Helmets/security.rsi/equipped-HELMET.png | Bin 0 -> 1144 bytes .../Head/Helmets/security.rsi/icon.png | Bin 0 -> 715 bytes .../Head/Helmets/security.rsi/inhand-left.png | Bin 0 -> 653 bytes .../Helmets/security.rsi/inhand-right.png | Bin 0 -> 639 bytes .../security.rsi/light-equipped-HELMET.png | Bin 0 -> 952 bytes .../security.rsi/lighton-equipped-HELMET.png | Bin 0 -> 1070 bytes .../Head/Helmets/security.rsi/meta.json | 34 ++++++++++++++++++ .../Armor/riot.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 1478 bytes .../OuterClothing/Armor/riot.rsi/icon.png | Bin 0 -> 866 bytes .../Armor/riot.rsi/inhand-left.png | Bin 0 -> 910 bytes .../Armor/riot.rsi/inhand-right.png | Bin 0 -> 900 bytes .../OuterClothing/Armor/riot.rsi/meta.json | 26 ++++++++++++++ 22 files changed, 120 insertions(+), 10 deletions(-) create mode 100644 Resources/Textures/DeltaV/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DeltaV/Clothing/Head/Helmets/light_riot.rsi/icon.png create mode 100644 Resources/Textures/DeltaV/Clothing/Head/Helmets/light_riot.rsi/inhand-left.png create mode 100644 Resources/Textures/DeltaV/Clothing/Head/Helmets/light_riot.rsi/inhand-right.png create mode 100644 Resources/Textures/DeltaV/Clothing/Head/Helmets/light_riot.rsi/meta.json create mode 100644 Resources/Textures/DeltaV/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png create mode 100644 Resources/Textures/DeltaV/Clothing/Head/Helmets/security.rsi/icon.png create mode 100644 Resources/Textures/DeltaV/Clothing/Head/Helmets/security.rsi/inhand-left.png create mode 100644 Resources/Textures/DeltaV/Clothing/Head/Helmets/security.rsi/inhand-right.png create mode 100644 Resources/Textures/DeltaV/Clothing/Head/Helmets/security.rsi/light-equipped-HELMET.png create mode 100644 Resources/Textures/DeltaV/Clothing/Head/Helmets/security.rsi/lighton-equipped-HELMET.png create mode 100644 Resources/Textures/DeltaV/Clothing/Head/Helmets/security.rsi/meta.json create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/Armor/riot.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/Armor/riot.rsi/icon.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/Armor/riot.rsi/inhand-left.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/Armor/riot.rsi/inhand-right.png create mode 100644 Resources/Textures/DeltaV/Clothing/OuterClothing/Armor/riot.rsi/meta.json diff --git a/Resources/Prototypes/Catalog/Cargo/cargo_security.yml b/Resources/Prototypes/Catalog/Cargo/cargo_security.yml index b20f101f4c1..a616202bdba 100644 --- a/Resources/Prototypes/Catalog/Cargo/cargo_security.yml +++ b/Resources/Prototypes/Catalog/Cargo/cargo_security.yml @@ -1,7 +1,7 @@ - type: cargoProduct id: SecurityArmor icon: - sprite: Clothing/OuterClothing/Armor/security.rsi + sprite: DeltaV/Clothing/OuterClothing/Armor/platecarrier.rsi # DeltaV - resprite state: icon product: CrateSecurityArmor cost: 1000 # DeltaV - raise price for buffed armour @@ -11,7 +11,7 @@ - type: cargoProduct id: SecurityHelmet icon: - sprite: Clothing/Head/Helmets/security.rsi + sprite: DeltaV/Clothing/Head/Helmets/security.rsi # DeltaV - resprite state: icon product: CrateSecurityHelmet cost: 550 @@ -31,7 +31,7 @@ - type: cargoProduct id: SecurityRiot icon: - sprite: Clothing/OuterClothing/Armor/riot.rsi + sprite: DeltaV/Clothing/OuterClothing/Armor/riot.rsi # DeltaV - resprite state: icon product: CrateSecurityRiot cost: 5500 diff --git a/Resources/Prototypes/Catalog/Fills/Crates/security.yml b/Resources/Prototypes/Catalog/Fills/Crates/security.yml index 6df9d1d799e..b5f5518664e 100644 --- a/Resources/Prototypes/Catalog/Fills/Crates/security.yml +++ b/Resources/Prototypes/Catalog/Fills/Crates/security.yml @@ -38,7 +38,7 @@ components: - type: StorageFill contents: - - id: ClothingOuterArmorRiot + - id: ClothingOuterArmorARC # DeltaV - ClothingOuterArmorRiot replaced in favour of ARC suit amount: 2 - id: ClothingHeadHelmetRiot amount: 2 diff --git a/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/armor.yml b/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/armor.yml index a57d550ef4b..9c5d5edaa8c 100644 --- a/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/armor.yml +++ b/Resources/Prototypes/DeltaV/Entities/Clothing/OuterClothing/armor.yml @@ -18,7 +18,7 @@ Heat: 0.80 - type: ClothingSpeedModifier walkModifier: 0.90 - sprintModifier: 0.8 + sprintModifier: 0.80 - type: ExplosionResistance # More protective against explosives than you think. Helps in preventing all those vital organs from jiggling around o.o damageCoefficient: 0.70 @@ -42,3 +42,27 @@ Heat: 0.90 - type: ExplosionResistance # Better than nothing against a blast or shockwave. damageCoefficient: 0.90 + +- type: entity + parent: ClothingOuterBaseLarge + id: ClothingOuterArmorARC + name: ARCS + description: The Advanced Riot Control Suit, or ARCS for short, is generally regarded as far too bulky and overly hot for any practical use - but when the riots are raging, most officers invariably take great comfort from the thick and claustrophobic padding. + components: + - type: Sprite + sprite: DeltaV/Clothing/OuterClothing/Armor/riot.rsi + - type: Clothing + sprite: DeltaV/Clothing/OuterClothing/Armor/riot.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.40 + Slash: 0.40 + Piercing: 0.70 + Heat: 0.70 + - type: ClothingSpeedModifier + walkModifier: 0.80 + sprintModifier: 0.70 + - type: ExplosionResistance # Almost as good as a plate carrier! Still not going to save you from most bombs though. + damageCoefficient: 0.80 + - type: GroupExamine diff --git a/Resources/Prototypes/Entities/Clothing/Head/helmets.yml b/Resources/Prototypes/Entities/Clothing/Head/helmets.yml index c7622e60be6..59a63957dc5 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/helmets.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/helmets.yml @@ -9,9 +9,9 @@ description: Standard security gear. Protects the head from impacts. components: - type: Sprite - sprite: Clothing/Head/Helmets/security.rsi + sprite: DeltaV/Clothing/Head/Helmets/security.rsi # DeltaV - resprite - type: Clothing - sprite: Clothing/Head/Helmets/security.rsi + sprite: DeltaV/Clothing/Head/Helmets/security.rsi # DeltaV - resprite - type: Armor #Values seem to let the user survive one extra hit if attacked consistently. modifiers: coefficients: @@ -79,9 +79,9 @@ description: It's a helmet specifically designed to protect against close range attacks. components: - type: Sprite - sprite: Clothing/Head/Helmets/light_riot.rsi + sprite: DeltaV/Clothing/Head/Helmets/light_riot.rsi # DeltaV - resprite - type: Clothing - sprite: Clothing/Head/Helmets/light_riot.rsi + sprite: DeltaV/Clothing/Head/Helmets/light_riot.rsi # DeltaV - resprite - type: IngestionBlocker - type: Armor modifiers: diff --git a/Resources/Prototypes/Procedural/salvage_rewards.yml b/Resources/Prototypes/Procedural/salvage_rewards.yml index 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