diff --git a/Content.Server/Weapons/Ranged/Systems/GunSystem.cs b/Content.Server/Weapons/Ranged/Systems/GunSystem.cs index 011a17c018f..7555e682b66 100644 --- a/Content.Server/Weapons/Ranged/Systems/GunSystem.cs +++ b/Content.Server/Weapons/Ranged/Systems/GunSystem.cs @@ -2,7 +2,7 @@ using System.Numerics; using Content.Server.Cargo.Systems; using Content.Server.Power.EntitySystems; -using Content.Server.Stunnable; +using Content.Server.Stunnable; // DeltaV using Content.Server.Temperature.Systems; // DeltaV Heat Change system using Content.Server.Weapons.Ranged.Components; using Content.Shared.Damage; @@ -220,9 +220,10 @@ public override void Shoot(EntityUid gunUid, GunComponent gun, List<(EntityUid? if (hitscan.StaminaDamage > 0f) _stamina.TakeProjectileStaminaDamage(hitEntity, hitscan.StaminaDamage, source: user); // DeltaV - Cope with hitscan not being an entity - // DeltaV: Changes the target's temperature by this amount when hit + // Begin DeltaV Additions: Changes the target's temperature by this amount when hit if (hitscan.HeatChange != 0f) - _temperature.ChangeHeat(hitEntity, hitscan.HeatChange, true); + _temperature.ChangeHeat(hitEntity, hitscan.HeatChange, true); + // End DeltaV Additions var dmg = hitscan.Damage; diff --git a/Resources/Prototypes/Entities/Structures/Machines/lathe.yml b/Resources/Prototypes/Entities/Structures/Machines/lathe.yml index d58d5f4f75a..882e8246799 100644 --- a/Resources/Prototypes/Entities/Structures/Machines/lathe.yml +++ b/Resources/Prototypes/Entities/Structures/Machines/lathe.yml @@ -442,7 +442,6 @@ - MiniSyringe - WeaponColdCannon - WeaponBeamCannon - # End DeltaV additions - type: entity