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If we have a lot of inventory items and other heavily reliant scriptable objects, we'd normally utilize an ID system. But a common problem is that when duplicating and copying scriptable objects, its ID gets duplicated; hence, making their IDs not unique.
We can grab the unique ID from the meta file like what this user did:
If we have a lot of inventory items and other heavily reliant scriptable objects, we'd normally utilize an ID system. But a common problem is that when duplicating and copying scriptable objects, its ID gets duplicated; hence, making their IDs not unique.
We can grab the unique ID from the meta file like what this user did:
BaseScriptableObject.cs :
Weapon.cs (Example scriptable object):
I think this would be a great addition to add. but, feel free to adjust those above
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