diff --git a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml index 5a92d7435bc..2eac2b57f9c 100644 --- a/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml +++ b/Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml @@ -20,7 +20,6 @@ shader: unshaded color: red - type: Ammo - - type: Physics - type: Fixtures fixtures: projectile: @@ -30,7 +29,15 @@ hard: false mask: - Opaque - fly-by: *flybyfixture + fly-by: + shape: !type:PhysShapeCircle + radius: 1.5 + layer: + - Impassable + - MidImpassable + - HighImpassable + - LowImpassable + hard: False - type: Projectile impactEffect: BulletImpactEffectRedDisabler damage: