From 62fcb6bd96802b2540ecee245f2797c9e7ff52f4 Mon Sep 17 00:00:00 2001 From: Plykiya <58439124+Plykiya@users.noreply.github.com> Date: Wed, 3 Jul 2024 18:51:46 -0700 Subject: [PATCH] Makes portable flashers destructable (#29564) Makes portable flashers destructible Co-authored-by: plykiya --- Resources/Prototypes/Entities/Objects/Weapons/security.yml | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/Resources/Prototypes/Entities/Objects/Weapons/security.yml b/Resources/Prototypes/Entities/Objects/Weapons/security.yml index 74a42c07742cb0..24bc21c4367957 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/security.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/security.yml @@ -180,7 +180,7 @@ - type: entity name: portable flasher - parent: BaseStructure + parent: BaseMachine id: PortableFlasher description: An ultrabright flashbulb with a proximity trigger, useful for making an area security-only. components: @@ -196,14 +196,11 @@ !type:PhysShapeCircle radius: 2 repeating: true - - type: Anchorable - type: Sprite sprite: Objects/Weapons/pflash.rsi layers: - state: "off" map: ["enum.ProximityTriggerVisualLayers.Base"] - - type: InteractionOutline - - type: Physics - type: Fixtures fixtures: fix1: