From a90589de37f38f1eefbac6e6a575e2090d7267cc Mon Sep 17 00:00:00 2001 From: ps3moira <113228053+ps3moira@users.noreply.github.com> Date: Sat, 23 Dec 2023 14:45:45 -0800 Subject: [PATCH] Reverts Shot Gun Sprites --- .../Weapons/Guns/Shotguns/shotguns.yml | 4 +- .../Weapons/Guns/Shotguns/shotguns.yml | 22 ++++---- .../Structures/Wallmounts/shotgun_cabinet.yml | 2 +- .../Shotguns/db_shotgun.rsi/bolt-open.png | Bin 0 -> 286 bytes .../db_shotgun.rsi/equipped-BACKPACK.png | Bin 0 -> 912 bytes .../Guns/Shotguns/db_shotgun.rsi/icon.png | Bin 0 -> 266 bytes .../Shotguns/db_shotgun.rsi/inhand-left.png | Bin 0 -> 750 bytes .../Shotguns/db_shotgun.rsi/inhand-right.png | Bin 0 -> 777 bytes .../Guns/Shotguns/db_shotgun.rsi/meta.json | 29 ++++++++++ .../Guns/Shotguns/enforcer.rsi/bolt-open.png | Bin 0 -> 347 bytes .../enforcer.rsi/equipped-BACKPACK.png | Bin 0 -> 1214 bytes .../Guns/Shotguns/enforcer.rsi/icon.png | Bin 0 -> 347 bytes .../Shotguns/enforcer.rsi/inhand-left.png | Bin 0 -> 326 bytes .../Shotguns/enforcer.rsi/inhand-right.png | Bin 0 -> 334 bytes .../Guns/Shotguns/enforcer.rsi/meta.json | 29 ++++++++++ .../equipped-BACKPACK.png | Bin 0 -> 955 bytes .../Shotguns/improvised_shotgun.rsi/icon.png | Bin 0 -> 355 bytes .../improvised_shotgun.rsi/inhand-left.png | Bin 0 -> 944 bytes .../improvised_shotgun.rsi/inhand-right.png | Bin 0 -> 942 bytes .../improvised_shotgun.rsi/ishotgunstep1.png | Bin 0 -> 294 bytes .../improvised_shotgun.rsi/ishotgunstep2.png | Bin 0 -> 403 bytes .../Shotguns/improvised_shotgun.rsi/meta.json | 32 +++++++++++ .../Guns/Shotguns/pump.rsi/bolt-open.png | Bin 0 -> 280 bytes .../Shotguns/pump.rsi/equipped-BACKPACK.png | Bin 0 -> 933 bytes .../Weapons/Guns/Shotguns/pump.rsi/icon.png | Bin 0 -> 278 bytes .../Guns/Shotguns/pump.rsi/inhand-left.png | Bin 0 -> 776 bytes .../Guns/Shotguns/pump.rsi/inhand-right.png | Bin 0 -> 805 bytes .../Weapons/Guns/Shotguns/pump.rsi/meta.json | 29 ++++++++++ .../Guns/Shotguns/sawn.rsi/bolt-open.png | Bin 0 -> 250 bytes .../Shotguns/sawn.rsi/equipped-BACKPACK.png | Bin 0 -> 794 bytes .../Weapons/Guns/Shotguns/sawn.rsi/icon.png | Bin 0 -> 247 bytes .../Guns/Shotguns/sawn.rsi/inhand-left.png | Bin 0 -> 314 bytes .../Guns/Shotguns/sawn.rsi/inhand-right.png | Bin 0 -> 314 bytes .../Weapons/Guns/Shotguns/sawn.rsi/meta.json | 29 ++++++++++ .../cabinet-empty-open.png | Bin 0 -> 486 bytes .../cabinet-filled-closed.png | Bin 0 -> 749 bytes .../cabinet-filled-open.png | Bin 0 -> 757 bytes .../shotgun_cabinet.rsi/cabinet.png | Bin 0 -> 449 bytes .../shotgun_cabinet.rsi/glass-1.png | Bin 0 -> 327 bytes .../shotgun_cabinet.rsi/glass-2.png | Bin 0 -> 388 bytes .../shotgun_cabinet.rsi/glass-3.png | Bin 0 -> 553 bytes .../shotgun_cabinet.rsi/glass-4.png | Bin 0 -> 682 bytes .../shotgun_cabinet.rsi/glass-up.png | Bin 0 -> 129 bytes .../Wallmounts/shotgun_cabinet.rsi/glass.png | Bin 0 -> 237 bytes .../Wallmounts/shotgun_cabinet.rsi/locked.png | Bin 0 -> 104 bytes .../Wallmounts/shotgun_cabinet.rsi/meta.json | 50 ++++++++++++++++++ .../shotgun_cabinet.rsi/shotgun.png | Bin 0 -> 396 bytes .../shotgun_cabinet.rsi/unlocked.png | Bin 0 -> 107 bytes 48 files changed, 211 insertions(+), 15 deletions(-) create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/db_shotgun.rsi/bolt-open.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/db_shotgun.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/db_shotgun.rsi/icon.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/db_shotgun.rsi/inhand-left.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/db_shotgun.rsi/inhand-right.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/db_shotgun.rsi/meta.json create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/enforcer.rsi/bolt-open.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/enforcer.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/enforcer.rsi/icon.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/enforcer.rsi/inhand-left.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/enforcer.rsi/inhand-right.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/enforcer.rsi/meta.json create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi/icon.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi/inhand-left.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi/inhand-right.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi/ishotgunstep1.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi/ishotgunstep2.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi/meta.json create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/pump.rsi/bolt-open.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/pump.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/pump.rsi/icon.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/pump.rsi/inhand-left.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/pump.rsi/inhand-right.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/pump.rsi/meta.json create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/sawn.rsi/bolt-open.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/sawn.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/sawn.rsi/icon.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/sawn.rsi/inhand-left.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/sawn.rsi/inhand-right.png create mode 100644 Resources/Textures/DeltaV/Objects/Weapons/Guns/Shotguns/sawn.rsi/meta.json create mode 100644 Resources/Textures/DeltaV/Structures/Wallmounts/shotgun_cabinet.rsi/cabinet-empty-open.png create mode 100644 Resources/Textures/DeltaV/Structures/Wallmounts/shotgun_cabinet.rsi/cabinet-filled-closed.png create mode 100644 Resources/Textures/DeltaV/Structures/Wallmounts/shotgun_cabinet.rsi/cabinet-filled-open.png create mode 100644 Resources/Textures/DeltaV/Structures/Wallmounts/shotgun_cabinet.rsi/cabinet.png create mode 100644 Resources/Textures/DeltaV/Structures/Wallmounts/shotgun_cabinet.rsi/glass-1.png create mode 100644 Resources/Textures/DeltaV/Structures/Wallmounts/shotgun_cabinet.rsi/glass-2.png create mode 100644 Resources/Textures/DeltaV/Structures/Wallmounts/shotgun_cabinet.rsi/glass-3.png create mode 100644 Resources/Textures/DeltaV/Structures/Wallmounts/shotgun_cabinet.rsi/glass-4.png create mode 100644 Resources/Textures/DeltaV/Structures/Wallmounts/shotgun_cabinet.rsi/glass-up.png create mode 100644 Resources/Textures/DeltaV/Structures/Wallmounts/shotgun_cabinet.rsi/glass.png create mode 100644 Resources/Textures/DeltaV/Structures/Wallmounts/shotgun_cabinet.rsi/locked.png create mode 100644 Resources/Textures/DeltaV/Structures/Wallmounts/shotgun_cabinet.rsi/meta.json create mode 100644 Resources/Textures/DeltaV/Structures/Wallmounts/shotgun_cabinet.rsi/shotgun.png create mode 100644 Resources/Textures/DeltaV/Structures/Wallmounts/shotgun_cabinet.rsi/unlocked.png diff --git a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml index 9a116c350c9..e18a0939c5b 100644 --- a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml +++ b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml @@ -37,9 +37,9 @@ suffix: Beanbag components: - type: Sprite - sprite: Objects/Weapons/Guns/Shotguns/pump.rsi + sprite: DeltaV/Objects/Weapons/Guns/Shotguns/pump.rsi # Delta-V - type: Clothing - sprite: Objects/Weapons/Guns/Shotguns/pump.rsi + sprite: DeltaV/Objects/Weapons/Guns/Shotguns/pump.rsi # Delta-V - type: BallisticAmmoProvider capacity: 4 proto: ShellShotgunBeanbag diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml index 2a0f0920e99..e5289fa40d7 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml @@ -13,7 +13,7 @@ # If you update this also update the bulldog's size. size: 30 - type: Clothing - sprite: Objects/Weapons/Guns/Shotguns/db_shotgun.rsi + sprite: DeltaV/Objects/Weapons/Guns/Shotguns/db_shotgun.rsi # Delta-V quickEquip: false slots: - Back @@ -106,7 +106,7 @@ description: An immortal classic. Uses .50 shotgun shells. components: - type: Sprite - sprite: Objects/Weapons/Guns/Shotguns/db_shotgun.rsi + sprite: DeltaV/Objects/Weapons/Guns/Shotguns/db_shotgun.rsi # Delta-V - type: Gun fireRate: 2 - type: BallisticAmmoProvider @@ -133,11 +133,9 @@ description: A premium combat shotgun based on the Kammerer design, featuring an upgraded clip capacity. .50 shotgun shells. components: - type: Sprite - sprite: Objects/Weapons/Guns/Shotguns/enforcer.rsi + sprite: DeltaV/Objects/Weapons/Guns/Shotguns/enforcer.rsi # Delta-V - type: Clothing - sprite: Objects/Weapons/Guns/Shotguns/enforcer.rsi - - type: Item - sprite: Objects/Weapons/Guns/Shotguns/inhands_64x.rsi + sprite: DeltaV/Objects/Weapons/Guns/Shotguns/enforcer.rsi # Delta-V heldPrefix: enforcer - type: BallisticAmmoProvider @@ -156,9 +154,9 @@ description: When an old Remington design meets modern materials, this is the result. A favourite weapon of militia forces throughout many worlds. Uses .50 shotgun shells. components: - type: Sprite - sprite: Objects/Weapons/Guns/Shotguns/pump.rsi + sprite: DeltaV/Objects/Weapons/Guns/Shotguns/pump.rsi # Delta-V - type: Clothing - sprite: Objects/Weapons/Guns/Shotguns/pump.rsi + sprite: DeltaV/Objects/Weapons/Guns/Shotguns/pump.rsi # Delta-V - type: BallisticAmmoProvider capacity: 4 - type: Tag @@ -172,9 +170,9 @@ description: Groovy! Uses .50 shotgun shells. components: - type: Sprite - sprite: Objects/Weapons/Guns/Shotguns/sawn.rsi + sprite: DeltaV/Objects/Weapons/Guns/Shotguns/sawn.rsi # Delta-V - type: Clothing - sprite: Objects/Weapons/Guns/Shotguns/sawn.rsi + sprite: DeltaV/Objects/Weapons/Guns/Shotguns/sawn.rsi # Delta-V - type: Item size: 10 - type: Gun @@ -246,9 +244,9 @@ description: A shitty, hand-made shotgun that uses .50 shotgun shells. It can only hold one round in the chamber. components: - type: Sprite - sprite: Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi + sprite: DeltaV/Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi # Delta-V - type: Clothing - sprite: Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi + sprite: DeltaV/Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi # Delta-V - type: Item size: 75 - type: Gun diff --git a/Resources/Prototypes/Entities/Structures/Wallmounts/shotgun_cabinet.yml b/Resources/Prototypes/Entities/Structures/Wallmounts/shotgun_cabinet.yml index fcbceb594b8..2f52d5c290d 100644 --- a/Resources/Prototypes/Entities/Structures/Wallmounts/shotgun_cabinet.yml +++ b/Resources/Prototypes/Entities/Structures/Wallmounts/shotgun_cabinet.yml @@ -5,7 +5,7 @@ description: There is a small label that reads "For Emergency use only" along with details for safe use of the shotgun. 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