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Describe the bug
Various incompatibilities when both CBPC and FSMP are installed - issues which aren't apparent when only either one is installed on their own. Known issues thus far:
Outfit physics disabled until re-equipped
Inconsistent hair physics enabling/disabling related to the "disableSMPHairWhenWigEquipped" option
To Reproduce
Steps to reproduce the behavior:
Complicated. For starters, view CBPC bug report titled "Physics do not apply until armour is re-equipped" for possible lead on nested .nif nodes.
Then, for in-game, ensure both CBPC and FSMP are installed. Simply proceed with usual activity.
Hair Issue pt 1:
don a physics-enabled hair
equip chest armor from a mod such as "Remodeled Armor SE - CBBE 3BA". Hair physics should be enabled
equip bracers or boots. Hair physics should now be disabled
unequip bracers or boots. Hair physics should remain disabled
unequip everything. Hair physics should return. Explained as actor body being refreshed
Hair Issue pt 2:
don a physics-enabled hair
equip bracers or boots. Hair physics should now be disabled
unequip bracers or boots. Hair physics should remain disabled, even though player character is nude
equip chest armor. Hair physics should return. Explained as actor body being refreshed
Physics disabled on game-load:
equip an affected armor. Notice that physics work as expected
save game
quit game
load game in new game session
et voila. Physics are disabled, and perhaps you've also got a wrist seam. Use Vera's Slim Wrist skeleton to see the seam more clearly. Seam is merely a side-effect of this bug
Expected behavior
Outfit physics should be enabled when loading saves in new game sessions
Hair physics should enable and disable where appropriate, as described in the related option's description
Desktop (please complete the following information):
OS: Steam Deck, SteamOS 3.4.6, KDE Plasma 5.26.1, Proton 7.0-6
FSMP
Installed version: 2.0.1-beta1
CUDA: No_CUDA
AVX: No_AVX, AVX, AVX2
SKSE
Installed version: 2.2.3
(You can check it in the bottom left part of the screen, when looking at your MCMs.)
Skyrim
Installed version number: 1.6.640
(You can check it in the bottom left part of the screen, when looking at your MCMs.)
To fix inappropriate hair/wig physics behavior, set "disableSMPHairWhenWigEquipped" to "false"
To disable body physics bug, or resolve the accompanying wrist seam, either use unaffected modded outfits or disable CBPC
Said "Outfit physics" bug may manifest in seemingly arbitrary ways, so it wouldn't do to dismiss the issue entirely if physics appear to be enabled on game load. That's precisely why one should check for wrist seams. Possible manifestations of the bug:
Breast physics disabled, wrist seam apparent
Breast physics enabled, wrist seam apparent
Breast physics disabled, no wrist seam
Assumption: When CBPC is present. FSMP is impeding correct processing of specific outfit nodes, or the correct processing of the outfit's skeleton (?). This is why symptoms of CBPC and FSMP's incompatiblity don't manifest without the presence of outfit parts.
It is important that this subject issue not be confused with issues solely on a mod user's end specifically related to their use of FSMP or Bodyslide. That the subject issue doesn't manifest if FSMP is used by itself doesn't mean this incompatibility doesn't exist. As for Bodyslide, substantial testing proves issue is related to .nif nodes and not the building of meshes.
The text was updated successfully, but these errors were encountered:
I have read the cbpc bug report and the LL bug investigation.
I didn't manage to reproduce. I have before worked on a node name problem, fixed with 1.50.6.
It seems that you still have the bug with 2.0.1.
Could you contact me on Discord (DaydreamingDay)? The discord invite is on FSMP nexus description page.
I really would like to reproduce and solve this.
Describe the bug
Various incompatibilities when both CBPC and FSMP are installed - issues which aren't apparent when only either one is installed on their own. Known issues thus far:
To Reproduce
Steps to reproduce the behavior:
Complicated. For starters, view CBPC bug report titled "Physics do not apply until armour is re-equipped" for possible lead on nested .nif nodes.
Then, for in-game, ensure both CBPC and FSMP are installed. Simply proceed with usual activity.
Hair Issue pt 1:
Hair Issue pt 2:
Physics disabled on game-load:
Expected behavior
Desktop (please complete the following information):
FSMP
SKSE
(You can check it in the bottom left part of the screen, when looking at your MCMs.)
Skyrim
(You can check it in the bottom left part of the screen, when looking at your MCMs.)
Required files
configs.xml: configs.txt
hdtSMP64.log: hdtSMP64.log
Additional context
Related external documentation by other users:
NexusMods Bug Report
LL Thread
Current available workarounds:
Said "Outfit physics" bug may manifest in seemingly arbitrary ways, so it wouldn't do to dismiss the issue entirely if physics appear to be enabled on game load. That's precisely why one should check for wrist seams. Possible manifestations of the bug:
Assumption: When CBPC is present. FSMP is impeding correct processing of specific outfit nodes, or the correct processing of the outfit's skeleton (?). This is why symptoms of CBPC and FSMP's incompatiblity don't manifest without the presence of outfit parts.
It is important that this subject issue not be confused with issues solely on a mod user's end specifically related to their use of FSMP or Bodyslide. That the subject issue doesn't manifest if FSMP is used by itself doesn't mean this incompatibility doesn't exist. As for Bodyslide, substantial testing proves issue is related to .nif nodes and not the building of meshes.
The text was updated successfully, but these errors were encountered: