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Describe the bug
Using bone collisions in per-vertex-shape results in can-collide-with-tag being overridden. Potentially affects triangle shapes, but not tested.
To Reproduce
Create a per-vertex-shape
Add a can-collide-with-tag to a per-triangle-shape with a tag set
Collision works as expected
Add a can-collide-with-bone to any bone
Collision with the bone now works, however collision with tag does not occur
Expected behavior
Adding can-collide-with-bone does not silently override configuration of can-collide-with-tag (collision is on by default, afaik).
Example config
<per-vertex-shape name="VertexOfWoe">
<margin>0.1</margin>
<shared>internal</shared>
<tag>hair</tag>
<no-collide-with-tag>explosive_nipple</no-collide-with-tag>
<can-collide-with-bone>NPC L Bone [LBon]</can-collide-with-bone>
<can-collide-with-tag>body</can-collide-with-tag> <!-- ignored -->
<can-collide-with-tag>ground</can-collide-with-tag> <!-- ignored -->
</per-vertex-shape>
The text was updated successfully, but these errors were encountered:
no-collide-with-* is completely ignored if any entries in their respective can-collide-with-* have been added. Setting one can-* is equivalent to setting no-* on literally everything else.
Describe the bug
Using bone collisions in
per-vertex-shape
results incan-collide-with-tag
being overridden. Potentially affects triangle shapes, but not tested.To Reproduce
per-vertex-shape
can-collide-with-tag
to a per-triangle-shape with a tag setcan-collide-with-bone
to any boneExpected behavior
Adding
can-collide-with-bone
does not silently override configuration ofcan-collide-with-tag
(collision is on by default, afaik).Example config
The text was updated successfully, but these errors were encountered: