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this is caused by the clothes themselves,
the mod author wrote an xml file that determines the movement, damping, collisions etc, and that is the data that makes collisions etc work/not work.
FSMP just does what that file orders it to do., you would need to talk to the mod author(s), or learn to edit smp xml files yourself
Thank you, but before this clothing did not behave like this, it did not lose collision and did not fly behind me like a cloak, I am trying to understand what this depends on since I cannot find changes in the FSMP versions or when changing the configuration. Please tell me where to look for the problem?
I understand that the problem is that the skirt is blocked behind the legs of the pc?
2.0.4 introduced:
(Released in beta version) Fix: collisions between per-vertex-shapes were faulty.
Bug was already in original HDT-SMP.
With this comes the opportunity for smp mod authors to use these collisions which might be faster to compute, cheers!
Do you have this behaviour with 2.0.3?
If not, then maybe tell the mod author to adapt the mod to this bugfix :|
Please help me
Everything is on video
[https://www.youtube.com/watch?v=WJrLeGHe6nA]
What could it be?
I have CBPC and CBBE and CBBE 3BA too
** FSMP**
SKSE
Skyrim
Required files
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