From 5a326737de037508a9fbb48f99415d77738c4640 Mon Sep 17 00:00:00 2001 From: beck-thompson <107373427+beck-thompson@users.noreply.github.com> Date: Mon, 16 Sep 2024 22:47:55 -0700 Subject: [PATCH] Limit "Die a glorious death" objective to one traitor per round. (#1819) First commit --- Resources/Prototypes/Objectives/traitor.yml | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Resources/Prototypes/Objectives/traitor.yml b/Resources/Prototypes/Objectives/traitor.yml index 2669ab564b2..c2ac0958929 100644 --- a/Resources/Prototypes/Objectives/traitor.yml +++ b/Resources/Prototypes/Objectives/traitor.yml @@ -66,6 +66,10 @@ - EscapeShuttleCondition - StealCondition - type: DieCondition + # The game turns into a massive suicide pact if enough of the traitors have it. Not fun for traitors or security! + # Giving it a limit keeps the objective unique and interesting without being overdone. + - type: ObjectiveLimit # Delta-V + limit: 1 # Delta-V #- type: entity # parent: [BaseTraitorObjective, BaseLivingObjective]